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BUG: Do not use /I mode in VS6.
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@ -13,22 +13,25 @@ ELSE(CMAKE_CONFIGURATION_TYPES)
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ENDIF(CMAKE_CONFIGURATION_TYPES)
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FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH)
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# The VS6 IDE does not support renaming .pch files so we cannot use a
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# separate target.
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IF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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SET(PCH_USE_TARGET 0)
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SET(PCH_USE_INCLUDE_DIR 1)
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ELSE("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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SET(PCH_USE_TARGET 1)
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SET(PCH_USE_INCLUDE_DIR 0)
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ENDIF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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# Choose between an explicit include path and using /I during
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# precompilation. The /I form is used to test that the PCH is
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# actually used. In practice the include path form would be used.
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SET(PCH_USE_INCLUDE_DIR 0)
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IF(PCH_USE_INCLUDE_DIR)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
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ELSE(PCH_USE_INCLUDE_DIR)
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SET(PCH_INCLUDE_DIR "\"/I${CMAKE_CURRENT_SOURCE_DIR}/include\"")
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ENDIF(PCH_USE_INCLUDE_DIR)
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# The VS6 IDE does not support renaming .pch files so we cannot use a
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# separate target.
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IF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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SET(PCH_USE_TARGET 1)
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ENDIF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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# Create a target that will use a precompiled header.
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SET(foo_SRCS foo1.c foo2.c)
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IF(PCH_USE_TARGET)
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