mirror of
https://github.com/openharmony/windowmanager.git
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03094d9c17
Signed-off-by: maojiangping <maojiangping@huawei.com> Change-Id: Ie17b432e8e5fa2d91f8b8018efc3817b869ed7b2
221 lines
7.6 KiB
C++
221 lines
7.6 KiB
C++
/*
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* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// gtest
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#include <gtest/gtest.h>
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#include <thread>
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#include "window_test_utils.h"
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using namespace testing;
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using namespace testing::ext;
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namespace OHOS {
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namespace Rosen {
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using Utils = WindowTestUtils;
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class WindowMultiAbilityTest : public testing::Test {
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public:
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static void SetUpTestCase();
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static void TearDownTestCase();
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virtual void SetUp() override;
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virtual void TearDown() override;
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};
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void WindowMultiAbilityTest::SetUpTestCase()
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{
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}
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void WindowMultiAbilityTest::TearDownTestCase()
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{
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}
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void WindowMultiAbilityTest::SetUp()
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{
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}
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void WindowMultiAbilityTest::TearDown()
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{
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}
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const int SLEEP_MS = 20;
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static void ShowHideWindowSceneCallable(int i)
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{
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unsigned int sleepTimeMs = i * SLEEP_MS;
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usleep(sleepTimeMs);
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sptr<WindowScene> scene = Utils::CreateWindowScene();
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const int loop = 10;
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int j = 0;
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for (; j < loop; j++) {
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usleep(sleepTimeMs);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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usleep(sleepTimeMs);
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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usleep(sleepTimeMs);
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}
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ASSERT_EQ(WMError::WM_OK, scene->GoDestroy());
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}
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static void CreateDestroyWindowSceneCallable(int i)
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{
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unsigned int sleepTimeMs = i * SLEEP_MS;
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const int loop = 10;
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int j = 0;
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for (; j < loop; j++) {
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usleep(sleepTimeMs);
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sptr<WindowScene> scene = Utils::CreateWindowScene();
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usleep(sleepTimeMs);
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ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
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usleep(sleepTimeMs);
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ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
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usleep(sleepTimeMs);
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ASSERT_EQ(WMError::WM_OK, scene->GoDestroy());
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usleep(sleepTimeMs);
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scene.clear();
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usleep(sleepTimeMs);
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}
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}
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/**
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* @tc.name: MultiAbilityWindow01
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* @tc.desc: Five scene process in one thread
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow01, Function | MediumTest | Level2)
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{
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sptr<WindowScene> scene1 = Utils::CreateWindowScene();
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sptr<WindowScene> scene2 = Utils::CreateWindowScene();
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sptr<WindowScene> scene3 = Utils::CreateWindowScene();
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sptr<WindowScene> scene4 = Utils::CreateWindowScene();
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sptr<WindowScene> scene5 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
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}
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/**
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* @tc.name: MultiAbilityWindow02
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* @tc.desc: Five scene process show/hide in five threads
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow02, Function | MediumTest | Level2)
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{
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std::thread th1(ShowHideWindowSceneCallable, 1);
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std::thread th2(ShowHideWindowSceneCallable, 2);
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std::thread th3(ShowHideWindowSceneCallable, 3);
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std::thread th4(ShowHideWindowSceneCallable, 4);
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std::thread th5(ShowHideWindowSceneCallable, 5);
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th1.join();
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th2.join();
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th3.join();
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th4.join();
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th5.join();
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}
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/**
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* @tc.name: MultiAbilityWindow03
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* @tc.desc: Five scene process create/destroy in five threads
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow03, Function | MediumTest | Level2)
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{
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std::thread th1(CreateDestroyWindowSceneCallable, 1);
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std::thread th2(CreateDestroyWindowSceneCallable, 2);
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std::thread th3(CreateDestroyWindowSceneCallable, 3);
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std::thread th4(CreateDestroyWindowSceneCallable, 4);
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std::thread th5(CreateDestroyWindowSceneCallable, 5);
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th1.join();
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th2.join();
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th3.join();
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th4.join();
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th5.join();
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}
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/**
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* @tc.name: MultiAbilityWindow04
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* @tc.desc: Five scene process in one thread, create/show/hide/destroy in order
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow04, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene1 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
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sptr<WindowScene> scene2 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
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sptr<WindowScene> scene3 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
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sptr<WindowScene> scene4 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
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sptr<WindowScene> scene5 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
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}
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/**
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* @tc.name: MultiAbilityWindow05
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* @tc.desc: Five scene process in one thread, create/show/hide/destroy out of order
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* @tc.type: FUNC
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*/
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow05, Function | MediumTest | Level3)
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{
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sptr<WindowScene> scene1 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
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sptr<WindowScene> scene2 = Utils::CreateWindowScene();
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sptr<WindowScene> scene3 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene1->GoDestroy());
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sptr<WindowScene> scene4 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
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sptr<WindowScene> scene5 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_OK, scene3->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene5->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene5->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene5->GoDestroy());
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ASSERT_EQ(WMError::WM_OK, scene2->GoDestroy());
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}
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} // namespace Rosen
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} // namespace OHOS
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