CMake/Source/cmGlobalVisualStudio11Generator.h

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio11Generator_h
#define cmGlobalVisualStudio11Generator_h
#include "cmConfigure.h" // IWYU pragma: keep
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#include <iosfwd>
#include <memory>
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#include <set>
#include <string>
#include "cmGlobalVisualStudio10Generator.h"
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#include "cmStateTypes.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio11Generator */
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
{
public:
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
protected:
cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
bool InitializeWindowsPhone(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool SelectWindowsPhoneToolset(std::string& toolset) const override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
virtual bool IsWindowsDesktopToolsetInstalled() const;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsPhoneToolsetInstalled() const;
bool IsWindowsStoreToolsetInstalled() const;
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bool UseFolderProperty() const override;
static std::set<std::string> GetInstalledWindowsCESDKs();
/** Return true if target system supports debugging deployment. */
bool TargetSystemSupportsDeployment() const override;
private:
class Factory;
friend class Factory;
};
#endif