Unity build: Add XCode support

This commit is contained in:
Cristian Adam 2019-07-30 18:31:16 +02:00
parent 1353802af3
commit 7786a05c70
2 changed files with 6 additions and 1 deletions

View File

@ -2839,6 +2839,7 @@ bool cmGlobalXCodeGenerator::CreateGroups(
continue;
}
generator->AddUnityBuild(gtgt, "");
generator->AddPchDependencies(gtgt, "");
auto addSourceToGroup = [this, mf, gtgt,

View File

@ -2266,7 +2266,11 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target,
for (; begin != end; ++begin) {
cmSourceFile* sf = filtered_sources[begin];
if (!this->GetGlobalGenerator()->IsMultiConfig()) {
// Only in Visual Studio generator we keep the source files
// for explicit processing. For the rest the source files will
// not be included in the project.
if (!this->GetGlobalGenerator()->IsMultiConfig() ||
this->GetGlobalGenerator()->IsXcode()) {
sf->SetProperty("HEADER_FILE_ONLY", "ON");
}
sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());