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VS: Change CMAKE_VS_WINRT_BY_DEFAULT to not implicitly enable WinRT
Original behaviour would unconditionally enable WinRT for all projects so source file flag generation code can acknowledge WinRT being present and disable it for C language source files. An unintentional result of that approach is that WinRT is enabled for ALL projects, including C++ projects/source files with no way to disable it Instead use `CMAKE_VS_WINRT_BY_DEFAULT` as a hint that the platform is WinRT-by-default and set global `CompileAsWinRT` flag to `false` unless it was explicitly requested by either `WINRT_COMPONENT` option or `/ZW` compilation option - similar to what Windows Phone/Windows Store platform logic does In case WinRT compilation is enabled for a project by either of aforementioned methods, C language source file override logic will still kick in and disable CompileAsWinRT for C source files Fixes: #20063
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@ -1,8 +1,18 @@
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CMAKE_VS_WINRT_BY_DEFAULT
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-------------------------
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Tell :ref:`Visual Studio Generators` for VS 2010 and above that the
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target platform compiles as WinRT by default (compiles with ``/ZW``).
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Inform :ref:`Visual Studio Generators` for VS 2010 and above that the
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target platform enables WinRT compilation by default and it needs to
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be explicitly disabled if ``/ZW`` or :prop_tgt:`VS_WINRT_COMPONENT` is
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omitted (as opposed to enabling it when either of those options is
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present)
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This makes cmake configuration consistent in terms of WinRT among
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platforms - if you did not enable the WinRT compilation explicitly, it
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will be disabled (by either not enabling it or explicitly disabling it)
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Note: WinRT compilation is always explicitly disabled for C language
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source files, even if it is expliclty enabled for a project
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This variable is meant to be set by a
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:variable:`toolchain file <CMAKE_TOOLCHAIN_FILE>` for such platforms.
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@ -2832,10 +2832,8 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
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}
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if (this->MSTools) {
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// If we have the VS_WINRT_COMPONENT or CMAKE_VS_WINRT_BY_DEFAULT
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// set then force Compile as WinRT.
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if (this->GeneratorTarget->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
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this->Makefile->IsOn("CMAKE_VS_WINRT_BY_DEFAULT")) {
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// If we have the VS_WINRT_COMPONENT set then force Compile as WinRT
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if (this->GeneratorTarget->GetPropertyAsBool("VS_WINRT_COMPONENT")) {
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clOptions.AddFlag("CompileAsWinRT", "true");
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// For WinRT components, add the _WINRT_DLL define to produce a lib
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if (this->GeneratorTarget->GetType() == cmStateEnums::SHARED_LIBRARY ||
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@ -2843,7 +2841,8 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
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clOptions.AddDefine("_WINRT_DLL");
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}
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} else if (this->GlobalGenerator->TargetsWindowsStore() ||
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this->GlobalGenerator->TargetsWindowsPhone()) {
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this->GlobalGenerator->TargetsWindowsPhone() ||
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this->Makefile->IsOn("CMAKE_VS_WINRT_BY_DEFAULT")) {
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if (!clOptions.IsWinRt()) {
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clOptions.AddFlag("CompileAsWinRT", "false");
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}
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@ -57,9 +57,9 @@ macro(checkCompileAsWinRT projectPath)
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endif()
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endmacro()
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagOnlyC.vcxproj" GLOBAL true OVERRIDES_DISABLE empty.c)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagMixedCAndCxx.vcxproj" GLOBAL true OVERRIDES_DISABLE empty.c)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagOnlyCxx.vcxproj" GLOBAL true)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagOnlyC.vcxproj" GLOBAL false)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagMixedCAndCxx.vcxproj" GLOBAL false)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/noFlagOnlyCxx.vcxproj" GLOBAL false)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/flagOnlyC.vcxproj" GLOBAL true OVERRIDES_DISABLE empty.c)
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checkCompileAsWinRT("${RunCMake_TEST_BINARY_DIR}/flagMixedCAndCxx.vcxproj" GLOBAL true OVERRIDES_DISABLE empty.c)
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