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Fix iOS Bundle layouts (#15669)
In contrast to Mac OS X App bundle layout the iOS one lacks the Contents/MacOSX structure. See also the Bundle Structures documentation in Mac Developer Library: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html For now detect iOS targets by checking the SDK name/path.
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@ -951,9 +951,13 @@ cmGeneratorTarget::GetAppBundleDirectory(const std::string& config,
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bool contentOnly) const
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{
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std::string fpath = this->GetFullName(config, false);
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fpath += ".app/Contents";
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if(!contentOnly)
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fpath += "/MacOS";
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fpath += ".app";
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if(!this->Makefile->PlatformIsAppleIos())
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{
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fpath += "/Contents";
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if(!contentOnly)
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fpath += "/MacOS";
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}
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return fpath;
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}
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@ -985,9 +989,12 @@ std::string cmGeneratorTarget::GetCFBundleDirectory(const std::string& config,
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}
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}
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fpath += ext;
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fpath += "/Contents";
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if(!contentOnly)
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fpath += "/MacOS";
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if(!this->Makefile->PlatformIsAppleIos())
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{
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fpath += "/Contents";
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if(!contentOnly)
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fpath += "/MacOS";
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}
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return fpath;
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}
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@ -999,7 +1006,7 @@ cmGeneratorTarget::GetFrameworkDirectory(const std::string& config,
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std::string fpath;
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fpath += this->GetOutputName(config, false);
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fpath += ".framework";
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if(!rootDir)
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if(!rootDir && !this->Makefile->PlatformIsAppleIos())
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{
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fpath += "/Versions/";
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fpath += this->Target->GetFrameworkVersion();
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@ -2146,9 +2153,12 @@ void cmGeneratorTarget::GetLibraryNames(std::string& name,
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if(this->Target->IsFrameworkOnApple())
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{
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realName = prefix;
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realName += "Versions/";
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realName += this->Target->GetFrameworkVersion();
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realName += "/";
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if(!this->Makefile->PlatformIsAppleIos())
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{
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realName += "Versions/";
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realName += this->Target->GetFrameworkVersion();
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realName += "/";
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}
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realName += base;
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soName = realName;
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}
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@ -2529,6 +2529,18 @@ bool cmMakefile::PlatformIs64Bit() const
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return false;
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}
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bool cmMakefile::PlatformIsAppleIos() const
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{
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std::string sdkRoot;
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sdkRoot = this->GetSafeDefinition("CMAKE_OSX_SYSROOT");
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sdkRoot = cmSystemTools::LowerCase(sdkRoot);
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return sdkRoot.find("iphoneos") == 0 ||
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sdkRoot.find("/iphoneos") != std::string::npos ||
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sdkRoot.find("iphonesimulator") == 0 ||
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sdkRoot.find("/iphonesimulator") != std::string::npos;
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}
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const char* cmMakefile::GetSONameFlag(const std::string& language) const
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{
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std::string name = "CMAKE_SHARED_LIBRARY_SONAME";
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@ -490,6 +490,9 @@ public:
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/** Return whether the target platform is 64-bit. */
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bool PlatformIs64Bit() const;
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/** Return whether the target platform is Apple iOS. */
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bool PlatformIsAppleIos() const;
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/** Retrieve soname flag for the specified language if supported */
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const char* GetSONameFlag(const std::string& language) const;
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@ -7,3 +7,35 @@ run_cmake(XcodeObjectNeedsQuote)
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if (NOT XCODE_VERSION VERSION_LESS 6)
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run_cmake(XcodePlatformFrameworks)
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endif()
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# Use a single build tree for a few tests without cleaning.
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if(NOT XCODE_VERSION VERSION_LESS 5)
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/XcodeBundlesOSX-build)
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set(RunCMake_TEST_NO_CLEAN 1)
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set(RunCMake_TEST_OPTIONS "-DTEST_IOS=OFF")
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file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
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file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
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run_cmake(XcodeBundles)
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run_cmake_command(XcodeBundles-build ${CMAKE_COMMAND} --build .)
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unset(RunCMake_TEST_BINARY_DIR)
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unset(RunCMake_TEST_NO_CLEAN)
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unset(RunCMake_TEST_OPTIONS)
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/XcodeBundlesIOS-build)
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set(RunCMake_TEST_NO_CLEAN 1)
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set(RunCMake_TEST_OPTIONS "-DTEST_IOS=ON")
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file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
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file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
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run_cmake(XcodeBundles)
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run_cmake_command(XcodeBundles-build ${CMAKE_COMMAND} --build .)
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unset(RunCMake_TEST_BINARY_DIR)
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unset(RunCMake_TEST_NO_CLEAN)
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unset(RunCMake_TEST_OPTIONS)
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endif()
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46
Tests/RunCMake/XcodeProject/XcodeBundles.cmake
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46
Tests/RunCMake/XcodeProject/XcodeBundles.cmake
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@ -0,0 +1,46 @@
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# check if Xcode and CMake have the same understanding of Bundle layout
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cmake_minimum_required(VERSION 3.3)
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enable_language(C)
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if(TEST_IOS)
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set(CMAKE_OSX_SYSROOT iphoneos)
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set(CMAKE_OSX_ARCHITECTURES "armv7")
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
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endif(TEST_IOS)
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# App Bundle
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add_executable(AppBundle MACOSX_BUNDLE main.m)
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add_custom_target(AppBundleTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:AppBundle>" "$<TARGET_FILE:AppBundle>.old")
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add_dependencies(AppBundleTest AppBundle)
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# Framework (not supported for iOS on Xcode < 6)
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if(NOT TEST_IOS OR NOT XCODE_VERSION VERSION_LESS 6)
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add_library(Framework SHARED main.c)
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set_target_properties(Framework PROPERTIES FRAMEWORK TRUE)
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add_custom_target(FrameworkTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:Framework>" "$<TARGET_FILE:Framework>.old")
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add_dependencies(FrameworkTest Framework)
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endif()
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# Bundle
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add_library(Bundle MODULE main.c)
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set_target_properties(Bundle PROPERTIES BUNDLE TRUE)
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add_custom_target(BundleTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:Bundle>" "$<TARGET_FILE:Bundle>.old")
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add_dependencies(BundleTest Bundle)
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3
Tests/RunCMake/XcodeProject/main.m
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3
Tests/RunCMake/XcodeProject/main.m
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@ -0,0 +1,3 @@
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int main(int argc, const char * argv[]) {
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return 1;
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}
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