mirror of
https://github.com/openharmony/windowmanager.git
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45fb1e9328
Signed-off-by: realice <hanbing12@huawei.com> Change-Id: Ieca2fc8d6648dda29b1c03301e09fea1feca10d3
249 lines
8.0 KiB
C++
249 lines
8.0 KiB
C++
/*
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* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include "ability_context_impl.h"
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#include "window.h"
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#include "window_manager.h"
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#include "window_option.h"
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#include "window_scene.h"
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#include "wm_common.h"
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using namespace testing;
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using namespace testing::ext;
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namespace OHOS {
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namespace Rosen {
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class WindowDialogWindowTest : public testing::Test {
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public:
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static void SetUpTestCase();
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static void TearDownTestCase();
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virtual void SetUp() override;
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virtual void TearDown() override;
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static inline std::shared_ptr<AbilityRuntime::AbilityContext> abilityContext_ = nullptr;
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};
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void WindowDialogWindowTest::SetUpTestCase()
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{
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}
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void WindowDialogWindowTest::TearDownTestCase()
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{
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}
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void WindowDialogWindowTest::SetUp()
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{
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}
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void WindowDialogWindowTest::TearDown()
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{
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}
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static sptr<WindowScene> CreateWindowScene()
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{
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sptr<IWindowLifeCycle> listener = nullptr;
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WindowDialogWindowTest::abilityContext_ = std::make_shared<AbilityRuntime::AbilityContextImpl>();
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sptr<WindowScene> scene = new WindowScene();
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scene->Init(0, WindowDialogWindowTest::abilityContext_, listener);
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return scene;
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}
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static sptr<Window> CreateDialogWindow(sptr<WindowScene> scene, WindowType type, Rect rect, std::string name = "")
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{
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sptr<WindowOption> option = new WindowOption();
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option->SetWindowType(type);
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option->SetWindowMode(WindowMode::WINDOW_MODE_FLOATING);
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option->SetWindowRect(rect);
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static int cnt = 0;
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std::string winName = (name == "") ? "DialogWindowTest" + std::to_string(cnt++) : name;
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return Window::Create(winName, option, scene->GetMainWindow()->GetContext());
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}
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/**
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* @tc.name: dialogWindow01
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* @tc.desc: FullScreen Main Window + Floating dialogWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow01, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_NE(nullptr, dialogWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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dialogWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow02
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* @tc.desc: FullScreen Main Window + 2 dialogWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow02, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_NE(nullptr, dialogWindow0);
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sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_EQ(nullptr, dialogWindow1);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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dialogWindow0->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow03
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* @tc.desc: FullScreen Main Window + 2 dialogWindow with the same name
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow03, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
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sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
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ASSERT_NE(nullptr, dialogWindow0);
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ASSERT_EQ(nullptr, dialogWindow1);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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dialogWindow0->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow04
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* @tc.desc: FullScreen Main Window + 2 dialogWindow with the same name but one create after another destroyed
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow04, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow0 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
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ASSERT_NE(nullptr, dialogWindow0);
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow0->Destroy());
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sptr<Window> dialogWindow1 = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect, "dialog0");
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ASSERT_NE(nullptr, dialogWindow1);
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ASSERT_EQ(WMError::WM_OK, dialogWindow1->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow1->Destroy());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow05
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* @tc.desc: FullScreen Main Window + dialogWindow & MainWindow First GoBackground
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow05, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_NE(nullptr, dialogWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
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dialogWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow06
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* @tc.desc: FullScreen Main Window + dialogWindow & first destroy dialogWindow, then destroy MainWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow06, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_NE(nullptr, dialogWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Destroy());
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dialogWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: dialogWindow07
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* @tc.desc: FullScreen Main Window + dialogWindow & first destroy MainWindow, then destroy dialogWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowDialogWindowTest, DialogWindow07, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
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ASSERT_NE(nullptr, dialogWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Show());
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sptr<Window> mainWindow = scene->GetMainWindow();
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ASSERT_EQ(WMError::WM_OK, mainWindow->Destroy());
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ASSERT_EQ(WMError::WM_OK, dialogWindow->Destroy());
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scene->GoDestroy();
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}
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} // namespace Rosen
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} // namespace OHOS
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