mirror of
https://github.com/openharmony/windowmanager.git
synced 2026-07-22 04:55:33 -04:00
d3fbd1aaf2
Signed-off-by: xiahaiqin <xiahaiqin1@huawei.com> Change-Id: I1f349161e808492c7409bfc9e85636a3ce21aabc
423 lines
14 KiB
C++
423 lines
14 KiB
C++
/*
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* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// gtest
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#include <gtest/gtest.h>
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#include <ability_context.h>
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#include "window.h"
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#include "window_option.h"
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#include "window_scene.h"
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#include "wm_common.h"
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using namespace testing;
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using namespace testing::ext;
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namespace OHOS {
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namespace Rosen {
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class WindowSubWindowTest : public testing::Test {
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public:
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static void SetUpTestCase();
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static void TearDownTestCase();
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virtual void SetUp() override;
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virtual void TearDown() override;
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};
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void WindowSubWindowTest::SetUpTestCase()
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{
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}
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void WindowSubWindowTest::TearDownTestCase()
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{
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}
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void WindowSubWindowTest::SetUp()
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{
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}
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void WindowSubWindowTest::TearDown()
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{
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}
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static sptr<WindowScene> CreateWindowScene()
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{
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sptr<IWindowLifeCycle> listener = nullptr;
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std::shared_ptr<AbilityRuntime::AbilityContext> abilityContext = nullptr;
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sptr<WindowScene> scene = new WindowScene();
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scene->Init(0, abilityContext, listener);
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return scene;
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}
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static sptr<Window> CreateSubWindow(sptr<WindowScene> scene, WindowType type,
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struct Rect rect, uint32_t flags, std::string name = "")
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{
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sptr<WindowOption> subOp = new WindowOption();
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subOp->SetWindowType(type);
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subOp->SetWindowMode(WindowMode::WINDOW_MODE_FLOATING);
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subOp->SetWindowRect(rect);
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subOp->SetWindowFlags(flags);
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static int cnt = 0;
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std::string subWinName = (name == "") ? "SubWindow" + std::to_string(cnt++) : name;
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return scene->CreateWindow(subWinName, subOp);
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}
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/**
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* @tc.name: SubWindow01
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* @tc.desc: FullScreen Main Window + Floating SubWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow01, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = 0;
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow02
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* @tc.desc: FullScreen Main Window + Floating SubWindow & Parent Limit work
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow02, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow03
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* @tc.desc: FullScreen Main Window + Floating MediaWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow03, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 2000, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow04
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* @tc.desc: FullScreen Main Window + Floating MediaWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow04, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 2000, 3000, 2000};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow05
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* @tc.desc: FullScreen Main Window + Floating MediaWindow + Floating SubWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow05, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_MEDIA, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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sptr<Window> subWindow2 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow2);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow2->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow2->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow->Destroy();
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subWindow2->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow06
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* @tc.desc: FullScreen Main Window + 2 SubWindows
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow06, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow0);
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sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow1);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow1->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow0->Destroy();
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subWindow1->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow07
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* @tc.desc: FullScreen Main Window + Floating SubWindow & MainWindow First GoBackground
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow07, Function | MediumTest | Level4)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow08
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* @tc.desc: FullScreen Main Window + Floating SubWindow & only show SubWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow08, Function | MediumTest | Level4)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_ERROR_INVALID_PARAM, subWindow->Show());
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}
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/**
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* @tc.name: SubWindow09
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* @tc.desc: FullScreen Main Window + Floating SubWindow & first destroy SubWindow, then destroy MainWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow09, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Destroy());
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subWindow->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow10
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* @tc.desc: FullScreen Main Window + Floating SubWindow & first destroy MainWindow, then destroy SubWindow
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow10, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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uint32_t flags = static_cast<uint32_t>(WindowFlag::WINDOW_FLAG_PARENT_LIMIT);
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sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
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ASSERT_NE(nullptr, subWindow);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow->Show());
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sptr<Window> mainWindow = scene->GetMainWindow();
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ASSERT_EQ(WMError::WM_OK, mainWindow->Destroy());
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ASSERT_EQ(WMError::WM_OK, subWindow->Destroy());
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow11
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* @tc.desc: FullScreen Main Window + 5 subWindows
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow11, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow0);
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sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow1);
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sptr<Window> subWindow2 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow2);
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sptr<Window> subWindow3 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow3);
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sptr<Window> subWindow4 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0);
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ASSERT_NE(nullptr, subWindow4);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow2->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow3->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow4->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow1->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow2->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow3->Hide());
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ASSERT_EQ(WMError::WM_OK, subWindow4->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow0->Destroy();
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subWindow1->Destroy();
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subWindow2->Destroy();
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subWindow3->Destroy();
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subWindow4->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow12
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* @tc.desc: FullScreen Main Window + 2 SubWindows with the same name
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow12, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub0");
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sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub0");
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ASSERT_NE(nullptr, subWindow0);
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ASSERT_EQ(nullptr, subWindow1);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Hide());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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subWindow0->Destroy();
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scene->GoDestroy();
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}
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/**
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* @tc.name: SubWindow13
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* @tc.desc: FullScreen Main Window + 2 subwindows with the same name but one create after another destroyed
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowSubWindowTest, SubWindow13, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene = CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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struct Rect rect = {0, 0, 100, 200};
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sptr<Window> subWindow0 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub1");
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ASSERT_NE(nullptr, subWindow0);
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ASSERT_EQ(WMError::WM_OK, subWindow0->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow0->Destroy());
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sptr<Window> subWindow1 = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, 0, "sub1");
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ASSERT_NE(nullptr, subWindow1);
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ASSERT_EQ(WMError::WM_OK, subWindow1->Show());
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ASSERT_EQ(WMError::WM_OK, subWindow1->Destroy());
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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scene->GoDestroy();
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}
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} // namespace Rosen
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} // namespace OHOS
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