Files
windowmanager/wmserver/include/window_layout_policy_cascade.h
T
xingyanan 9300a2e55d divider window adapts to screen rotation
Signed-off-by: xingyanan <xingyanan2@huawei.com>
Change-Id: I191f765f730a6f4d6df44b6375b37d7898ee345c
2022-07-15 16:18:48 +08:00

84 lines
3.4 KiB
C++

/*
* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H
#define OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H
#include <map>
#include <refbase.h>
#include <set>
#include "window_layout_policy.h"
#include "window_node.h"
#include "wm_common.h"
namespace OHOS {
namespace Rosen {
class WindowLayoutPolicyCascade : public WindowLayoutPolicy {
public:
WindowLayoutPolicyCascade() = delete;
WindowLayoutPolicyCascade(const sptr<DisplayGroupInfo>& displayGroupInfo,
DisplayGroupWindowTree& displayGroupWindowTree);
~WindowLayoutPolicyCascade() = default;
void Launch() override;
void Clean() override;
void Reset() override;
void Reorder() override;
void AddWindowNode(const sptr<WindowNode>& node) override;
void UpdateWindowNode(const sptr<WindowNode>& node, bool isAddWindow = false) override;
void UpdateLayoutRect(const sptr<WindowNode>& node) override;
void SetSplitDividerWindowRects(std::map<DisplayId, Rect> dividerWindowRects) override;
void RemoveWindowNode(const sptr<WindowNode>& node) override;
Rect GetDividerRect(DisplayId displayId) const override;
std::vector<int32_t> GetExitSplitPoints(DisplayId displayId) const override;
private:
void InitAllRects();
void InitSplitRects(DisplayId displayId);
int32_t GetSplitRatioPoint(float ratio, DisplayId displayId);
void SetSplitRect(const Rect& rect, DisplayId displayId);
void UpdateSplitLimitRect(const Rect& limitRect, Rect& limitSplitRect);
void UpdateSplitRatioPoints(DisplayId displayId);
void UpdateDockSlicePosition(DisplayId displayId, int32_t& origin) const;
void LayoutWindowNode(const sptr<WindowNode>& node) override;
void LayoutWindowTree(DisplayId displayId) override;
void InitLimitRects(DisplayId displayId);
void LimitDividerMoveBounds(Rect& rect, DisplayId displayId) const;
void InitCascadeRect(DisplayId displayId);
void SetCascadeRect(const sptr<WindowNode>& node);
void ApplyWindowRectConstraints(const sptr<WindowNode>& node, Rect& winRect) const;
void UpdateSurfaceBounds(const sptr<WindowNode>& node, const Rect& winRect, const Rect& preRect) override;
Rect GetRectByWindowMode(const WindowMode& mode) const;
Rect GetLimitRect(const WindowMode mode, DisplayId displayId) const;
Rect GetDisplayRect(const WindowMode mode, DisplayId displayId) const;
Rect GetCurCascadeRect(const sptr<WindowNode>& node) const;
Rect StepCascadeRect(Rect rect, DisplayId displayId) const;
struct CascadeRects {
Rect primaryRect_;
Rect secondaryRect_;
Rect primaryLimitRect_;
Rect secondaryLimitRect_;
Rect dividerRect_;
Rect firstCascadeRect_;
};
mutable std::map<DisplayId, LayoutRects> cascadeRectsMap_;
std::map<DisplayId, Rect> restoringDividerWindowRects_;
};
}
}
#endif // OHOS_ROSEN_WINDOW_LAYOUT_POLICY_CASCADE_H