Files
windowmanager/wmserver/include/window_layout_policy.h
T
xingyanan 9300a2e55d divider window adapts to screen rotation
Signed-off-by: xingyanan <xingyanan2@huawei.com>
Change-Id: I191f765f730a6f4d6df44b6375b37d7898ee345c
2022-07-15 16:18:48 +08:00

129 lines
6.0 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ROSEN_WINDOW_LAYOUT_POLICY_H
#define OHOS_ROSEN_WINDOW_LAYOUT_POLICY_H
#include <map>
#include <refbase.h>
#include <set>
#include "display_group_info.h"
#include "display_info.h"
#include "window_node.h"
#include "wm_common.h"
namespace OHOS {
namespace Rosen {
using DisplayGroupWindowTree = std::map<DisplayId,
std::map<WindowRootNodeType, std::unique_ptr<std::vector<sptr<WindowNode>>>>>;
enum class DockWindowShowState : uint32_t {
NOT_SHOWN = 0,
SHOWN_IN_BOTTOM = 1,
SHOWN_IN_LEFT = 2,
SHOWN_IN_RIGHT = 3,
SHOWN_IN_TOP = 4,
};
class WindowLayoutPolicy : public RefBase {
public:
WindowLayoutPolicy() = delete;
WindowLayoutPolicy(const sptr<DisplayGroupInfo>& displayGroupInfo, DisplayGroupWindowTree& displayGroupWindowTree);
~WindowLayoutPolicy() = default;
virtual void Launch();
virtual void Clean();
virtual void Reset();
virtual void Reorder();
virtual void AddWindowNode(const sptr<WindowNode>& node) = 0;
virtual void LayoutWindowTree(DisplayId displayId);
virtual void RemoveWindowNode(const sptr<WindowNode>& node);
virtual void UpdateWindowNode(const sptr<WindowNode>& node, bool isAddWindow = false);
virtual void UpdateLayoutRect(const sptr<WindowNode>& node) = 0;
virtual void SetSplitDividerWindowRects(std::map<DisplayId, Rect> dividerWindowRects) {};
virtual Rect GetDividerRect(DisplayId displayId) const;
virtual std::vector<int32_t> GetExitSplitPoints(DisplayId displayId) const;
float GetVirtualPixelRatio(DisplayId displayId) const;
void UpdateClientRectAndResetReason(const sptr<WindowNode>& node, const Rect& lastLayoutRect, const Rect& winRect);
Rect GetDisplayGroupRect() const;
bool IsMultiDisplay();
void ProcessDisplayCreate(DisplayId displayId, const std::map<DisplayId, Rect>& displayRectMap);
void ProcessDisplayDestroy(DisplayId displayId, const std::map<DisplayId, Rect>& displayRectMap);
void ProcessDisplaySizeChangeOrRotation(DisplayId displayId, const std::map<DisplayId, Rect>& displayRectMap);
void SetSplitRatioConfig(const SplitRatioConfig& splitRatioConfig);
virtual bool IsTileRectSatisfiedWithSizeLimits(const sptr<WindowNode>& node);
protected:
void UpdateFloatingLayoutRect(Rect& limitRect, Rect& winRect);
void UpdateLimitRect(const sptr<WindowNode>& node, Rect& limitRect);
virtual void LayoutWindowNode(const sptr<WindowNode>& node);
AvoidPosType GetAvoidPosType(const Rect& rect, DisplayId displayId) const;
void CalcAndSetNodeHotZone(const Rect& winRect, const sptr<WindowNode>& node) const;
void ComputeDecoratedRequestRect(const sptr<WindowNode>& node) const;
bool IsVerticalDisplay(DisplayId displayId) const;
bool IsFullScreenRecentWindowExist(const std::vector<sptr<WindowNode>>& nodeVec) const;
void LayoutWindowNodesByRootType(const std::vector<sptr<WindowNode>>& nodeVec);
virtual void UpdateSurfaceBounds(const sptr<WindowNode>& node, const Rect& winRect, const Rect& preRect);
void UpdateRectInDisplayGroupForAllNodes(DisplayId displayId,
const Rect& oriDisplayRect, const Rect& newDisplayRect);
void UpdateRectInDisplayGroup(const sptr<WindowNode>& node,
const Rect& oriDisplayRect, const Rect& newDisplayRect);
void LimitWindowToBottomRightCorner(const sptr<WindowNode>& node);
void UpdateDisplayGroupRect();
void UpdateDisplayGroupLimitRect();
void UpdateMultiDisplayFlag();
void PostProcessWhenDisplayChange();
void UpdateDisplayRectAndDisplayGroupInfo(const std::map<DisplayId, Rect>& displayRectMap);
DockWindowShowState GetDockWindowShowState(DisplayId displayId, Rect& dockWinRect) const;
void LimitFloatingWindowSize(const sptr<WindowNode>& node, const Rect& displayRect, Rect& winRect) const;
void LimitMainFloatingWindowPosition(const sptr<WindowNode>& node, Rect& winRect) const;
void UpdateFloatingWindowSizeForStretchableWindow(const sptr<WindowNode>& node,
const Rect& displayRect, Rect& winRect) const;
void UpdateFloatingWindowSizeBySizeLimits(const sptr<WindowNode>& node,
const Rect& displayRect, Rect& winRect) const;
void UpdateFloatingWindowSizeBySystemLimits(const sptr<WindowNode>& node,
const Rect& displayRect, Rect& winRect) const;
void LimitWindowPositionWhenInitRectOrMove(const sptr<WindowNode>& node, Rect& winRect) const;
void LimitWindowPositionWhenDrag(const sptr<WindowNode>& node, Rect& winRect) const;
void FixWindowSizeByRatioIfDragBeyondLimitRegion(const sptr<WindowNode>& node, Rect& winRect);
void UpdateWindowSizeLimits(const sptr<WindowNode>& node);
WindowSizeLimits GetSystemSizeLimits(const Rect& displayRect, float virtualPixelRatio);
const std::set<WindowType> avoidTypes_ {
WindowType::WINDOW_TYPE_STATUS_BAR,
WindowType::WINDOW_TYPE_NAVIGATION_BAR,
};
struct LayoutRects {
Rect primaryRect_;
Rect secondaryRect_;
Rect primaryLimitRect_;
Rect secondaryLimitRect_;
Rect dividerRect_;
Rect firstCascadeRect_;
std::vector<int32_t> exitSplitPoints_; // 2 element, first element < second element
std::vector<int32_t> splitRatioPoints_;
};
sptr<DisplayGroupInfo> displayGroupInfo_;
mutable std::map<DisplayId, Rect> limitRectMap_;
DisplayGroupWindowTree& displayGroupWindowTree_;
Rect displayGroupRect_;
Rect displayGroupLimitRect_;
bool isMultiDisplay_ = false;
SplitRatioConfig splitRatioConfig_;
};
}
}
#endif // OHOS_ROSEN_WINDOW_LAYOUT_POLICY_H