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VS: Add VS_WINRT_COMPONENT property to enable CompileAsWinRT
Deprecate VS_WINRT_EXTENSIONS and document VS_WINRT_COMPONENT as for VS generators only. Also define _WINRT_DLL in SHARED libraries in order to get a .lib produced. Inspired-by: Paul Annetts <paul@lightunobscured.com>
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@ -235,6 +235,7 @@ Properties on Targets
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/prop_tgt/VS_SCC_LOCALPATH
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/prop_tgt/VS_SCC_PROJECTNAME
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/prop_tgt/VS_SCC_PROVIDER
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/prop_tgt/VS_WINRT_COMPONENT
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/prop_tgt/VS_WINRT_EXTENSIONS
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/prop_tgt/VS_WINRT_REFERENCES
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/prop_tgt/WIN32_EXECUTABLE
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14
Help/prop_tgt/VS_WINRT_COMPONENT.rst
Normal file
14
Help/prop_tgt/VS_WINRT_COMPONENT.rst
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@ -0,0 +1,14 @@
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VS_WINRT_COMPONENT
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------------------
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Mark a target as a Windows Runtime component for the Visual Studio generator.
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Compile the target with ``C++/CX`` language extensions for Windows Runtime.
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For ``SHARED`` and ``MODULE`` libraries, this also defines the
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``_WINRT_DLL`` preprocessor macro.
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.. note::
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Behavior is not defined for targets with source files that compile as
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any language other than ``CXX``.
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Currently this is implemented only by Visual Studio generators.
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Support may be added to other generators in the future.
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@ -1,6 +1,5 @@
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VS_WINRT_EXTENSIONS
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-------------------
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Visual Studio project C++/CX language extensions for Windows Runtime
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Can be set to enable C++/CX language extensions.
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Deprecated. Use :prop_tgt:`VS_WINRT_COMPONENT` instead.
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This property was an experimental partial implementation of that one.
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@ -591,6 +591,7 @@ void cmVisualStudio10TargetGenerator
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if((this->Target->GetType() <= cmTarget::OBJECT_LIBRARY &&
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this->ClOptions[config]->UsingUnicode()) ||
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this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
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this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
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{
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this->WriteString("<CharacterSet>Unicode</CharacterSet>\n", 2);
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@ -611,7 +612,8 @@ void cmVisualStudio10TargetGenerator
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pts += "</PlatformToolset>\n";
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this->WriteString(pts.c_str(), 2);
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}
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if(this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
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if(this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
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this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
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{
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this->WriteString("<WindowsAppContainer>true"
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"</WindowsAppContainer>\n", 2);
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@ -1604,6 +1606,29 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
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clOptions.AddDefine(exportMacro);
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}
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if (this->MSTools)
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{
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// If we have the VS_WINRT_COMPONENT set then force Compile as WinRT.
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if (this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT"))
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{
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clOptions.AddFlag("CompileAsWinRT", "true");
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// For WinRT components, add the _WINRT_DLL define to produce a lib
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if (this->Target->GetType() == cmTarget::SHARED_LIBRARY ||
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this->Target->GetType() == cmTarget::MODULE_LIBRARY )
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{
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clOptions.AddDefine("_WINRT_DLL");
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}
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}
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else if (this->GlobalGenerator->TargetsWindowsStore() ||
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this->GlobalGenerator->TargetsWindowsPhone())
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{
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if (!clOptions.IsWinRt())
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{
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clOptions.AddFlag("CompileAsWinRT", "false");
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}
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}
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}
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this->ClOptions[configName] = pOptions.release();
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return true;
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}
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@ -106,6 +106,12 @@ bool cmVisualStudioGeneratorOptions::IsDebug() const
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return this->FlagMap.find("DebugInformationFormat") != this->FlagMap.end();
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}
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//----------------------------------------------------------------------------
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bool cmVisualStudioGeneratorOptions::IsWinRt() const
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{
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return this->FlagMap.find("CompileAsWinRT") != this->FlagMap.end();
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}
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//----------------------------------------------------------------------------
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bool cmVisualStudioGeneratorOptions::UsingUnicode() const
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{
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@ -52,6 +52,7 @@ public:
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bool UsingSBCS() const;
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bool IsDebug() const;
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bool IsWinRt() const;
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// Write options to output.
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void OutputPreprocessorDefinitions(std::ostream& fout,
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const char* prefix,
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