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Fix DownloadedPiecesBar::bitfieldToFloatVector().
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@ -59,24 +59,17 @@ std::vector<float> DownloadedPiecesBar::bitfieldToFloatVector(const libtorrent::
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// image.x(1) = pieces.x(1.7 >= x < 3.4)
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for (int x = 0; x < reqSize; ++x) {
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// don't use previously calculated value "ratio" here!!!
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// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
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// give you x2 == pieces.size(), and index out of range: pieces[x2]
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// this code is safe, so keep that in mind when you try optimize more.
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// tested with size = 3000000ul
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// R - real
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const float fromR = (x * vecin.size()) / (float)reqSize;
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const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
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const float fromR = x * ratio;
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const float toR = (x + 1) * ratio;
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// C - integer
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int fromC = fromR;// std::floor not needed
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int toC = std::ceil(toR);
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if (toC > vecin.size())
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--toC;
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// position in pieces table
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// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
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// tested with size = 3000000ul
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int x2 = fromC;
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// little speed up for really big pieces table, 10K+ size
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@ -88,7 +81,7 @@ std::vector<float> DownloadedPiecesBar::bitfieldToFloatVector(const libtorrent::
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// case when calculated range is (15.2 >= x < 15.7)
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if (x2 == toCMinusOne) {
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if (vecin[x2]) {
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value += toR - fromR;
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value += ratio;
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}
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++x2;
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}
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