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Merge topic 'vs-version-for-unity'
9135954e2f VS: Do not use native unity builds on VS 2017 versions less than 15.8 Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !4324
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commit
4b062c77b3
@ -250,6 +250,12 @@ bool cmGlobalVisualStudio10Generator::SetGeneratorToolset(
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}
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}
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this->SupportsUnityBuilds =
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this->Version >= cmGlobalVisualStudioGenerator::VS16 ||
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(this->Version == cmGlobalVisualStudioGenerator::VS15 &&
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cmSystemTools::PathExists(this->VCTargetsPath +
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"/Microsoft.Cpp.Unity.targets"));
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if (this->GeneratorToolsetCuda.empty()) {
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// Find the highest available version of the CUDA tools.
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std::vector<std::string> cudaTools;
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@ -115,6 +115,8 @@ public:
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virtual bool IsDefaultToolset(const std::string& version) const;
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virtual std::string GetAuxiliaryToolset() const;
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bool GetSupportsUnityBuilds() const { return this->SupportsUnityBuilds; }
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bool FindMakeProgram(cmMakefile* mf) override;
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bool IsIPOSupported() const override { return true; }
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@ -180,6 +182,7 @@ protected:
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std::string DefaultMasmFlagTableName;
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std::string DefaultNasmFlagTableName;
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std::string DefaultRCFlagTableName;
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bool SupportsUnityBuilds = false;
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bool SystemIsWindowsCE;
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bool SystemIsWindowsPhone;
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bool SystemIsWindowsStore;
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@ -2115,9 +2115,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
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const bool haveUnityBuild =
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this->GeneratorTarget->GetPropertyAsBool("UNITY_BUILD");
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if (haveUnityBuild &&
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this->GlobalGenerator->GetVersion() >=
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cmGlobalVisualStudioGenerator::VS15) {
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if (haveUnityBuild && this->GlobalGenerator->GetSupportsUnityBuilds()) {
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Elem e1(e0, "PropertyGroup");
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e1.Element("EnableUnitySupport", "true");
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}
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@ -2223,9 +2221,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
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this->WriteSource(e2, si.Source);
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bool useNativeUnityBuild = false;
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if (haveUnityBuild &&
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this->GlobalGenerator->GetVersion() >=
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cmGlobalVisualStudioGenerator::VS15) {
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if (haveUnityBuild && this->GlobalGenerator->GetSupportsUnityBuilds()) {
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// Magic value taken from cmGlobalVisualStudioVersionedGenerator.cxx
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static const std::string vs15 = "141";
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std::string toolset =
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@ -2252,7 +2248,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
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si.Source->GetProperty("UNITY_SOURCE_FILE"));
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e2.Attribute("UnityFilesDirectory", unityDir);
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} else {
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// Visual Studio versions prior to 2017 do not know about unity
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// Visual Studio versions prior to 2017 15.8 do not know about unity
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// builds, thus we exclude the files alredy part of unity sources.
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if (!si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")) {
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exclude_configs = si.Configs;
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