CMake/Modules/FindFLTK.cmake

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# - Find the native FLTK includes and library
# The following settings are defined
# FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
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# FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command
# FLTK_INCLUDE_DIR, where to find include files
# FLTK_LIBRARIES, list of fltk libraries
# FLTK_FOUND, Don't use FLTK if false.
# The following settings should not be used in general.
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# FLTK_BASE_LIBRARY = the full path to fltk.lib
# FLTK_GL_LIBRARY = the full path to fltk_gl.lib
# FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib
# FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib
# Platform dependent libraries required by FLTK
IF(WIN32)
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IF(NOT CYGWIN)
IF(BORLAND)
SET( FLTK_PLATFORM_DEPENDENT_LIBS import32 )
ELSE(BORLAND)
SET( FLTK_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
ENDIF(BORLAND)
ENDIF(NOT CYGWIN)
ENDIF(WIN32)
IF(UNIX)
INCLUDE(${CMAKE_ROOT}/Modules/FindX11.cmake)
SET( FLTK_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
ENDIF(UNIX)
IF(APPLE)
SET( FLTK_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
ENDIF(APPLE)
IF(CYGWIN)
SET( FLTK_PLATFORM_DEPENDENT_LIBS ole32 uuid comctl32 wsock32 supc++ -lm -lgdi32)
ENDIF(CYGWIN)
# If FLTK_INCLUDE_DIR is already defined we assigne its value to FLTK_DIR
IF(FLTK_INCLUDE_DIR)
SET(FLTK_DIR ${FLTK_INCLUDE_DIR})
ENDIF(FLTK_INCLUDE_DIR)
# If FLTK has been built using CMake we try to find everything directly
SET(FLTK_DIR_STRING "directory containing FLTKConfig.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
# Search only if the location is not already known.
IF(NOT FLTK_DIR)
# Get the system search path as a list.
IF(UNIX)
STRING(REGEX MATCHALL "[^:]+" FLTK_DIR_SEARCH1 "$ENV{PATH}")
ELSE(UNIX)
STRING(REGEX REPLACE "\\\\" "/" FLTK_DIR_SEARCH1 "$ENV{PATH}")
ENDIF(UNIX)
STRING(REGEX REPLACE "/;" ";" FLTK_DIR_SEARCH2 ${FLTK_DIR_SEARCH1})
# Construct a set of paths relative to the system search path.
SET(FLTK_DIR_SEARCH "")
FOREACH(dir ${FLTK_DIR_SEARCH2})
SET(FLTK_DIR_SEARCH ${FLTK_DIR_SEARCH} "${dir}/../lib/fltk")
ENDFOREACH(dir)
#
# Look for an installation or build tree.
#
FIND_PATH(FLTK_DIR FLTKConfig.cmake
# Look for an environment variable FLTK_DIR.
$ENV{FLTK_DIR}
# Look in places relative to the system executable search path.
${FLTK_DIR_SEARCH}
# Look in standard UNIX install locations.
/usr/local/lib/fltk
/usr/lib/fltk
/usr/local/include
/usr/include
/usr/local/fltk
/usr/X11R6/include
# Read from the CMakeSetup registry entries. It is likely that
# FLTK will have been recently built.
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
# Help the user find it if we cannot.
DOC "The ${FLTK_DIR_STRING}"
)
ENDIF(NOT FLTK_DIR)
# If FLTK was found, load the configuration file to get the rest of the
# settings.
IF(FLTK_DIR)
# Check if FLTK was built using CMake
IF(EXISTS ${FLTK_DIR}/FLTKConfig.cmake)
SET(FLTK_BUILT_WITH_CMAKE 1)
ENDIF(EXISTS ${FLTK_DIR}/FLTKConfig.cmake)
IF(FLTK_BUILT_WITH_CMAKE)
SET(FLTK_FOUND 1)
INCLUDE(${FLTK_DIR}/FLTKConfig.cmake)
# Fluid
IF(FLUID_COMMAND)
SET(FLTK_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
ELSE(FLUID_COMMAND)
FIND_PROGRAM(FLTK_FLUID_EXECUTABLE fluid PATHS
${FLTK_EXECUTABLE_DIRS}
${FLTK_EXECUTABLE_DIRS}/RelWithDebInfo
${FLTK_EXECUTABLE_DIRS}/Debug
${FLTK_EXECUTABLE_DIRS}/Release
NO_SYSTEM_PATH)
ENDIF(FLUID_COMMAND)
# MARK_AS_ADVANCED(FLTK_FLUID_EXECUTABLE)
SET(FLTK_INCLUDE_DIR ${FLTK_DIR})
LINK_DIRECTORIES(${FLTK_LIBRARY_DIRS})
SET(FLTK_BASE_LIBRARY fltk)
SET(FLTK_GL_LIBRARY fltk_gl)
SET(FLTK_FORMS_LIBRARY fltk_forms)
SET(FLTK_IMAGES_LIBRARY fltk_images)
# Add the extra libraries
LOAD_CACHE(${FLTK_DIR}
READ_WITH_PREFIX
FL FLTK_USE_SYSTEM_JPEG
FL FLTK_USE_SYSTEM_PNG
FL FLTK_USE_SYSTEM_ZLIB
)
SET(FLTK_IMAGES_LIBS "")
IF(FLFLTK_USE_SYSTEM_JPEG)
SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_jpeg)
ENDIF(FLFLTK_USE_SYSTEM_JPEG)
IF(FLFLTK_USE_SYSTEM_PNG)
SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_png)
ENDIF(FLFLTK_USE_SYSTEM_PNG)
IF(FLFLTK_USE_SYSTEM_ZLIB)
SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_zlib)
ENDIF(FLFLTK_USE_SYSTEM_ZLIB)
SET(FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}" CACHE INTERNAL
"Extra libraries for fltk_images library.")
ELSE(FLTK_BUILT_WITH_CMAKE)
# if FLTK was not built using CMake
# Find fluid executable.
FIND_PROGRAM(FLTK_FLUID_EXECUTABLE fluid ${FLTK_INCLUDE_DIR}/fluid)
# Use location of fluid to help find everything else.
SET(FLTK_INCLUDE_SEARCH_PATH "")
SET(FLTK_LIBRARY_SEARCH_PATH "")
IF(FLTK_FLUID_EXECUTABLE)
GET_FILENAME_COMPONENT(FLTK_BIN_DIR "${FLTK_FLUID_EXECUTABLE}" PATH)
SET(FLTK_INCLUDE_SEARCH_PATH ${FLTK_INCLUDE_SEARCH_PATH}
${FLTK_BIN_DIR}/../include ${FLTK_BIN_DIR}/..)
SET(FLTK_LIBRARY_SEARCH_PATH ${FLTK_LIBRARY_SEARCH_PATH}
${FLTK_BIN_DIR}/../lib)
SET(FLTK_WRAP_UI 1)
ENDIF(FLTK_FLUID_EXECUTABLE)
SET(FLTK_INCLUDE_SEARCH_PATH ${FLTK_INCLUDE_SEARCH_PATH}
/usr/local/include
/usr/include
/usr/local/fltk
/usr/X11R6/include
)
FIND_PATH(FLTK_INCLUDE_DIR FL/Fl.h ${FLTK_INCLUDE_SEARCH_PATH})
SET(FLTK_LIBRARY_SEARCH_PATH ${FLTK_LIBRARY_SEARCH_PATH}
/usr/lib
/usr/local/lib
/usr/local/fltk/lib
/usr/X11R6/lib
${FLTK_INCLUDE_DIR}/lib
)
FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
PATHS ${FLTK_LIBRARY_SEARCH_PATH})
FIND_LIBRARY(FLTK_GL_LIBRARY NAMES fltkgl fltkgld fltk_gl
PATHS ${FLTK_LIBRARY_SEARCH_PATH})
FIND_LIBRARY(FLTK_FORMS_LIBRARY NAMES fltkforms fltkformsd fltk_forms
PATHS ${FLTK_LIBRARY_SEARCH_PATH})
FIND_LIBRARY(FLTK_IMAGES_LIBRARY NAMES fltkimages fltkimagesd fltk_images
PATHS ${FLTK_LIBRARY_SEARCH_PATH})
# Find the extra libraries needed for the fltk_images library.
IF(UNIX)
FIND_PROGRAM(FLTK_CONFIG_SCRIPT fltk-config PATHS ${FLTK_BIN_DIR})
IF(FLTK_CONFIG_SCRIPT)
EXEC_PROGRAM(${FLTK_CONFIG_SCRIPT} ARGS --use-images --ldflags
OUTPUT_VARIABLE FLTK_IMAGES_LDFLAGS)
SET(FLTK_LIBS_EXTRACT_REGEX ".*-lfltk_images (.*) -lfltk.*")
IF("${FLTK_IMAGES_LDFLAGS}" MATCHES "${FLTK_LIBS_EXTRACT_REGEX}")
STRING(REGEX REPLACE "${FLTK_LIBS_EXTRACT_REGEX}" "\\1"
FLTK_IMAGES_LIBS "${FLTK_IMAGES_LDFLAGS}")
STRING(REGEX REPLACE " +" ";" FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}")
# The EXEC_PROGRAM will not be inherited into subdirectories from
# the file that originally included this module. Save the answer.
SET(FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}" CACHE INTERNAL
"Extra libraries for fltk_images library.")
ENDIF("${FLTK_IMAGES_LDFLAGS}" MATCHES "${FLTK_LIBS_EXTRACT_REGEX}")
ENDIF(FLTK_CONFIG_SCRIPT)
ENDIF(UNIX)
ENDIF(FLTK_BUILT_WITH_CMAKE)
ENDIF(FLTK_DIR)
SET(FLTK_FOUND 1)
FOREACH(var FLTK_FLUID_EXECUTABLE FLTK_INCLUDE_DIR
FLTK_BASE_LIBRARY FLTK_GL_LIBRARY
FLTK_FORMS_LIBRARY FLTK_IMAGES_LIBRARY)
IF(NOT ${var})
SET(FLTK_FOUND 0)
ENDIF(NOT ${var})
ENDFOREACH(var)
IF(FLTK_FOUND)
SET(FLTK_LIBRARIES ${FLTK_IMAGES_LIBRARY} ${FLTK_IMAGES_LIBS} ${FLTK_BASE_LIBRARY} ${FLTK_GL_LIBRARY}
${FLTK_FORMS_LIBRARY} )
IF(APPLE)
SET(FLTK_LIBRARIES ${FLTK_PLATFORM_DEPENDENT_LIBS} ${FLTK_LIBRARIES})
ELSE(APPLE)
SET(FLTK_LIBRARIES ${FLTK_LIBRARIES} ${FLTK_PLATFORM_DEPENDENT_LIBS})
ENDIF(APPLE)
# The following deprecated settings are for compatibility with CMake 1.4
SET (HAS_FLTK ${FLTK_FOUND})
SET (FLTK_INCLUDE_PATH ${FLTK_INCLUDE_DIR})
SET (FLTK_FLUID_EXE ${FLTK_FLUID_EXECUTABLE})
SET (FLTK_LIBRARY ${FLTK_LIBRARIES})
ENDIF(FLTK_FOUND)