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some fixes for try compile
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@ -186,12 +186,19 @@ cmLocalGenerator *cmGlobalGenerator::CreateLocalGenerator()
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void cmGlobalGenerator::EnableLanguagesFromGenerator(cmGlobalGenerator *gen,
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cmMakefile *mf)
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{
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// create a temp generator
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cmLocalGenerator *lg = this->CreateLocalGenerator();
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lg->GetMakefile()->SetStartDirectory(m_CMakeInstance->GetStartDirectory());
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lg->GetMakefile()->SetStartOutputDirectory(m_CMakeInstance->GetStartOutputDirectory());
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lg->GetMakefile()->MakeStartDirectoriesCurrent();
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// for each existing language call enable Language
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std::map<cmStdString, bool>::const_iterator i =
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gen->m_LanguageEnabled.begin();
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for (;i != gen->m_LanguageEnabled.end(); ++i)
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{
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this->EnableLanguage(i->first.c_str(),mf);
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this->EnableLanguage(i->first.c_str(),lg->GetMakefile());
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}
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delete lg;
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}
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@ -1352,6 +1352,7 @@ int cmMakefile::TryCompile(const char *srcdir, const char *bindir,
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// be run that way but the cmake object requires a vailid path
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std::string cmakeCommand = this->GetDefinition("CMAKE_COMMAND");
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cmake cm;
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cm.AddCMakePaths(cmakeCommand.c_str());
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cm.SetIsInTryCompile(true);
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cmGlobalGenerator *gg =
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cm.CreateGlobalGenerator(m_LocalGenerator->GetGlobalGenerator()->GetName());
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@ -181,6 +181,11 @@ class cmake
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///! Is this cmake running as a result of a TRY_COMPILE command
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void SetIsInTryCompile(bool i) { m_InTryCompile = i; }
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/**
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* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
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*/
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int AddCMakePaths(const char *arg0);
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protected:
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typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
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RegisteredCommandsMap m_Commands;
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@ -199,11 +204,6 @@ protected:
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///! read in a cmake list file to initialize the cache
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void ReadListFile(const char *path);
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/**
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* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
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*/
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int AddCMakePaths(const char *arg0);
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///! used by Run
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int LocalGenerate();
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