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FLTK_FLUID_EXE -> FLTK_FLUID_EXECUTABLE
because Module files are moving to consistent scheme
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@ -95,7 +95,7 @@ void cmFLTKWrapUICommand::FinalPass()
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// first we add the rules for all the .fl to .h and .cxx files
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size_t lastHeadersClass = m_GeneratedHeadersClasses.size();
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std::string fluid_exe = "${FLTK_FLUID_EXE}";
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std::string fluid_exe = "${FLTK_FLUID_EXECUTABLE}";
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std::string outputGUIDirectory = m_Makefile->GetCurrentOutputDirectory();
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