Files
windowmanager/wm/test/systemtest/window_rotation_test.cpp
T
maojiangping 03094d9c17 Fix codex issues.
Signed-off-by: maojiangping <maojiangping@huawei.com>
Change-Id: Ie17b432e8e5fa2d91f8b8018efc3817b869ed7b2
2022-06-29 11:47:26 +08:00

318 lines
12 KiB
C++

/*
* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// gtest
#include <gtest/gtest.h>
#include "window_test_utils.h"
#include "display_manager.h"
#include "future.h"
#include "screen_manager.h"
#include "window_manager.h"
using namespace testing;
using namespace testing::ext;
namespace OHOS {
namespace Rosen {
using Utils = WindowTestUtils;
class DisplayListener : public DisplayManager::IDisplayListener {
public:
virtual void OnCreate(DisplayId) override;
virtual void OnDestroy(DisplayId) override;
virtual void OnChange(DisplayId) override;
RunnableFuture<DisplayId> changeFuture_;
};
class ScreenListener : public ScreenManager::IScreenListener {
public:
virtual void OnConnect(ScreenId) override;
virtual void OnDisconnect(ScreenId) override;
virtual void OnChange(ScreenId) override;
RunnableFuture<ScreenId> changeFuture_;
};
class WindowRotationTest : public testing::Test {
public:
static void SetUpTestCase();
static void TearDownTestCase();
virtual void SetUp() override;
virtual void TearDown() override;
std::vector<sptr<Window>> activeWindows_;
Utils::TestWindowInfo fullInfo_;
sptr<DisplayListener> displayListener_;
sptr<ScreenListener> screenListener_;
private:
static constexpr uint32_t SPLIT_TEST_SLEEP_S = 1;
static constexpr long FUTURE_GET_RESULT_TIMEOUT = 1000;
};
void DisplayListener::OnCreate(DisplayId displayId)
{
}
void DisplayListener::OnDestroy(DisplayId displayId)
{
}
void DisplayListener::OnChange(DisplayId displayId)
{
changeFuture_.SetValue(displayId);
}
void ScreenListener::OnConnect(ScreenId screenId)
{
}
void ScreenListener::OnDisconnect(ScreenId screenId)
{
}
void ScreenListener::OnChange(ScreenId screenId)
{
changeFuture_.SetValue(screenId);
}
void WindowRotationTest::SetUpTestCase()
{
}
void WindowRotationTest::TearDownTestCase()
{
}
void WindowRotationTest::SetUp()
{
fullInfo_ = {
.name = "",
.rect = Utils::customAppRect_,
.type = WindowType::WINDOW_TYPE_APP_MAIN_WINDOW,
.mode = WindowMode::WINDOW_MODE_FULLSCREEN,
.needAvoid = true,
.parentLimit = false,
.parentName = "",
};
activeWindows_.clear();
displayListener_ = new DisplayListener();
DisplayManager::GetInstance().RegisterDisplayListener(displayListener_);
screenListener_ = new ScreenListener();
ScreenManager::GetInstance().RegisterScreenListener(screenListener_);
}
void WindowRotationTest::TearDown()
{
while (!activeWindows_.empty()) {
ASSERT_EQ(WMError::WM_OK, activeWindows_.back()->Destroy());
activeWindows_.pop_back();
}
DisplayManager::GetInstance().UnregisterDisplayListener(displayListener_);
ScreenManager::GetInstance().UnregisterScreenListener(screenListener_);
}
namespace {
/**
* @tc.name: WindowRotationTest1
* @tc.desc: create window and SetRequestedOrientation.
* @tc.type: FUNC
*/
HWTEST_F(WindowRotationTest, WindowRotationTest1, Function | MediumTest | Level3)
{
fullInfo_.name = "fullscreen.1";
fullInfo_.orientation_ = Orientation::UNSPECIFIED;
const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
activeWindows_.push_back(fullWindow);
ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetMode());
sleep(SPLIT_TEST_SLEEP_S);
fullWindow->SetRequestedOrientation(Orientation::REVERSE_HORIZONTAL);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
sleep(SPLIT_TEST_SLEEP_S);
}
/**
* @tc.name: WindowRotationTest2
* @tc.desc: create window with orientation property.
* @tc.type: FUNC
*/
HWTEST_F(WindowRotationTest, WindowRotationTest2, Function | MediumTest | Level3)
{
fullInfo_.name = "fullscreen.2";
fullInfo_.orientation_ = Orientation::REVERSE_HORIZONTAL;
const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
activeWindows_.push_back(fullWindow);
ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetMode());
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
screen = ScreenManager::GetInstance().GetScreenById(screenId);
display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::UNSPECIFIED, screen->GetOrientation());
ASSERT_EQ(Orientation::UNSPECIFIED, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
}
/**
* @tc.name: WindowRotationTest3
* @tc.desc: create floating window with orientation property
* @tc.type: FUNC
*/
HWTEST_F(WindowRotationTest, WindowRotationTest3, Function | MediumTest | Level3)
{
fullInfo_.name = "fullscreen.4";
fullInfo_.orientation_ = Orientation::REVERSE_HORIZONTAL;
fullInfo_.mode = WindowMode::WINDOW_MODE_FLOATING;
const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
fullInfo_.mode = WindowMode::WINDOW_MODE_FULLSCREEN;
activeWindows_.push_back(fullWindow);
ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
ASSERT_EQ(WindowMode::WINDOW_MODE_FLOATING, fullWindow->GetMode());
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, fullWindow->GetRequestedOrientation());
auto display = DisplayManager::GetInstance().GetDefaultDisplay();
auto screen = ScreenManager::GetInstance().GetAllScreens()[0];
ASSERT_EQ(Orientation::UNSPECIFIED, screen->GetOrientation());
ASSERT_EQ(Orientation::UNSPECIFIED, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
ASSERT_EQ(Orientation::UNSPECIFIED, screen->GetOrientation());
ASSERT_EQ(Orientation::UNSPECIFIED, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
}
/**
* @tc.name: WindowRotationTest4
* @tc.desc: create window with orientation after setting screen default orientation.
* @tc.type: FUNC
*/
HWTEST_F(WindowRotationTest, WindowRotationTest4, Function | MediumTest | Level3)
{
ScreenId defaultScreenId = DisplayManager::GetInstance().GetDefaultDisplay()->GetScreenId();
auto defaultScreen = ScreenManager::GetInstance().GetScreenById(defaultScreenId);
defaultScreen->SetOrientation(Orientation::REVERSE_HORIZONTAL);
fullInfo_.name = "fullscreen.5";
fullInfo_.orientation_ = Orientation::HORIZONTAL;
const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
activeWindows_.push_back(fullWindow);
ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetMode());
ASSERT_EQ(Orientation::HORIZONTAL, fullWindow->GetRequestedOrientation());
DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
screen = ScreenManager::GetInstance().GetScreenById(screenId);
display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
defaultScreen->SetOrientation(Orientation::UNSPECIFIED);
sleep(SPLIT_TEST_SLEEP_S);
}
/**
* @tc.name: WindowRotationTest5
* @tc.desc: create window with orientation after setting screen default orientation, and toggle shown state for all app
* windows.
* @tc.type: FUNC
*/
HWTEST_F(WindowRotationTest, WindowRotationTest5, Function | MediumTest | Level3)
{
ScreenId defaultScreenId = DisplayManager::GetInstance().GetDefaultDisplay()->GetScreenId();
auto defaultScreen = ScreenManager::GetInstance().GetScreenById(defaultScreenId);
defaultScreen->SetOrientation(Orientation::REVERSE_HORIZONTAL);
fullInfo_.name = "fullscreen.5";
fullInfo_.orientation_ = Orientation::HORIZONTAL;
const sptr<Window>& fullWindow = Utils::CreateTestWindow(fullInfo_);
activeWindows_.push_back(fullWindow);
ASSERT_EQ(WMError::WM_OK, fullWindow->Show());
ASSERT_EQ(WindowMode::WINDOW_MODE_FULLSCREEN, fullWindow->GetMode());
ASSERT_EQ(Orientation::HORIZONTAL, fullWindow->GetRequestedOrientation());
DisplayId displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
ScreenId screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
auto screen = ScreenManager::GetInstance().GetScreenById(screenId);
auto display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
WindowManager::GetInstance().ToggleShownStateForAllAppWindows();
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
sleep(SPLIT_TEST_SLEEP_S);
WindowManager::GetInstance().ToggleShownStateForAllAppWindows();
sleep(SPLIT_TEST_SLEEP_S);
ASSERT_EQ(WMError::WM_OK, fullWindow->Hide());
displayId = displayListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
displayListener_->changeFuture_.Reset(-1);
screenId = screenListener_->changeFuture_.GetResult(FUTURE_GET_RESULT_TIMEOUT);
screenListener_->changeFuture_.Reset(-1);
screen = ScreenManager::GetInstance().GetScreenById(screenId);
display = DisplayManager::GetInstance().GetDisplayById(displayId);
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, screen->GetOrientation());
ASSERT_EQ(Orientation::REVERSE_HORIZONTAL, display->GetOrientation());
sleep(SPLIT_TEST_SLEEP_S);
defaultScreen->SetOrientation(Orientation::UNSPECIFIED);
sleep(SPLIT_TEST_SLEEP_S);
}
}
} // namespace Rosen
} // namespace OHOS