Files
windowmanager/utils/src/window_property.cpp
T
zhirong ca69db7505 enable window property transform
Signed-off-by: zhirong <215782872@qq.com>
Change-Id: I24e1790cefe5d11e29f9e9e2862effb79803603f
Signed-off-by: zhirong <215782872@qq.com>
2022-07-08 11:27:29 +08:00

792 lines
24 KiB
C++

/*
* Copyright (c) 2021-2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "window_property.h"
#include "window_helper.h"
#include "wm_common.h"
namespace OHOS {
namespace Rosen {
WindowProperty::WindowProperty(const sptr<WindowProperty>& property)
{
CopyFrom(property);
}
void WindowProperty::SetWindowName(const std::string& name)
{
windowName_ = name;
}
void WindowProperty::SetWindowRect(const struct Rect& rect)
{
recomputeTransformMat_ = true;
windowRect_ = rect;
}
void WindowProperty::SetDecoStatus(bool decoStatus)
{
decoStatus_ = decoStatus;
}
void WindowProperty::SetRequestRect(const Rect& requestRect)
{
requestRect_ = requestRect;
}
void WindowProperty::SetWindowType(WindowType type)
{
type_ = type;
}
void WindowProperty::SetWindowMode(WindowMode mode)
{
if (!WindowHelper::IsValidWindowMode(mode) || !WindowHelper::IsWindowModeSupported(modeSupportInfo_, mode)) {
return;
}
if (!WindowHelper::IsSplitWindowMode(mode_)) {
lastMode_ = mode_;
}
mode_ = mode;
}
void WindowProperty::SetLastWindowMode(WindowMode mode)
{
if (!WindowHelper::IsWindowModeSupported(modeSupportInfo_, mode)) {
return;
}
lastMode_ = mode;
}
void WindowProperty::SetWindowBackgroundBlur(WindowBlurLevel level)
{
if (!WindowHelper::IsValidWindowBlurLevel(level)) {
return;
}
level_ = level;
}
void WindowProperty::SetFullScreen(bool isFullScreen)
{
isFullScreen_ = isFullScreen;
}
void WindowProperty::SetFocusable(bool isFocusable)
{
focusable_ = isFocusable;
}
void WindowProperty::SetTouchable(bool isTouchable)
{
touchable_ = isTouchable;
}
void WindowProperty::SetPrivacyMode(bool isPrivate)
{
isPrivacyMode_ = isPrivate;
}
void WindowProperty::SetTransparent(bool isTransparent)
{
isTransparent_ = isTransparent;
}
void WindowProperty::SetAlpha(float alpha)
{
alpha_ = alpha;
}
void WindowProperty::SetTransform(const Transform& trans)
{
recomputeTransformMat_ = true;
trans_ = trans;
}
void WindowProperty::ComputeTransform()
{
if (recomputeTransformMat_ && (trans_ != Transform::Identity())) {
// Update transform matrix
transformMat_ = WindowHelper::ComputeRectTransformMat4(trans_, windowRect_);
// Update window plane
TransformHelper::Vector3 a = TransformHelper::Transform(
TransformHelper::Vector3 { static_cast<float>(windowRect_.posX_),
static_cast<float>(windowRect_.posY_), 0 }, transformMat_);
TransformHelper::Vector3 b = TransformHelper::Transform(
TransformHelper::Vector3 { static_cast<float>(windowRect_.posX_ + windowRect_.width_),
static_cast<float>(windowRect_.posY_), 0 }, transformMat_);
TransformHelper::Vector3 c = TransformHelper::Transform(
TransformHelper::Vector3 { static_cast<float>(windowRect_.posX_),
static_cast<float>(windowRect_.posY_+ windowRect_.height_), 0 }, transformMat_);
windowPlane_ = TransformHelper::Plane(a, b, c);
recomputeTransformMat_ = false;
}
}
void WindowProperty::SetBrightness(float brightness)
{
brightness_ = brightness;
}
void WindowProperty::SetTurnScreenOn(bool turnScreenOn)
{
turnScreenOn_ = turnScreenOn;
}
void WindowProperty::SetKeepScreenOn(bool keepScreenOn)
{
keepScreenOn_ = keepScreenOn;
}
void WindowProperty::SetCallingWindow(uint32_t windowId)
{
callingWindow_ = windowId;
}
void WindowProperty::SetDisplayId(DisplayId displayId)
{
displayId_ = displayId;
}
void WindowProperty::SetWindowFlags(uint32_t flags)
{
flags_ = flags;
}
void WindowProperty::SetSizeLimits(const WindowSizeLimits& sizeLimits)
{
sizeLimits_ = sizeLimits;
}
void WindowProperty::AddWindowFlag(WindowFlag flag)
{
flags_ |= static_cast<uint32_t>(flag);
}
void WindowProperty::SetSystemBarProperty(WindowType type, const SystemBarProperty& property)
{
if (type == WindowType::WINDOW_TYPE_STATUS_BAR || type == WindowType::WINDOW_TYPE_NAVIGATION_BAR) {
sysBarPropMap_[type] = property;
}
}
void WindowProperty::SetDecorEnable(bool decorEnable)
{
isDecorEnable_ = decorEnable;
}
void WindowProperty::SetHitOffset(const PointInfo& offset)
{
hitOffset_ = offset;
}
void WindowProperty::SetAnimationFlag(uint32_t animationFlag)
{
animationFlag_ = animationFlag;
}
void WindowProperty::SetWindowSizeChangeReason(WindowSizeChangeReason reason)
{
windowSizeChangeReason_ = reason;
}
void WindowProperty::SetDragType(DragType dragType)
{
dragType_ = dragType;
}
void WindowProperty::SetStretchable(bool stretchable)
{
isStretchable_ = stretchable;
}
void WindowProperty::SetOriginRect(const Rect& rect)
{
originRect_ = rect;
}
void WindowProperty::SetAccessTokenId(uint32_t accessTokenId)
{
accessTokenId_ = accessTokenId;
}
WindowSizeChangeReason WindowProperty::GetWindowSizeChangeReason() const
{
return windowSizeChangeReason_;
}
void WindowProperty::ResumeLastWindowMode()
{
// if lastMode isn't supported, get supported mode from supportModeInfo
if (!WindowHelper::IsWindowModeSupported(modeSupportInfo_, lastMode_)) {
auto mode = WindowHelper::GetWindowModeFromModeSupportInfo(modeSupportInfo_);
if (!WindowHelper::IsSplitWindowMode(mode)) {
mode_ = mode;
}
return;
}
mode_ = lastMode_;
}
const std::string& WindowProperty::GetWindowName() const
{
return windowName_ ;
}
Rect WindowProperty::GetWindowRect() const
{
return windowRect_;
}
bool WindowProperty::GetDecoStatus() const
{
return decoStatus_;
}
Rect WindowProperty::GetRequestRect() const
{
return requestRect_;
}
WindowType WindowProperty::GetWindowType() const
{
return type_;
}
WindowMode WindowProperty::GetWindowMode() const
{
return mode_;
}
WindowMode WindowProperty::GetLastWindowMode() const
{
return lastMode_;
}
WindowBlurLevel WindowProperty::GetWindowBackgroundBlur() const
{
return level_;
}
bool WindowProperty::GetFullScreen() const
{
return isFullScreen_;
}
bool WindowProperty::GetFocusable() const
{
return focusable_;
}
bool WindowProperty::GetTouchable() const
{
return touchable_;
}
uint32_t WindowProperty::GetCallingWindow() const
{
return callingWindow_;
}
bool WindowProperty::GetPrivacyMode() const
{
return isPrivacyMode_;
}
bool WindowProperty::GetTransparent() const
{
return isTransparent_;
}
float WindowProperty::GetAlpha() const
{
return alpha_;
}
Transform WindowProperty::GetTransform() const
{
return trans_;
}
float WindowProperty::GetBrightness() const
{
return brightness_;
}
bool WindowProperty::IsTurnScreenOn() const
{
return turnScreenOn_;
}
bool WindowProperty::IsKeepScreenOn() const
{
return keepScreenOn_;
}
DisplayId WindowProperty::GetDisplayId() const
{
return displayId_;
}
uint32_t WindowProperty::GetWindowFlags() const
{
return flags_;
}
const std::unordered_map<WindowType, SystemBarProperty>& WindowProperty::GetSystemBarProperty() const
{
return sysBarPropMap_;
}
bool WindowProperty::GetDecorEnable() const
{
return isDecorEnable_;
}
void WindowProperty::SetWindowId(uint32_t windowId)
{
windowId_ = windowId;
}
void WindowProperty::SetParentId(uint32_t parentId)
{
parentId_ = parentId;
}
void WindowProperty::SetTokenState(bool hasToken)
{
tokenState_ = hasToken;
}
void WindowProperty::SetModeSupportInfo(uint32_t modeSupportInfo)
{
modeSupportInfo_ = modeSupportInfo;
}
void WindowProperty::SetRequestModeSupportInfo(uint32_t requestModeSupportInfo)
{
requestModeSupportInfo_ = requestModeSupportInfo;
}
uint32_t WindowProperty::GetWindowId() const
{
return windowId_;
}
uint32_t WindowProperty::GetParentId() const
{
return parentId_;
}
const PointInfo& WindowProperty::GetHitOffset() const
{
return hitOffset_;
}
uint32_t WindowProperty::GetAnimationFlag() const
{
return animationFlag_;
}
uint32_t WindowProperty::GetModeSupportInfo() const
{
return modeSupportInfo_;
}
uint32_t WindowProperty::GetRequestModeSupportInfo() const
{
return requestModeSupportInfo_;
}
bool WindowProperty::GetTokenState() const
{
return tokenState_;
}
DragType WindowProperty::GetDragType() const
{
return dragType_;
}
const Rect& WindowProperty::GetOriginRect() const
{
return originRect_;
}
bool WindowProperty::GetStretchable() const
{
return isStretchable_;
}
WindowSizeLimits WindowProperty::GetSizeLimits() const
{
return sizeLimits_;
}
const TransformHelper::Matrix4& WindowProperty::GetTransformMat() const
{
return transformMat_;
}
void WindowProperty::SetTouchHotAreas(const std::vector<Rect>& rects)
{
touchHotAreas_ = rects;
}
void WindowProperty::GetTouchHotAreas(std::vector<Rect>& rects) const
{
rects = touchHotAreas_;
}
uint32_t WindowProperty::GetAccessTokenId() const
{
return accessTokenId_;
}
bool WindowProperty::MapMarshalling(Parcel& parcel) const
{
auto size = sysBarPropMap_.size();
if (!parcel.WriteUint32(static_cast<uint32_t>(size))) {
return false;
}
for (auto it : sysBarPropMap_) {
// write key(type)
if (!parcel.WriteUint32(static_cast<uint32_t>(it.first))) {
return false;
}
// write val(sysBarProps)
if (!(parcel.WriteBool(it.second.enable_) && parcel.WriteUint32(it.second.backgroundColor_) &&
parcel.WriteUint32(it.second.contentColor_))) {
return false;
}
}
return true;
}
void WindowProperty::MapUnmarshalling(Parcel& parcel, WindowProperty* property)
{
uint32_t size = parcel.ReadUint32();
for (uint32_t i = 0; i < size; i++) {
WindowType type = static_cast<WindowType>(parcel.ReadUint32());
SystemBarProperty prop = { parcel.ReadBool(), parcel.ReadUint32(), parcel.ReadUint32() };
property->SetSystemBarProperty(type, prop);
}
}
bool WindowProperty::MarshallingTouchHotAreas(Parcel& parcel) const
{
auto size = touchHotAreas_.size();
if (!parcel.WriteUint32(static_cast<uint32_t>(size))) {
return false;
}
for (const auto& rect : touchHotAreas_) {
if (!(parcel.WriteInt32(rect.posX_) && parcel.WriteInt32(rect.posY_) &&
parcel.WriteUint32(rect.width_) && parcel.WriteUint32(rect.height_))) {
return false;
}
}
return true;
}
void WindowProperty::UnmarshallingTouchHotAreas(Parcel& parcel, WindowProperty* property)
{
auto size = parcel.ReadUint32();
for (uint32_t i = 0; i < size; i++) {
property->touchHotAreas_.emplace_back(
Rect{ parcel.ReadInt32(), parcel.ReadInt32(), parcel.ReadUint32(), parcel.ReadUint32() });
}
}
bool WindowProperty::MarshallingTransform(Parcel& parcel) const
{
return parcel.WriteFloat(trans_.pivotX_) && parcel.WriteFloat(trans_.pivotY_) &&
parcel.WriteFloat(trans_.scaleX_) && parcel.WriteFloat(trans_.scaleY_) &&
parcel.WriteFloat(trans_.rotationX_) && parcel.WriteFloat(trans_.rotationY_) &&
parcel.WriteFloat(trans_.rotationZ_) && parcel.WriteFloat(trans_.translateX_) &&
parcel.WriteFloat(trans_.translateY_) && parcel.WriteFloat(trans_.translateZ_);
}
void WindowProperty::UnmarshallingTransform(Parcel& parcel, WindowProperty* property)
{
Transform trans;
trans.pivotX_ = parcel.ReadFloat();
trans.pivotY_ = parcel.ReadFloat();
trans.scaleX_ = parcel.ReadFloat();
trans.scaleY_ = parcel.ReadFloat();
trans.rotationX_ = parcel.ReadFloat();
trans.rotationY_ = parcel.ReadFloat();
trans.rotationZ_ = parcel.ReadFloat();
trans.translateX_ = parcel.ReadFloat();
trans.translateY_ = parcel.ReadFloat();
trans.translateZ_ = parcel.ReadFloat();
property->SetTransform(trans);
}
bool WindowProperty::MarshallingWindowSizeLimits(Parcel& parcel) const
{
if (parcel.WriteBool(sizeLimits_.isSizeLimitsUpdated_) && parcel.WriteUint32(sizeLimits_.maxWidth_) &&
parcel.WriteUint32(sizeLimits_.maxHeight_) && parcel.WriteUint32(sizeLimits_.minWidth_) &&
parcel.WriteUint32(sizeLimits_.minHeight_) && parcel.WriteFloat(sizeLimits_.maxRatio_) &&
parcel.WriteFloat(sizeLimits_.minRatio_)) {
return true;
}
return false;
}
void WindowProperty::UnmarshallingWindowSizeLimits(Parcel& parcel, WindowProperty* property)
{
WindowSizeLimits sizeLimits = { parcel.ReadBool(), parcel.ReadUint32(), parcel.ReadUint32(), parcel.ReadUint32(),
parcel.ReadUint32(), parcel.ReadFloat(), parcel.ReadFloat() };
property->SetSizeLimits(sizeLimits);
}
bool WindowProperty::Marshalling(Parcel& parcel) const
{
return parcel.WriteString(windowName_) && parcel.WriteInt32(windowRect_.posX_) &&
parcel.WriteInt32(windowRect_.posY_) && parcel.WriteUint32(windowRect_.width_) &&
parcel.WriteUint32(windowRect_.height_) && parcel.WriteInt32(requestRect_.posX_) &&
parcel.WriteInt32(requestRect_.posY_) && parcel.WriteUint32(requestRect_.width_) &&
parcel.WriteUint32(requestRect_.height_) && parcel.WriteBool(decoStatus_) &&
parcel.WriteUint32(static_cast<uint32_t>(type_)) &&
parcel.WriteUint32(static_cast<uint32_t>(mode_)) && parcel.WriteUint32(static_cast<uint32_t>(lastMode_)) &&
parcel.WriteUint32(static_cast<uint32_t>(level_)) && parcel.WriteUint32(flags_) &&
parcel.WriteBool(isFullScreen_) && parcel.WriteBool(focusable_) && parcel.WriteBool(touchable_) &&
parcel.WriteBool(isPrivacyMode_) && parcel.WriteBool(isTransparent_) && parcel.WriteFloat(alpha_) &&
parcel.WriteFloat(brightness_) && parcel.WriteUint64(displayId_) && parcel.WriteUint32(windowId_) &&
parcel.WriteUint32(parentId_) && MapMarshalling(parcel) && parcel.WriteBool(isDecorEnable_) &&
parcel.WriteInt32(hitOffset_.x) && parcel.WriteInt32(hitOffset_.y) && parcel.WriteUint32(animationFlag_) &&
parcel.WriteUint32(static_cast<uint32_t>(windowSizeChangeReason_)) && parcel.WriteBool(tokenState_) &&
parcel.WriteUint32(callingWindow_) && parcel.WriteUint32(static_cast<uint32_t>(requestedOrientation_)) &&
parcel.WriteBool(turnScreenOn_) && parcel.WriteBool(keepScreenOn_) &&
parcel.WriteUint32(modeSupportInfo_) && parcel.WriteUint32(requestModeSupportInfo_) &&
parcel.WriteUint32(static_cast<uint32_t>(dragType_)) &&
parcel.WriteUint32(originRect_.width_) && parcel.WriteUint32(originRect_.height_) &&
parcel.WriteBool(isStretchable_) && MarshallingTouchHotAreas(parcel) && parcel.WriteUint32(accessTokenId_) &&
MarshallingTransform(parcel) && MarshallingWindowSizeLimits(parcel);
}
WindowProperty* WindowProperty::Unmarshalling(Parcel& parcel)
{
WindowProperty* property = new(std::nothrow) WindowProperty();
if (property == nullptr) {
return nullptr;
}
property->SetWindowName(parcel.ReadString());
Rect rect = { parcel.ReadInt32(), parcel.ReadInt32(), parcel.ReadUint32(), parcel.ReadUint32() };
property->SetWindowRect(rect);
Rect reqRect = { parcel.ReadInt32(), parcel.ReadInt32(), parcel.ReadUint32(), parcel.ReadUint32() };
property->SetRequestRect(reqRect);
property->SetDecoStatus(parcel.ReadBool());
property->SetWindowType(static_cast<WindowType>(parcel.ReadUint32()));
property->SetWindowMode(static_cast<WindowMode>(parcel.ReadUint32()));
property->SetLastWindowMode(static_cast<WindowMode>(parcel.ReadUint32()));
property->SetWindowBackgroundBlur(static_cast<WindowBlurLevel>(parcel.ReadUint32()));
property->SetWindowFlags(parcel.ReadUint32());
property->SetFullScreen(parcel.ReadBool());
property->SetFocusable(parcel.ReadBool());
property->SetTouchable(parcel.ReadBool());
property->SetPrivacyMode(parcel.ReadBool());
property->SetTransparent(parcel.ReadBool());
property->SetAlpha(parcel.ReadFloat());
property->SetBrightness(parcel.ReadFloat());
property->SetDisplayId(parcel.ReadUint64());
property->SetWindowId(parcel.ReadUint32());
property->SetParentId(parcel.ReadUint32());
MapUnmarshalling(parcel, property);
property->SetDecorEnable(parcel.ReadBool());
PointInfo offset = {parcel.ReadInt32(), parcel.ReadInt32()};
property->SetHitOffset(offset);
property->SetAnimationFlag(parcel.ReadUint32());
property->SetWindowSizeChangeReason(static_cast<WindowSizeChangeReason>(parcel.ReadUint32()));
property->SetTokenState(parcel.ReadBool());
property->SetCallingWindow(parcel.ReadUint32());
property->SetRequestedOrientation(static_cast<Orientation>(parcel.ReadUint32()));
property->SetTurnScreenOn(parcel.ReadBool());
property->SetKeepScreenOn(parcel.ReadBool());
property->SetModeSupportInfo(parcel.ReadUint32());
property->SetRequestModeSupportInfo(parcel.ReadUint32());
property->SetDragType(static_cast<DragType>(parcel.ReadUint32()));
uint32_t w = parcel.ReadUint32();
uint32_t h = parcel.ReadUint32();
property->SetOriginRect(Rect { 0, 0, w, h });
property->SetStretchable(parcel.ReadBool());
UnmarshallingTouchHotAreas(parcel, property);
property->SetAccessTokenId(parcel.ReadUint32());
UnmarshallingTransform(parcel, property);
UnmarshallingWindowSizeLimits(parcel, property);
return property;
}
bool WindowProperty::Write(Parcel& parcel, PropertyChangeAction action)
{
bool ret = parcel.WriteUint32(static_cast<uint32_t>(windowId_));
switch (action) {
case PropertyChangeAction::ACTION_UPDATE_RECT:
ret &= parcel.WriteBool(decoStatus_) && parcel.WriteUint32(static_cast<uint32_t>(dragType_)) &&
parcel.WriteInt32(originRect_.posX_) && parcel.WriteInt32(originRect_.posY_) &&
parcel.WriteUint32(originRect_.width_) && parcel.WriteUint32(originRect_.height_) &&
parcel.WriteInt32(requestRect_.posX_) && parcel.WriteInt32(requestRect_.posY_) &&
parcel.WriteUint32(requestRect_.width_) && parcel.WriteUint32(requestRect_.height_) &&
parcel.WriteUint32(static_cast<uint32_t>(windowSizeChangeReason_));
break;
case PropertyChangeAction::ACTION_UPDATE_MODE:
ret &= parcel.WriteUint32(static_cast<uint32_t>(mode_));
break;
case PropertyChangeAction::ACTION_UPDATE_FLAGS:
ret &= parcel.WriteUint32(flags_);
break;
case PropertyChangeAction::ACTION_UPDATE_OTHER_PROPS:
ret &= MapMarshalling(parcel);
break;
case PropertyChangeAction::ACTION_UPDATE_FOCUSABLE:
ret &= parcel.WriteBool(focusable_);
break;
case PropertyChangeAction::ACTION_UPDATE_TOUCHABLE:
ret &= parcel.WriteBool(touchable_);
break;
case PropertyChangeAction::ACTION_UPDATE_CALLING_WINDOW:
ret &= parcel.WriteUint32(callingWindow_);
break;
case PropertyChangeAction::ACTION_UPDATE_ORIENTATION:
ret &= parcel.WriteUint32(static_cast<uint32_t>(requestedOrientation_));
break;
case PropertyChangeAction::ACTION_UPDATE_TURN_SCREEN_ON:
ret &= parcel.WriteBool(turnScreenOn_);
break;
case PropertyChangeAction::ACTION_UPDATE_KEEP_SCREEN_ON:
ret &= parcel.WriteBool(keepScreenOn_);
break;
case PropertyChangeAction::ACTION_UPDATE_SET_BRIGHTNESS:
ret &= parcel.WriteFloat(brightness_);
break;
case PropertyChangeAction::ACTION_UPDATE_MODE_SUPPORT_INFO:
ret &= parcel.WriteUint32(modeSupportInfo_);
break;
case PropertyChangeAction::ACTION_UPDATE_TOUCH_HOT_AREA:
ret &= MarshallingTouchHotAreas(parcel);
break;
case PropertyChangeAction::ACTION_UPDATE_TRANSFORM_PROPERTY:
ret &= MarshallingTransform(parcel);
break;
case PropertyChangeAction::ACTION_UPDATE_ANIMATION_FLAG:
ret &= parcel.WriteUint32(animationFlag_);
break;
default:
break;
}
return ret;
}
void WindowProperty::Read(Parcel& parcel, PropertyChangeAction action)
{
SetWindowId(parcel.ReadUint32());
switch (action) {
case PropertyChangeAction::ACTION_UPDATE_RECT:
SetDecoStatus(parcel.ReadBool());
SetDragType(static_cast<DragType>(parcel.ReadUint32()));
SetOriginRect(Rect { parcel.ReadInt32(), parcel.ReadInt32(), parcel.ReadUint32(), parcel.ReadUint32() });
SetRequestRect(Rect { parcel.ReadInt32(), parcel.ReadInt32(), parcel.ReadUint32(), parcel.ReadUint32() });
SetWindowSizeChangeReason(static_cast<WindowSizeChangeReason>(parcel.ReadUint32()));
break;
case PropertyChangeAction::ACTION_UPDATE_MODE:
SetWindowMode(static_cast<WindowMode>(parcel.ReadUint32()));
break;
case PropertyChangeAction::ACTION_UPDATE_FLAGS:
SetWindowFlags(parcel.ReadUint32());
break;
case PropertyChangeAction::ACTION_UPDATE_OTHER_PROPS:
MapUnmarshalling(parcel, this);
break;
case PropertyChangeAction::ACTION_UPDATE_FOCUSABLE:
SetFocusable(parcel.ReadBool());
break;
case PropertyChangeAction::ACTION_UPDATE_TOUCHABLE:
SetTouchable(parcel.ReadBool());
break;
case PropertyChangeAction::ACTION_UPDATE_CALLING_WINDOW:
SetCallingWindow(parcel.ReadUint32());
break;
case PropertyChangeAction::ACTION_UPDATE_ORIENTATION:
SetRequestedOrientation(static_cast<Orientation>(parcel.ReadUint32()));
break;
case PropertyChangeAction::ACTION_UPDATE_TURN_SCREEN_ON:
SetTurnScreenOn(parcel.ReadBool());
break;
case PropertyChangeAction::ACTION_UPDATE_KEEP_SCREEN_ON:
SetKeepScreenOn(parcel.ReadBool());
break;
case PropertyChangeAction::ACTION_UPDATE_SET_BRIGHTNESS:
SetBrightness(parcel.ReadFloat());
break;
case PropertyChangeAction::ACTION_UPDATE_MODE_SUPPORT_INFO:
SetModeSupportInfo(parcel.ReadUint32());
break;
case PropertyChangeAction::ACTION_UPDATE_TOUCH_HOT_AREA:
UnmarshallingTouchHotAreas(parcel, this);
break;
case PropertyChangeAction::ACTION_UPDATE_TRANSFORM_PROPERTY:
UnmarshallingTransform(parcel, this);
break;
case PropertyChangeAction::ACTION_UPDATE_ANIMATION_FLAG: {
SetAnimationFlag(parcel.ReadUint32());
break;
}
default:
break;
}
}
void WindowProperty::CopyFrom(const sptr<WindowProperty>& property)
{
windowName_ = property->windowName_;
windowRect_ = property->windowRect_;
requestRect_ = property->requestRect_;
decoStatus_ = property->decoStatus_;
type_ = property->type_;
mode_ = property->mode_;
level_ = property->level_;
lastMode_ = property->lastMode_;
flags_ = property->flags_;
isFullScreen_ = property->isFullScreen_;
focusable_ = property->focusable_;
touchable_ = property->touchable_;
isPrivacyMode_ = property->isPrivacyMode_;
isTransparent_ = property->isTransparent_;
alpha_ = property->alpha_;
brightness_ = property->brightness_;
displayId_ = property->displayId_;
windowId_ = property->windowId_;
parentId_ = property->parentId_;
hitOffset_ = property->hitOffset_;
animationFlag_ = property->animationFlag_;
windowSizeChangeReason_ = property->windowSizeChangeReason_;
sysBarPropMap_ = property->sysBarPropMap_;
isDecorEnable_ = property->isDecorEnable_;
tokenState_ = property->tokenState_;
callingWindow_ = property->callingWindow_;
requestedOrientation_ = property->requestedOrientation_;
turnScreenOn_ = property->turnScreenOn_;
keepScreenOn_ = property->keepScreenOn_;
modeSupportInfo_ = property->modeSupportInfo_;
requestModeSupportInfo_ = property->requestModeSupportInfo_;
dragType_ = property->dragType_;
originRect_ = property->originRect_;
isStretchable_ = property->isStretchable_;
touchHotAreas_ = property->touchHotAreas_;
accessTokenId_ = property->accessTokenId_;
trans_ = property->trans_;
sizeLimits_ = property->sizeLimits_;
}
}
}