Files
windowmanager/dmserver/src/display_power_controller.cpp
T
lu f1ce26e2e1 'SetScreenPowerForAll'接口从'DisplayManager'移入'ScreenMananger'
Signed-off-by: lu <zhaolu2@huawei.com>
Change-Id: I37680c8e725453612a9a166a01ae15ba79545215
2022-03-03 11:50:30 +08:00

102 lines
3.5 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "display_power_controller.h"
#include "display_manager_service.h"
#include "display_manager_agent_controller.h"
#include "window_manager_hilog.h"
namespace OHOS {
namespace Rosen {
namespace {
constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_DISPLAY, "DisplayPowerController"};
}
bool DisplayPowerController::SuspendBegin(PowerStateChangeReason reason)
{
WLOGFI("reason:%{public}u", reason);
DisplayManagerService::GetInstance().NotifyDisplayStateChange(DISPLAY_ID_INVALID,
DisplayStateChangeType::BEFORE_SUSPEND);
return true;
}
bool DisplayPowerController::SetDisplayState(DisplayState state)
{
WLOGFI("state:%{public}u", state);
{
std::lock_guard<std::recursive_mutex> lock(mutex_);
if (displayState_ == state) {
WLOGFE("state is already set");
return false;
}
}
switch (state) {
case DisplayState::ON: {
bool isKeyguardDrawn;
{
std::lock_guard<std::recursive_mutex> lock(mutex_);
displayState_ = state;
isKeyguardDrawn = isKeyguardDrawn_;
}
if (!isKeyguardDrawn) {
DisplayManagerService::GetInstance().NotifyDisplayStateChange(DISPLAY_ID_INVALID,
DisplayStateChangeType::BEFORE_UNLOCK);
}
DisplayManagerAgentController::GetInstance().NotifyDisplayPowerEvent(DisplayPowerEvent::DISPLAY_ON,
EventStatus::BEGIN);
break;
}
case DisplayState::OFF: {
{
std::lock_guard<std::recursive_mutex> lock(mutex_);
displayState_ = state;
}
DisplayManagerAgentController::GetInstance().NotifyDisplayPowerEvent(DisplayPowerEvent::DISPLAY_OFF,
EventStatus::BEGIN);
break;
}
default: {
WLOGFW("unknown DisplayState!");
return false;
}
}
DisplayManagerAgentController::GetInstance().NotifyDisplayStateChanged(DISPLAY_ID_INVALID, state);
return true;
}
DisplayState DisplayPowerController::GetDisplayState(DisplayId displayId)
{
return displayState_;
}
void DisplayPowerController::NotifyDisplayEvent(DisplayEvent event)
{
WLOGFI("DisplayEvent:%{public}u", event);
if (event == DisplayEvent::UNLOCK) {
DisplayManagerService::GetInstance().NotifyDisplayStateChange(DISPLAY_ID_INVALID,
DisplayStateChangeType::BEFORE_UNLOCK);
DisplayManagerAgentController::GetInstance().NotifyDisplayPowerEvent(DisplayPowerEvent::DESKTOP_READY,
EventStatus::BEGIN);
std::lock_guard<std::recursive_mutex> lock(mutex_);
isKeyguardDrawn_ = false;
return;
}
if (event == DisplayEvent::KEYGUARD_DRAWN) {
std::lock_guard<std::recursive_mutex> lock(mutex_);
isKeyguardDrawn_ = true;
}
}
}
}