Files
windowmanager/wm/test/systemtest/window_multi_ability_test.cpp
T
maojiangping 03094d9c17 Fix codex issues.
Signed-off-by: maojiangping <maojiangping@huawei.com>
Change-Id: Ie17b432e8e5fa2d91f8b8018efc3817b869ed7b2
2022-06-29 11:47:26 +08:00

221 lines
7.6 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// gtest
#include <gtest/gtest.h>
#include <thread>
#include "window_test_utils.h"
using namespace testing;
using namespace testing::ext;
namespace OHOS {
namespace Rosen {
using Utils = WindowTestUtils;
class WindowMultiAbilityTest : public testing::Test {
public:
static void SetUpTestCase();
static void TearDownTestCase();
virtual void SetUp() override;
virtual void TearDown() override;
};
void WindowMultiAbilityTest::SetUpTestCase()
{
}
void WindowMultiAbilityTest::TearDownTestCase()
{
}
void WindowMultiAbilityTest::SetUp()
{
}
void WindowMultiAbilityTest::TearDown()
{
}
const int SLEEP_MS = 20;
static void ShowHideWindowSceneCallable(int i)
{
unsigned int sleepTimeMs = i * SLEEP_MS;
usleep(sleepTimeMs);
sptr<WindowScene> scene = Utils::CreateWindowScene();
const int loop = 10;
int j = 0;
for (; j < loop; j++) {
usleep(sleepTimeMs);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
usleep(sleepTimeMs);
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
usleep(sleepTimeMs);
}
ASSERT_EQ(WMError::WM_OK, scene->GoDestroy());
}
static void CreateDestroyWindowSceneCallable(int i)
{
unsigned int sleepTimeMs = i * SLEEP_MS;
const int loop = 10;
int j = 0;
for (; j < loop; j++) {
usleep(sleepTimeMs);
sptr<WindowScene> scene = Utils::CreateWindowScene();
usleep(sleepTimeMs);
ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
usleep(sleepTimeMs);
ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
usleep(sleepTimeMs);
ASSERT_EQ(WMError::WM_OK, scene->GoDestroy());
usleep(sleepTimeMs);
scene.clear();
usleep(sleepTimeMs);
}
}
/**
* @tc.name: MultiAbilityWindow01
* @tc.desc: Five scene process in one thread
* @tc.type: FUNC
*/
HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow01, Function | MediumTest | Level2)
{
sptr<WindowScene> scene1 = Utils::CreateWindowScene();
sptr<WindowScene> scene2 = Utils::CreateWindowScene();
sptr<WindowScene> scene3 = Utils::CreateWindowScene();
sptr<WindowScene> scene4 = Utils::CreateWindowScene();
sptr<WindowScene> scene5 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
}
/**
* @tc.name: MultiAbilityWindow02
* @tc.desc: Five scene process show/hide in five threads
* @tc.type: FUNC
*/
HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow02, Function | MediumTest | Level2)
{
std::thread th1(ShowHideWindowSceneCallable, 1);
std::thread th2(ShowHideWindowSceneCallable, 2);
std::thread th3(ShowHideWindowSceneCallable, 3);
std::thread th4(ShowHideWindowSceneCallable, 4);
std::thread th5(ShowHideWindowSceneCallable, 5);
th1.join();
th2.join();
th3.join();
th4.join();
th5.join();
}
/**
* @tc.name: MultiAbilityWindow03
* @tc.desc: Five scene process create/destroy in five threads
* @tc.type: FUNC
*/
HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow03, Function | MediumTest | Level2)
{
std::thread th1(CreateDestroyWindowSceneCallable, 1);
std::thread th2(CreateDestroyWindowSceneCallable, 2);
std::thread th3(CreateDestroyWindowSceneCallable, 3);
std::thread th4(CreateDestroyWindowSceneCallable, 4);
std::thread th5(CreateDestroyWindowSceneCallable, 5);
th1.join();
th2.join();
th3.join();
th4.join();
th5.join();
}
/**
* @tc.name: MultiAbilityWindow04
* @tc.desc: Five scene process in one thread, create/show/hide/destroy in order
* @tc.type: FUNC
*/
HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow04, Function | MediumTest | Level3)
{
sptr<WindowScene> scene1 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
sptr<WindowScene> scene2 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
sptr<WindowScene> scene3 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
sptr<WindowScene> scene4 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
sptr<WindowScene> scene5 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
}
/**
* @tc.name: MultiAbilityWindow05
* @tc.desc: Five scene process in one thread, create/show/hide/destroy out of order
* @tc.type: FUNC
*/
HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow05, Function | MediumTest | Level3)
{
sptr<WindowScene> scene1 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
sptr<WindowScene> scene2 = Utils::CreateWindowScene();
sptr<WindowScene> scene3 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
sptr<WindowScene> scene4 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
sptr<WindowScene> scene5 = Utils::CreateWindowScene();
ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
}
} // namespace Rosen
} // namespace OHOS