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https://github.com/reactos/CMake.git
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Teach GenerateBuildCommand to find its own make program
Add a cmGlobalGenerator::SelectMakeProgram method to select a caller-provided make program, the CMAKE_MAKE_PROGRAM cache entry, or a generator-provided default. Call it from all implementations of the GenerateBuildCommand method with the corresponding generator's default, if any.
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@ -88,6 +88,26 @@ bool cmGlobalGenerator::SetGeneratorToolset(std::string const& ts)
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return false;
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}
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std::string cmGlobalGenerator::SelectMakeProgram(const char* makeProgram,
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std::string makeDefault)
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{
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if(cmSystemTools::IsOff(makeProgram))
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{
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makeProgram =
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this->CMakeInstance->GetCacheDefinition("CMAKE_MAKE_PROGRAM");
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if(cmSystemTools::IsOff(makeProgram))
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{
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makeProgram = makeDefault.c_str();
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}
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if(cmSystemTools::IsOff(makeProgram) &&
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!(makeProgram && *makeProgram))
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{
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makeProgram = "CMAKE_MAKE_PROGRAM-NOTFOUND";
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}
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}
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return makeProgram;
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}
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void cmGlobalGenerator::ResolveLanguageCompiler(const std::string &lang,
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cmMakefile *mf,
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bool optional)
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@ -334,6 +334,8 @@ protected:
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typedef std::vector<std::pair<cmQtAutoGenerators, cmTarget*> > AutogensType;
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void CreateQtAutoGeneratorsTargets(AutogensType& autogens);
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std::string SelectMakeProgram(const char* makeProgram,
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std::string makeDefault = "");
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// Fill the ProjectMap, this must be called after LocalGenerators
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// has been populated.
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@ -559,7 +559,9 @@ void cmGlobalNinjaGenerator
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bool /*fast*/,
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std::vector<std::string> const& makeOptions)
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{
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makeCommand.push_back(makeProgram);
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makeCommand.push_back(
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this->SelectMakeProgram(makeProgram)
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);
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makeCommand.insert(makeCommand.end(),
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makeOptions.begin(), makeOptions.end());
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@ -566,7 +566,9 @@ void cmGlobalUnixMakefileGenerator3
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bool fast,
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std::vector<std::string> const& makeOptions)
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{
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makeCommand.push_back(makeProgram);
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makeCommand.push_back(
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this->SelectMakeProgram(makeProgram)
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);
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// Since we have full control over the invocation of nmake, let us
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// make it quiet.
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@ -311,23 +311,56 @@ void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
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bool fast,
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std::vector<std::string> const& makeOptions)
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{
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// now build the test
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std::string lowerCaseCommand = makeProgram;
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cmSystemTools::LowerCase(lowerCaseCommand);
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// Select the caller- or user-preferred make program, else MSBuild.
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std::string makeProgramSelected =
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this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
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// If makeProgram is devenv, parent class knows how to generate command:
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if (lowerCaseCommand.find("devenv") != std::string::npos ||
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lowerCaseCommand.find("VCExpress") != std::string::npos)
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// Check if the caller explicitly requested a devenv tool.
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std::string makeProgramLower = makeProgramSelected;
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cmSystemTools::LowerCase(makeProgramLower);
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bool useDevEnv =
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(makeProgramLower.find("devenv") != std::string::npos ||
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makeProgramLower.find("vcexpress") != std::string::npos);
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// MSBuild is preferred (and required for VS Express), but if the .sln has
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// an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
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cmSlnData slnData;
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{
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std::string slnFile;
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if(projectDir && *projectDir)
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{
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slnFile = projectDir;
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slnFile += "/";
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}
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slnFile += projectName;
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slnFile += ".sln";
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cmVisualStudioSlnParser parser;
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if(parser.ParseFile(slnFile, slnData,
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cmVisualStudioSlnParser::DataGroupProjects))
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{
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std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
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for(std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
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!useDevEnv && i != slnProjects.end(); ++i)
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{
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std::string proj = i->GetRelativePath();
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if(proj.size() > 7 &&
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proj.substr(proj.size()-7) == ".vfproj")
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{
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useDevEnv = true;
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}
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}
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}
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}
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if(useDevEnv)
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{
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// Use devenv to build solutions containing Intel Fortran projects.
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cmGlobalVisualStudio7Generator::GenerateBuildCommand(
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makeCommand, makeProgram, projectName, projectDir,
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targetName, config, fast, makeOptions);
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return;
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}
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// Otherwise, assume MSBuild command line, and construct accordingly.
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makeCommand.push_back(makeProgram);
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makeCommand.push_back(makeProgramSelected);
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// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
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if(!targetName || strlen(targetName) == 0)
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@ -346,28 +379,11 @@ void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
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if (targetProject.find('/') == std::string::npos)
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{
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// it might be in a subdir
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cmVisualStudioSlnParser parser;
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cmSlnData slnData;
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std::string slnFile;
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if (projectDir && *projectDir)
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if (cmSlnProjectEntry const* proj =
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slnData.GetProjectByName(targetName))
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{
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slnFile = projectDir;
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slnFile += '/';
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slnFile += projectName;
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}
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else
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{
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slnFile = projectName;
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}
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if (parser.ParseFile(slnFile + ".sln", slnData,
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cmVisualStudioSlnParser::DataGroupProjects))
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{
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if (cmSlnProjectEntry const* proj =
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slnData.GetProjectByName(targetName))
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{
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targetProject = proj->GetRelativePath();
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cmSystemTools::ConvertToUnixSlashes(targetProject);
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}
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targetProject = proj->GetRelativePath();
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cmSystemTools::ConvertToUnixSlashes(targetProject);
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}
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}
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makeCommand.push_back(targetProject);
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@ -118,24 +118,9 @@ cmGlobalVisualStudio6Generator::GenerateBuildCommand(
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)
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{
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// now build the test
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std::vector<std::string> mp;
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mp.push_back("[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio"
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"\\6.0\\Setup;VsCommonDir]/MSDev98/Bin");
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cmSystemTools::ExpandRegistryValues(mp[0]);
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std::string originalCommand = makeProgram;
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std::string makeCommandFound =
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cmSystemTools::FindProgram(makeProgram, mp);
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if(makeCommandFound.size() == 0)
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{
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std::string e = "Generator cannot find Visual Studio 6 msdev program \"";
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e += originalCommand;
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e += "\" specified by CMAKE_MAKE_PROGRAM cache entry. ";
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e += "Please fix the setting.";
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cmSystemTools::Error(e.c_str());
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return;
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}
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makeCommand.push_back(makeCommandFound);
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makeCommand.push_back(
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this->SelectMakeProgram(makeProgram, this->GetMSDevCommand())
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);
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makeCommand.push_back(std::string(projectName)+".dsw");
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makeCommand.push_back("/MAKE");
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@ -148,7 +148,21 @@ void cmGlobalVisualStudio7Generator::GenerateBuildCommand(
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bool /*fast*/,
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std::vector<std::string> const& makeOptions)
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{
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makeCommand.push_back(makeProgram);
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// Select the caller- or user-preferred make program, else devenv.
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std::string makeProgramSelected =
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this->SelectMakeProgram(makeProgram, this->GetDevEnvCommand());
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// Ignore the above preference if it is msbuild.
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// Assume any other value is either a devenv or
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// command-line compatible with devenv.
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std::string makeProgramLower = makeProgramSelected;
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cmSystemTools::LowerCase(makeProgramLower);
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if(makeProgramLower.find("msbuild") != std::string::npos)
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{
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makeProgramSelected = this->GetDevEnvCommand();
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}
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makeCommand.push_back(makeProgramSelected);
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makeCommand.push_back(std::string(projectName) + ".sln");
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bool clean = false;
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@ -269,13 +269,9 @@ cmGlobalXCodeGenerator::GenerateBuildCommand(
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std::vector<std::string> const& makeOptions)
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{
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// now build the test
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if(makeProgram == 0 || !strlen(makeProgram))
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{
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cmSystemTools::Error(
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"Generator cannot find the appropriate make command.");
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return;
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}
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makeCommand.push_back(makeProgram);
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makeCommand.push_back(
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this->SelectMakeProgram(makeProgram, "xcodebuild")
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);
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makeCommand.push_back("-project");
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std::string projectArg = projectName;
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