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Unity build: Add support for Ninja and Makefile generators
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@ -323,6 +323,10 @@ Properties on Targets
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/prop_tgt/Swift_MODULE_DIRECTORY
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/prop_tgt/Swift_MODULE_NAME
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/prop_tgt/TYPE
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/prop_tgt/UNITY_BUILD
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/prop_tgt/UNITY_BUILD_BATCH_SIZE
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/prop_tgt/UNITY_BUILD_CODE_AFTER_INCLUDE
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/prop_tgt/UNITY_BUILD_CODE_BEFORE_INCLUDE
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/prop_tgt/VERSION
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/prop_tgt/VISIBILITY_INLINES_HIDDEN
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/prop_tgt/VS_CONFIGURATION_TYPE
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@ -450,6 +454,7 @@ Properties on Source Files
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/prop_sf/SKIP_AUTORCC
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/prop_sf/SKIP_AUTOUIC
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/prop_sf/SKIP_PRECOMPILE_HEADERS
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/prop_sf/SKIP_UNITY_BUILD_INCLUSION
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/prop_sf/Swift_DEPENDENCIES_FILE
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/prop_sf/Swift_DIAGNOSTICS_FILE
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/prop_sf/SYMBOLIC
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@ -431,6 +431,8 @@ Variables that Control the Build
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/variable/CMAKE_TRY_COMPILE_CONFIGURATION
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/variable/CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
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/variable/CMAKE_TRY_COMPILE_TARGET_TYPE
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/variable/CMAKE_UNITY_BUILD
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/variable/CMAKE_UNITY_BUILD_BATCH_SIZE
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/variable/CMAKE_USE_RELATIVE_PATHS
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/variable/CMAKE_VISIBILITY_INLINES_HIDDEN
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/variable/CMAKE_VS_GLOBALS
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7
Help/prop_sf/SKIP_UNITY_BUILD_INCLUSION.rst
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7
Help/prop_sf/SKIP_UNITY_BUILD_INCLUSION.rst
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@ -0,0 +1,7 @@
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SKIP_UNITY_BUILD_INCLUSION
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--------------------------
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Is this source file skipped by :prop_tgt:`UNITY_BUILD` feature.
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This property helps with "ODR (One definition rule)" problems
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that one would run into when using an :prop_tgt:`UNITY_BUILD`.
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Help/prop_tgt/UNITY_BUILD.rst
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55
Help/prop_tgt/UNITY_BUILD.rst
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@ -0,0 +1,55 @@
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UNITY_BUILD
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-----------
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Should the target source files be processed into batches for
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faster compilation. This feature is known as "Unity build",
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or "Jumbo build".
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The `C` and `CXX` source files are grouped separately.
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This property is initialized by the value of the
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:variable:`CMAKE_UNITY_BUILD` variable if it is set when
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a target is created.
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.. note ::
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It's not recommended to directly set :prop_tgt:`UNITY_BUILD`
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to `ON`, but to instead set :variable:`CMAKE_UNITY_BUILD` from
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the command line. However, it IS recommended to set
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:prop_tgt:`UNITY_BUILD` to `OFF` if you need to ensure that a
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target doesn't get a unity build.
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The batch size can be specified by setting
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:prop_tgt:`UNITY_BUILD_BATCH_SIZE`.
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The batching of source files is done by adding new sources files
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wich will `#include` the source files, and exclude them from
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building by setting :prop_sf:`HEADER_FILE_ONLY` to `ON`.
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ODR (One definition rule) errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Since multiple source files are included into one source file,
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it can lead to ODR errors. This section contains properites
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which help fixing these errors.
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The source files marked by :prop_sf:`GENERATED` will be skipped
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from unity build. This applies also for the source files marked
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with :prop_sf:`SKIP_UNITY_BUILD_INCLUSION`.
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The source files that have :prop_sf:`COMPILE_OPTIONS`,
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:prop_sf:`COMPILE_DEFINITIONS`, :prop_sf:`COMPILE_FLAGS`, or
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:prop_sf:`INCLUDE_DIRECTORIES` will also be skipped.
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With the :prop_tgt:`UNITY_BUILD_CODE_BEFORE_INCLUDE` and
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:prop_tgt:`UNITY_BUILD_CODE_AFTER_INCLUDE` one can specify code
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to be injected in the unity source file before and after every
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`#include` statement.
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.. note ::
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The order of source files defined in the `CMakeLists.txt` will
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be preserved into the generated unity source files. This can
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be used to manually enforce a specific grouping based on the
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:prop_tgt:`UNITY_BUILD_BATCH_SIZE`.
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13
Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst
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13
Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst
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UNITY_BUILD_BATCH_SIZE
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----------------------
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Specifies how many source code files will be included into a
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:prop_tgt:`UNITY_BUILD` source file.
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If the property is not set, CMake will use the value provided
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by :variable:`CMAKE_UNITY_BUILD_BATCH_SIZE`.
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By setting it to value `0` the generated unity source file will
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contain all the source files that would be otherwise be split
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into multiple batches. It is not recommended to do so, since it
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would affect performance.
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8
Help/prop_tgt/UNITY_BUILD_CODE_AFTER_INCLUDE.rst
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8
Help/prop_tgt/UNITY_BUILD_CODE_AFTER_INCLUDE.rst
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UNITY_BUILD_CODE_AFTER_INCLUDE
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------------------------------
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Code snippet which is included verbatim by the :prop_tgt:`UNITY_BUILD`
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feature just after the `#include` statement of the targeted source
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files.
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This could be something like `#undef NOMINMAX`.
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8
Help/prop_tgt/UNITY_BUILD_CODE_BEFORE_INCLUDE.rst
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8
Help/prop_tgt/UNITY_BUILD_CODE_BEFORE_INCLUDE.rst
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UNITY_BUILD_CODE_BEFORE_INCLUDE
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-------------------------------
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Code snippet which is included verbatim by the :prop_tgt:`UNITY_BUILD`
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feature just before the `#include` statement of the targeted source
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files.
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This could be something like `#define NOMINMAX`.
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6
Help/release/dev/unity-build.rst
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6
Help/release/dev/unity-build.rst
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Unity build
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-----------
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* The :prop_tgt:`UNITY_BUILD` target property was added to tell
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generators to batch include source files for faster compilation
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times.
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6
Help/variable/CMAKE_UNITY_BUILD.rst
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6
Help/variable/CMAKE_UNITY_BUILD.rst
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CMAKE_UNITY_BUILD
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-----------------
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Default value for :prop_tgt:`UNITY_BUILD` of targets.
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By default ``CMAKE_UNITY_BUILD`` is ``OFF``.
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Help/variable/CMAKE_UNITY_BUILD_BATCH_SIZE.rst
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6
Help/variable/CMAKE_UNITY_BUILD_BATCH_SIZE.rst
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CMAKE_UNITY_BUILD_BATCH_SIZE
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----------------------------
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Default value for :prop_tgt:`UNITY_BUILD_BATCH_SIZE` of targets.
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By default ``CMAKE_UNITY_BUILD_BATCH_SIZE`` is set to ``8``.
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@ -38,6 +38,7 @@
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#include <algorithm>
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#include <assert.h>
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#include <cstdlib>
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#include <functional>
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#include <initializer_list>
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#include <iterator>
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@ -2202,6 +2203,90 @@ void cmLocalGenerator::AddPchDependencies(cmGeneratorTarget* target,
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}
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}
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void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target,
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const std::string& config)
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{
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if (!target->GetPropertyAsBool("UNITY_BUILD")) {
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return;
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}
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const std::string buildType = cmSystemTools::UpperCase(config);
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std::string filename_base =
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cmStrCat(this->GetCurrentBinaryDirectory(), "/CMakeFiles/",
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target->GetName(), ".dir/Unity/");
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std::vector<cmSourceFile*> sources;
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target->GetSourceFiles(sources, buildType);
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auto batchSizeString = target->GetProperty("UNITY_BUILD_BATCH_SIZE");
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const size_t unityBatchSize =
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static_cast<size_t>(std::atoi(batchSizeString));
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auto beforeInclude = target->GetProperty("UNITY_BUILD_CODE_BEFORE_INCLUDE");
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auto afterInclude = target->GetProperty("UNITY_BUILD_CODE_AFTER_INCLUDE");
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for (std::string lang : { "C", "CXX" }) {
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std::vector<cmSourceFile*> filtered_sources;
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std::copy_if(sources.begin(), sources.end(),
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std::back_inserter(filtered_sources), [&](cmSourceFile* sf) {
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return sf->GetLanguage() == lang &&
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!sf->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION") &&
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!sf->GetPropertyAsBool("GENERATED") &&
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!sf->GetProperty("COMPILE_OPTIONS") &&
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!sf->GetProperty("COMPILE_DEFINITIONS") &&
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!sf->GetProperty("COMPILE_FLAGS") &&
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!sf->GetProperty("INCLUDE_DIRECTORIES");
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});
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size_t batchSize = unityBatchSize;
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if (unityBatchSize == 0) {
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batchSize = filtered_sources.size();
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}
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for (size_t itemsLeft = filtered_sources.size(), chunk = batchSize,
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batch = 0;
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itemsLeft > 0; itemsLeft -= chunk, ++batch) {
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chunk = std::min(itemsLeft, batchSize);
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std::string filename = cmStrCat(filename_base, "unity_", batch,
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(lang == "C") ? ".c" : ".cxx");
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const std::string filename_tmp = cmStrCat(filename, ".tmp");
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{
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size_t begin = batch * batchSize;
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size_t end = begin + chunk;
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cmGeneratedFileStream file(
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filename_tmp, false,
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this->GetGlobalGenerator()->GetMakefileEncoding());
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file << "/* generated by CMake */\n\n";
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for (; begin != end; ++begin) {
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cmSourceFile* sf = filtered_sources[begin];
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sf->SetProperty("HEADER_FILE_ONLY", "ON");
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if (beforeInclude) {
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file << beforeInclude << "\n";
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}
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file << "#include \"" << sf->GetFullPath() << "\"\n";
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if (afterInclude) {
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file << afterInclude << "\n";
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}
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}
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}
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cmSystemTools::CopyFileIfDifferent(filename_tmp, filename);
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cmSystemTools::RemoveFile(filename_tmp);
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target->AddSource(filename, true);
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}
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}
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}
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void cmLocalGenerator::AppendIPOLinkerFlags(std::string& flags,
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cmGeneratorTarget* target,
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const std::string& config,
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const std::string& rawFlag) const;
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void AddPchDependencies(cmGeneratorTarget* target,
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const std::string& config);
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void AddUnityBuild(cmGeneratorTarget* target, const std::string& config);
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void AppendIPOLinkerFlags(std::string& flags, cmGeneratorTarget* target,
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const std::string& config,
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const std::string& lang);
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@ -41,6 +41,7 @@ cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
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cm::make_unique<cmOSXBundleGenerator>(target, this->ConfigName);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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this->LocalGenerator->AddUnityBuild(target, this->ConfigName);
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this->LocalGenerator->AddPchDependencies(target, this->ConfigName);
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}
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@ -43,6 +43,7 @@ cmMakefileLibraryTargetGenerator::cmMakefileLibraryTargetGenerator(
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cm::make_unique<cmOSXBundleGenerator>(target, this->ConfigName);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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this->LocalGenerator->AddUnityBuild(target, this->ConfigName);
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this->LocalGenerator->AddPchDependencies(target, this->ConfigName);
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}
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@ -26,6 +26,7 @@ cmMakefileUtilityTargetGenerator::cmMakefileUtilityTargetGenerator(
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cm::make_unique<cmOSXBundleGenerator>(target, this->ConfigName);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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this->LocalGenerator->AddUnityBuild(target, this->ConfigName);
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this->LocalGenerator->AddPchDependencies(target, this->ConfigName);
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}
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@ -60,6 +60,7 @@ cmNinjaNormalTargetGenerator::cmNinjaNormalTargetGenerator(
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cm::make_unique<cmOSXBundleGenerator>(target, this->GetConfigName());
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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GetLocalGenerator()->AddUnityBuild(target, this->GetConfigName());
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GetLocalGenerator()->AddPchDependencies(target, this->GetConfigName());
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}
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@ -352,6 +352,8 @@ cmTarget::cmTarget(std::string const& name, cmStateEnums::TargetType type,
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initProp("Swift_MODULE_DIRECTORY");
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initProp("VS_JUST_MY_CODE_DEBUGGING");
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initProp("DISABLE_PRECOMPILE_HEADERS");
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initProp("UNITY_BUILD");
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initPropValue("UNITY_BUILD_BATCH_SIZE", "8");
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#ifdef __APPLE__
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if (this->GetGlobalGenerator()->IsXcode()) {
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initProp("XCODE_GENERATE_SCHEME");
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