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Unity build: Add support for Visual Studio generator
It works as expected in Visual Studio. Visual Studio 2017 will (partially) benefit from the build in support for unity builds. The custom unity sources are used, because the build in support doesn't allow batching of certain number of files. It can do only batching by directory.
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@ -2266,7 +2266,10 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target,
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for (; begin != end; ++begin) {
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cmSourceFile* sf = filtered_sources[begin];
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sf->SetProperty("HEADER_FILE_ONLY", "ON");
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if (!this->GetGlobalGenerator()->IsMultiConfig()) {
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sf->SetProperty("HEADER_FILE_ONLY", "ON");
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}
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sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
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if (beforeInclude) {
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file << beforeInclude << "\n";
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@ -2283,6 +2286,10 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target,
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cmSystemTools::RemoveFile(filename_tmp);
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target->AddSource(filename, true);
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auto unity = this->Makefile->GetOrCreateSource(filename);
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unity->SetProperty("SKIP_UNITY_BUILD_INCLUSION", "ON");
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unity->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
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}
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}
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}
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@ -1320,6 +1320,7 @@ void cmLocalVisualStudio7Generator::WriteVCProjFile(std::ostream& fout,
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const std::string& libName,
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cmGeneratorTarget* target)
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{
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this->AddUnityBuild(target, "");
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this->AddPchDependencies(target, "");
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std::vector<std::string> configs;
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@ -1508,8 +1509,11 @@ cmLocalVisualStudio7GeneratorFCInfo::cmLocalVisualStudio7GeneratorFCInfo(
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const std::string& linkLanguage = gt->GetLinkerLanguage(config.c_str());
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// If HEADER_FILE_ONLY is set, we must suppress this generation in
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// the project file
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fc.ExcludedFromBuild =
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sf.GetPropertyAsBool("HEADER_FILE_ONLY") || !cmContains(acs.Configs, ci);
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fc.ExcludedFromBuild = sf.GetPropertyAsBool("HEADER_FILE_ONLY") ||
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!cmContains(acs.Configs, ci) ||
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(gt->GetPropertyAsBool("UNITY_BUILD") &&
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sf.GetProperty("UNITY_SOURCE_FILE") &&
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!sf.GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION"));
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if (fc.ExcludedFromBuild) {
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needfc = true;
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}
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@ -250,6 +250,7 @@ cmVisualStudio10TargetGenerator::cmVisualStudio10TargetGenerator(
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this->InSourceBuild = (this->Makefile->GetCurrentSourceDirectory() ==
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this->Makefile->GetCurrentBinaryDirectory());
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this->LocalGenerator->AddUnityBuild(target, "");
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this->LocalGenerator->AddPchDependencies(target, "");
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}
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@ -2049,6 +2050,17 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
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if (this->GeneratorTarget->GetType() > cmStateEnums::UTILITY) {
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return;
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}
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const bool haveUnityBuild =
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this->GeneratorTarget->GetPropertyAsBool("UNITY_BUILD");
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if (haveUnityBuild &&
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this->GlobalGenerator->GetVersion() >=
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cmGlobalVisualStudioGenerator::VS15) {
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Elem e1(e0, "PropertyGroup");
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e1.Element("EnableUnitySupport", "true");
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}
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Elem e1(e0, "ItemGroup");
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e1.SetHasElements();
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@ -2147,6 +2159,45 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
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Elem e2(e1, tool);
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this->WriteSource(e2, si.Source);
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bool useNativeUnityBuild = false;
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if (haveUnityBuild &&
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this->GlobalGenerator->GetVersion() >=
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cmGlobalVisualStudioGenerator::VS15) {
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// Magic value taken from cmGlobalVisualStudioVersionedGenerator.cxx
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static const std::string vs15 = "141";
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std::string toolset =
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this->GlobalGenerator->GetPlatformToolsetString();
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cmSystemTools::ReplaceString(toolset, "v", "");
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if (toolset.empty() ||
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cmSystemTools::VersionCompareGreaterEq(toolset, vs15)) {
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useNativeUnityBuild = true;
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}
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}
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if (haveUnityBuild && strcmp(tool, "ClCompile") == 0 &&
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si.Source->GetProperty("UNITY_SOURCE_FILE")) {
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if (useNativeUnityBuild) {
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e2.Attribute(
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"IncludeInUnityFile",
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si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")
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? "false"
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: "true");
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e2.Attribute("CustomUnityFile", "true");
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std::string unityDir = cmSystemTools::GetFilenamePath(
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si.Source->GetProperty("UNITY_SOURCE_FILE"));
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e2.Attribute("UnityFilesDirectory", unityDir);
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} else {
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// Visual Studio versions prior to 2017 do not know about unity
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// builds, thus we exclude the files alredy part of unity sources.
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if (!si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")) {
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exclude_configs = si.Configs;
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}
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}
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}
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if (si.Kind == cmGeneratorTarget::SourceKindObjectSource) {
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this->OutputSourceSpecificFlags(e2, si.Source);
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}
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