Files
windowmanager/wm/test/systemtest/window_subwindow_test.cpp
xiahaiqin d3fbd1aaf2 add active callback for window life cycle listener
Signed-off-by: xiahaiqin <xiahaiqin1@huawei.com>
Change-Id: I1f349161e808492c7409bfc9e85636a3ce21aabc
2022-03-24 17:29:04 +08:00

423 lines
14 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// gtest
#include <gtest/gtest.h>
#include <ability_context.h>
#include "window.h"
#include "window_option.h"
#include "window_scene.h"
#include "wm_common.h"
using namespace testing;
using namespace testing::ext;
namespace OHOS {
namespace Rosen {
class WindowSubWindowTest : public testing::Test {
public:
static void SetUpTestCase();
static void TearDownTestCase();
virtual void SetUp() override;
virtual void TearDown() override;
};
void WindowSubWindowTest::SetUpTestCase()
{
}
void WindowSubWindowTest::TearDownTestCase()
{
}
void WindowSubWindowTest::SetUp()
{
}
void WindowSubWindowTest::TearDown()
{
}
static sptr<WindowScene> CreateWindowScene()
{
sptr<IWindowLifeCycle> listener = nullptr;
std::shared_ptr<AbilityRuntime::AbilityContext> abilityContext = nullptr;
sptr<WindowScene> scene = new WindowScene();
scene->Init(0, abilityContext, listener);
return scene;
}
static sptr<Window> CreateSubWindow(sptr<WindowScene> scene, WindowType type,
struct Rect rect, uint32_t flags, std::string name = "")
{
sptr<WindowOption> subOp = new WindowOption();
subOp->SetWindowType(type);
subOp->SetWindowMode(WindowMode::WINDOW_MODE_FLOATING);
subOp->SetWindowRect(rect);
subOp->SetWindowFlags(flags);
static int cnt = 0;
std::string subWinName = (name == "") ? "SubWindow" + std::to_string(cnt++) : name;
return scene->CreateWindow(subWinName, subOp);
}
/**
* @tc.name: SubWindow01
* @tc.desc: FullScreen Main Window + Floating SubWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow01, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = 0;
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow02
* @tc.desc: FullScreen Main Window + Floating SubWindow & Parent Limit work
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow02, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow03
* @tc.desc: FullScreen Main Window + Floating MediaWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow03, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 2000, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow04
* @tc.desc: FullScreen Main Window + Floating MediaWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow04, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 2000, 3000, 2000};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow05
* @tc.desc: FullScreen Main Window + Floating MediaWindow + Floating SubWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow05, Function | MediumTest | Level3)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
ASSERT_NE(nullptr, subWindow);
sptr<Window> subWindow2 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow2);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow2->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow2->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow->Destroy();
subWindow2->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow06
* @tc.desc: FullScreen Main Window + 2 SubWindows
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow06, Function | MediumTest | Level3)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow0);
sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow1);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow1->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow0->Destroy();
subWindow1->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow07
* @tc.desc: FullScreen Main Window + Floating SubWindow & MainWindow First GoBackground
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow07, Function | MediumTest | Level4)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow08
* @tc.desc: FullScreen Main Window + Floating SubWindow & only show SubWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow08, Function | MediumTest | Level4)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, subWindow->Show());
}
/**
* @tc.name: SubWindow09
* @tc.desc: FullScreen Main Window + Floating SubWindow & first destroy SubWindow, then destroy MainWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow09, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
ASSERT_EQ(WMError::WM_OK, subWindow->Destroy());
subWindow->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow10
* @tc.desc: FullScreen Main Window + Floating SubWindow & first destroy MainWindow, then destroy SubWindow
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow10, Function | MediumTest | Level2)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
ASSERT_NE(nullptr, subWindow);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow->Show());
sptr<Window> mainWindow = scene->GetMainWindow();
ASSERT_EQ(WMError::WM_OK, mainWindow->Destroy());
ASSERT_EQ(WMError::WM_OK, subWindow->Destroy());
scene->GoDestroy();
}
/**
* @tc.name: SubWindow11
* @tc.desc: FullScreen Main Window + 5 subWindows
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow11, Function | MediumTest | Level3)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow0);
sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow1);
sptr<Window> subWindow2 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow2);
sptr<Window> subWindow3 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow3);
sptr<Window> subWindow4 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
ASSERT_NE(nullptr, subWindow4);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
ASSERT_EQ(WMError::WM_OK, subWindow2->Show());
ASSERT_EQ(WMError::WM_OK, subWindow3->Show());
ASSERT_EQ(WMError::WM_OK, subWindow4->Show());
ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow1->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow2->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow3->Hide());
ASSERT_EQ(WMError::WM_OK, subWindow4->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow0->Destroy();
subWindow1->Destroy();
subWindow2->Destroy();
subWindow3->Destroy();
subWindow4->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow12
* @tc.desc: FullScreen Main Window + 2 SubWindows with the same name
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow12, Function | MediumTest | Level3)
{
sptr<WindowScene> scene = CreateWindowScene();
struct Rect rect = {0, 0, 100, 200};
sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub0");
sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub0");
ASSERT_NE(nullptr, subWindow0);
ASSERT_EQ(nullptr, subWindow1);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
subWindow0->Destroy();
scene->GoDestroy();
}
/**
* @tc.name: SubWindow13
* @tc.desc: FullScreen Main Window + 2 subwindows with the same name but one create after another destroyed
* @tc.type: FUNC
*/
HWTEST_F(WindowSubWindowTest, SubWindow13, Function | MediumTest | Level3)
{
sptr<WindowScene> scene = CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
struct Rect rect = {0, 0, 100, 200};
sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub1");
ASSERT_NE(nullptr, subWindow0);
ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
ASSERT_EQ(WMError::WM_OK, subWindow0->Destroy());
sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub1");
ASSERT_NE(nullptr, subWindow1);
ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
ASSERT_EQ(WMError::WM_OK, subWindow1->Destroy());
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
scene->GoDestroy();
}
} // namespace Rosen
} // namespace OHOS