Files
archived-ballistic/include/bal_engine.h
Ronald Caesar 3f78168ce5 tools: create a rustdoc like documentation generator
While I do not like the Rust Language as a whole, their documentation
generator is the best I've ever seen. in any language. I want to
implement something like it for Ballistic.

Like I said in the README, I have absolutely zero motivation to create
a documentation generator so `cdoc.c` is made completely with AI. The
code is messy but the generated HTML files look beautiful.

Signed-off-by: Ronald Caesar <github43132@proton.me>
2026-01-16 20:23:12 -04:00

137 lines
4.5 KiB
C

#ifndef BALLISTIC_ENGINE_H
#define BALLISTIC_ENGINE_H
#include "bal_attributes.h"
#include "bal_types.h"
#include "bal_memory.h"
#include "bal_errors.h"
#include <stdint.h>
/// A byte pattern written to memory during initialization, poisoning allocated
/// regions. This is mainly used for detecting reads from uninitialized memory.
#define POISON_UNINITIALIZED_MEMORY 0xFF
/// Represents the mapping of a Guest Register to an SSA variable.
/// This is only used during Single Static Assignment construction
/// to track variable definitions across basic blocks.
typedef struct
{
/// The index of the most recent SSA definition for this register.
uint32_t current_ssa_index;
/// The index of the SSA definition that existed at the start of the
/// current block.
uint32_t original_variable_index;
} bal_source_variable_t;
/// Holds the Intermediate Representation buffers, SSA state, and other
/// important metadata. The structure is divided into hot and cold data aligned
/// to 64 bytes. Both hot and cold data lives on their own cache lines.
BAL_ALIGNED(64) typedef struct
{
/* Hot Data */
/// Map of ARM registers to their current SSA definitions.
bal_source_variable_t *source_variables;
/// The linear buffer of generated IR instructions for the current
/// compilation unit.
bal_instruction_t *instructions;
/// Metadata tracking the bit-width (32 or 64 bit) for each variable.
bal_bit_width_t *ssa_bit_widths;
/// Linear buffer of constants generated in the current compilation unit.
bal_constant_t *constants;
/// The size of the `source_variables` array in bytes.
size_t source_variables_size;
/// The size of the `instructions` array in bytes.
size_t instructions_size;
/// The size of the `constants` array in bytes.
size_t constants_size;
/// The current number of instructions emitted.
///
/// This tracks the current position in `instructions` and `ssa_bit_widths`
/// arrays.
bal_instruction_count_t instruction_count;
/// Padding to maintain 64 byte alignment.
char _padding[2];
/// The current error state of the Engine.
///
/// If an operation fails, this field is set to a specific error code.
/// See [`bal_opcode_t`]. Once set to an error state, subsequent operation
/// on this engine will silently fail until [`bal_engine_reset`] is called.
bal_error_t status;
/* Cold Data */
/// The base pointer returned during the underlying heap allocation. This
/// is required to correctly free the engine's internal arrays.
void *arena_base;
/// The total size of the allocated arena.
size_t arena_size;
} bal_engine_t;
/// Initializes a Ballistic engine.
///
/// Populates `engine` with empty buffers allocated with `allocator`. This is
/// a high cost memory operation that reserves a lot of memory and should
/// be called sparingly.
///
/// Returns [`BAL_SUCCESS`] if the engine iz ready for use.
///
/// # Errors
///
/// Returns [`BAL_ERROR_INVALID_ARGUMENT` if the pointers are `NULL`.
///
/// Returns [`BAL_ERROR_ALLOCATION_FAILED`] if the allocator cannot fulfill the
/// request.
BAL_COLD bal_error_t bal_engine_init(bal_allocator_t *allocator,
bal_engine_t *engine);
/// Translates machine code starting at `arm_entry_point` into the engine's
/// internal IR. `interface` provides memory access handling (like instruction
/// fetching).
///
/// Returns [`BAL_SUCCESS`] on success.
///
/// # Errors
///
/// Returns [`BAL_ERROR_ENGINE_STATE_INVALID`] if `engine` is not initialized
/// or `engine->status != BAL_SUCCESS`.
BAL_HOT bal_error_t
bal_engine_translate(bal_engine_t *BAL_RESTRICT engine,
bal_memory_interface_t *BAL_RESTRICT interface,
const uint32_t *BAL_RESTRICT arm_entry_point);
/// Resets `engine` for the next compilation unit. This is a low cost memory
/// operation designed to be called between translation units.
///
/// Returns [`BAL_SUCCESS`] on success.
///
/// # Errors
///
/// Returns [`BAL_ERROR_INVALID_ARGUMENT`] if `engine` is `NULl`.
BAL_HOT bal_error_t bal_engine_reset(bal_engine_t *engine);
/// Frees all `engine` heap-allocated resources using `allocator`.
///
/// # Warning
///
/// This function does not free the [`bal_engine_t`] struct itself, as the
/// caller may have allocated it on the stack.
BAL_COLD void bal_engine_destroy(bal_allocator_t *allocator,
bal_engine_t *engine);
#endif /* BALLISTIC_ENGINE_H */
/*** end of file ***/