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https://github.com/reactos/CMake.git
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Merge topic 'csproj-improvements'
4bfb1249 VS: removed usage of relative paths for C# targets in in-source builds 90cb4083 VS: improve handling of source files with special extensions in .csproj
This commit is contained in:
commit
f6e4602fe7
@ -363,8 +363,11 @@ Properties on Source Files
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/prop_sf/SKIP_AUTORCC
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/prop_sf/SKIP_AUTOUIC
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/prop_sf/SYMBOLIC
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/prop_sf/VS_COPY_TO_OUT_DIR
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/prop_sf/VS_DEPLOYMENT_CONTENT
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/prop_sf/VS_DEPLOYMENT_LOCATION
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/prop_sf/VS_INCLUDE_IN_VSIX
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/prop_sf/VS_RESOURCE_GENERATOR
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/prop_sf/VS_SHADER_ENTRYPOINT
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/prop_sf/VS_SHADER_FLAGS
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/prop_sf/VS_SHADER_MODEL
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6
Help/prop_sf/VS_COPY_TO_OUT_DIR.rst
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6
Help/prop_sf/VS_COPY_TO_OUT_DIR.rst
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@ -0,0 +1,6 @@
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VS_COPY_TO_OUT_DIR
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------------------
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Sets the ``<CopyToOutputDirectory>`` tag for a source file in a
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Visual Studio project file. Valid values are ``Never``, ``Always``
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and ``PreserveNewest``.
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6
Help/prop_sf/VS_INCLUDE_IN_VSIX.rst
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6
Help/prop_sf/VS_INCLUDE_IN_VSIX.rst
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@ -0,0 +1,6 @@
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VS_INCLUDE_IN_VSIX
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------------------
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Boolean property to specify if the file should be included within a VSIX
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extension package. This is needed for development of Visual Studio
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extensions.
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8
Help/prop_sf/VS_RESOURCE_GENERATOR.rst
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8
Help/prop_sf/VS_RESOURCE_GENERATOR.rst
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@ -0,0 +1,8 @@
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VS_RESOURCE_GENERATOR
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---------------------
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This property allows to specify the resource generator to be used
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on this file. It defaults to ``PublicResXFileCodeGenerator`` if
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not set.
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This property only applies to C# projects.
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12
Help/release/dev/vs-advanced-source-properties.rst
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12
Help/release/dev/vs-advanced-source-properties.rst
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@ -0,0 +1,12 @@
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vs-advanced-source-properties
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-----------------------------
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* The :ref:`Visual Studio Generators` for VS 2010 and above
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learned some more source file properties:
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- :prop_sf:`VS_RESOURCE_GENERATOR` (C# only): allows setting the resource
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generator
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- :prop_sf:`VS_COPY_TO_OUT_DIR`: parameter to set if file should be copied
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to output directory (values: ``Never``, ``Always``, ``PreserveNewest``)
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- :prop_sf:`VS_INCLUDE_IN_VSIX`: boolean property to include file include
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Visual Studio extension package
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@ -19,7 +19,16 @@ vs-native-csharp-support
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that specifically targets C# contains ``CSharp`` as a part of
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their names.
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* More finetuning of C# targets can be done using target
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properties. Specifically the Visual Studio related target
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* More finetuning of C# targets can be done using target and source
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file properties. Specifically the Visual Studio related target
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properties (``VS_*``) are worth a look (for setting toolset
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versions, root namespaces, assembly icons, ...).
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* **Auto-"linking"** in .csproj files: In C#/.NET development with
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Visual Studio there is a number of visual editors used which
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generate code. Both the generated files and the ones edited
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with the UI are connected in the ``.csproj`` file using
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``<DependentUpon>`` tags. If CMake finds within a C# project
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any source file with extension ``.Designer.cs`` or ``.xaml.cs``,
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it checks sibling files with extension ``.xaml``, ``.settings``,
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``.resx`` or ``.cs`` and establishes the dependency connection.
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@ -610,30 +610,91 @@ void cmVisualStudio10TargetGenerator::WriteEmbeddedResourceGroup()
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this->GeneratorTarget->GetResxSources(resxObjs, "");
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if (!resxObjs.empty()) {
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this->WriteString("<ItemGroup>\n", 1);
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std::string srcDir = this->Makefile->GetCurrentSourceDirectory();
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this->ConvertToWindowsSlash(srcDir);
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for (std::vector<cmSourceFile const*>::const_iterator oi =
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resxObjs.begin();
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oi != resxObjs.end(); ++oi) {
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std::string obj = (*oi)->GetFullPath();
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this->WriteString("<EmbeddedResource Include=\"", 2);
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this->ConvertToWindowsSlash(obj);
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bool useRelativePath = false;
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if (csproj == this->ProjectType && this->InSourceBuild) {
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// If we do an in-source build and the resource file is in a
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// subdirectory
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// of the .csproj file, we have to use relative pathnames, otherwise
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// visual studio does not show the file in the IDE. Sorry.
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if (obj.find(srcDir) == 0) {
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obj = this->ConvertPath(obj, true);
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this->ConvertToWindowsSlash(obj);
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useRelativePath = true;
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}
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}
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(*this->BuildFileStream) << obj << "\">\n";
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this->WriteString("<DependentUpon>", 3);
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std::string hFileName = obj.substr(0, obj.find_last_of(".")) + ".h";
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(*this->BuildFileStream) << hFileName << "</DependentUpon>\n";
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if (csproj != this->ProjectType) {
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this->WriteString("<DependentUpon>", 3);
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std::string hFileName = obj.substr(0, obj.find_last_of(".")) + ".h";
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(*this->BuildFileStream) << hFileName << "</DependentUpon>\n";
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for (std::vector<std::string>::const_iterator i =
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this->Configurations.begin();
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i != this->Configurations.end(); ++i) {
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this->WritePlatformConfigTag("LogicalName", i->c_str(), 3);
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if (this->GeneratorTarget->GetProperty("VS_GLOBAL_ROOTNAMESPACE") ||
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// Handle variant of VS_GLOBAL_<variable> for RootNamespace.
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this->GeneratorTarget->GetProperty("VS_GLOBAL_RootNamespace")) {
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(*this->BuildFileStream) << "$(RootNamespace).";
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for (std::vector<std::string>::const_iterator i =
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this->Configurations.begin();
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i != this->Configurations.end(); ++i) {
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this->WritePlatformConfigTag("LogicalName", i->c_str(), 3);
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if (this->GeneratorTarget->GetProperty("VS_GLOBAL_ROOTNAMESPACE") ||
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// Handle variant of VS_GLOBAL_<variable> for RootNamespace.
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this->GeneratorTarget->GetProperty("VS_GLOBAL_RootNamespace")) {
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(*this->BuildFileStream) << "$(RootNamespace).";
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}
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(*this->BuildFileStream) << "%(Filename)";
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(*this->BuildFileStream) << ".resources";
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(*this->BuildFileStream) << "</LogicalName>\n";
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}
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} else {
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std::string binDir = this->Makefile->GetCurrentBinaryDirectory();
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this->ConvertToWindowsSlash(binDir);
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// If the resource was NOT added using a relative path (which should
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// be the default), we have to provide a link here
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if (!useRelativePath) {
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std::string link;
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if (obj.find(srcDir) == 0) {
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link = obj.substr(srcDir.length() + 1);
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} else if (obj.find(binDir) == 0) {
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link = obj.substr(binDir.length() + 1);
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} else {
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link = cmsys::SystemTools::GetFilenameName(obj);
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}
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if (!link.empty()) {
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this->WriteString("<Link>", 3);
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(*this->BuildFileStream) << link << "</Link>\n";
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}
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}
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// Determine if this is a generated resource from a .Designer.cs file
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std::string designerResource =
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cmSystemTools::GetFilenamePath((*oi)->GetFullPath()) + "/" +
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cmSystemTools::GetFilenameWithoutLastExtension(
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(*oi)->GetFullPath()) +
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".Designer.cs";
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if (cmsys::SystemTools::FileExists(designerResource)) {
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std::string generator = "PublicResXFileCodeGenerator";
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if (const char* g = (*oi)->GetProperty("VS_RESOURCE_GENERATOR")) {
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generator = g;
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}
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this->WriteString("<Generator>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(generator)
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<< "</Generator>\n";
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if (designerResource.find(srcDir) == 0) {
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designerResource = designerResource.substr(srcDir.length() + 1);
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} else if (designerResource.find(binDir) == 0) {
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designerResource = designerResource.substr(binDir.length() + 1);
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} else {
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designerResource =
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cmsys::SystemTools::GetFilenameName(designerResource);
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}
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this->ConvertToWindowsSlash(designerResource);
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this->WriteString("<LastGenOutput>", 3);
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(*this->BuildFileStream) << designerResource << "</LastGenOutput>\n";
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}
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(*this->BuildFileStream) << "%(Filename)";
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(*this->BuildFileStream) << ".resources";
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(*this->BuildFileStream) << "</LogicalName>\n";
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}
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this->WriteString("</EmbeddedResource>\n", 2);
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@ -661,6 +722,24 @@ void cmVisualStudio10TargetGenerator::WriteXamlFilesGroup()
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}
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this->WriteSource(xamlType, *oi, ">\n");
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if (csproj == this->ProjectType && !this->InSourceBuild) {
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// add <Link> tag to written XAML source if necessary
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const std::string srcDir = this->Makefile->GetCurrentSourceDirectory();
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const std::string binDir = this->Makefile->GetCurrentBinaryDirectory();
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std::string link;
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if (obj.find(srcDir) == 0) {
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link = obj.substr(srcDir.length() + 1);
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} else if (obj.find(binDir) == 0) {
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link = obj.substr(binDir.length() + 1);
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} else {
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link = cmsys::SystemTools::GetFilenameName(obj);
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}
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if (!link.empty()) {
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this->ConvertToWindowsSlash(link);
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this->WriteString("<Link>", 3);
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(*this->BuildFileStream) << link << "</Link>\n";
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}
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}
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this->WriteString("<SubType>Designer</SubType>\n", 3);
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this->WriteString("</", 2);
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(*this->BuildFileStream) << xamlType << ">\n";
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@ -1348,7 +1427,12 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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std::string shaderEntryPoint;
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std::string shaderModel;
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std::string shaderAdditionalFlags;
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std::string settingsGenerator;
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std::string settingsLastGenOutput;
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std::string sourceLink;
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std::string subType;
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std::string copyToOutDir;
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std::string includeInVsix;
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std::string ext = cmSystemTools::LowerCase(sf->GetExtension());
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if (csproj == this->ProjectType) {
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// EVERY extra source file must have a <Link>, otherwise it might not
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@ -1405,6 +1489,28 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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tool = "XML";
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} else if (ext == "natvis") {
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tool = "Natvis";
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} else if (ext == "settings") {
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// remove path to current source dir (if files are in current source dir)
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if (!sourceLink.empty()) {
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settingsLastGenOutput = sourceLink;
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} else {
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settingsLastGenOutput = sf->GetFullPath();
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}
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std::size_t pos = settingsLastGenOutput.find(".settings");
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settingsLastGenOutput.replace(pos, 9, ".Designer.cs");
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settingsGenerator = "SettingsSingleFileGenerator";
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toolHasSettings = true;
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} else if (ext == "vsixmanifest") {
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subType = "Designer";
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}
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if (const char* c = sf->GetProperty("VS_COPY_TO_OUT_DIR")) {
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copyToOutDir = c;
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toolHasSettings = true;
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}
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if (sf->GetPropertyAsBool("VS_INCLUDE_IN_VSIX")) {
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includeInVsix = "True";
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tool = "Content";
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toolHasSettings = true;
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}
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if (this->NsightTegra) {
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@ -1495,10 +1601,35 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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(*this->BuildFileStream) << cmVS10EscapeXML(shaderAdditionalFlags)
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<< "</AdditionalOptions>\n";
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}
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if (!settingsGenerator.empty()) {
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this->WriteString("<Generator>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(settingsGenerator)
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<< "</Generator>\n";
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}
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if (!settingsLastGenOutput.empty()) {
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this->WriteString("<LastGenOutput>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(settingsLastGenOutput)
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<< "</LastGenOutput>\n";
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}
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if (!sourceLink.empty()) {
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this->WriteString("<Link>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(sourceLink) << "</Link>\n";
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}
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if (!subType.empty()) {
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this->WriteString("<SubType>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(subType) << "</SubType>\n";
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}
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if (!copyToOutDir.empty()) {
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this->WriteString("<CopyToOutputDirectory>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(copyToOutDir)
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<< "</CopyToOutputDirectory>\n";
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}
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if (!includeInVsix.empty()) {
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this->WriteString("<IncludeInVSIX>", 3);
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(*this->BuildFileStream) << cmVS10EscapeXML(includeInVsix)
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<< "</IncludeInVSIX>\n";
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}
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this->WriteString("</", 2);
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(*this->BuildFileStream) << tool << ">\n";
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} else {
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@ -1540,12 +1671,6 @@ void cmVisualStudio10TargetGenerator::WriteSource(std::string const& tool,
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this->GlobalGenerator->PathTooLong(this->GeneratorTarget, sf, sourceRel);
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}
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}
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if (csproj == this->ProjectType && this->InSourceBuild) {
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std::string srcdir = this->Makefile->GetCurrentSourceDirectory();
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if (sourceFile.find(srcdir) != std::string::npos) {
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sourceFile = sourceFile.substr(srcdir.size() + 1);
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}
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}
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this->ConvertToWindowsSlash(sourceFile);
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this->WriteString("<", 2);
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(*this->BuildFileStream) << tool << " Include=\""
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@ -1815,9 +1940,43 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
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sourceFileTags["Link"] = link;
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}
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}
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//
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// NOTE: in future commits additional props will be added!
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//
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// check if file is a generated .Designer.cs or .xaml.cs file
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// to add additional necessary tags
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const std::string fileExtension =
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cmsys::SystemTools::GetFilenameExtension(f);
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if (fileExtension == ".Designer.cs" || fileExtension == ".xaml.cs") {
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f = f.substr(0, f.length() - fileExtension.length());
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if (sourceFileTags.find("Link") == sourceFileTags.end() &&
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!this->InSourceBuild) {
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// add link fallback
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sourceFileTags["Link"] =
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cmsys::SystemTools::GetFilenameName(f) + fileExtension;
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}
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std::vector<std::string> extensions;
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extensions.push_back(".resx");
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extensions.push_back(".settings");
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extensions.push_back(".xaml");
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extensions.push_back(".cs");
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std::string dependencyExtension;
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for (std::vector<std::string>::iterator i = extensions.begin();
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i != extensions.end(); ++i) {
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if (cmsys::SystemTools::FileExists(f + *i)) {
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dependencyExtension = *i;
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// There should never be more than one match. Otherwise
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// one cannot tell on which match the file depends.
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break;
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}
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}
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if (dependencyExtension == ".resx") {
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sourceFileTags["DesignTime"] = "True";
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sourceFileTags["AutoGen"] = "True";
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} else if (dependencyExtension == ".settings") {
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sourceFileTags["DesignTimeSharedInput"] = "True";
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sourceFileTags["AutoGen"] = "True";
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}
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sourceFileTags["DependentUpon"] =
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cmsys::SystemTools::GetFilenameName(f) + dependencyExtension;
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}
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// write source file specific tags
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if (!sourceFileTags.empty()) {
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hasFlags = true;
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@ -1825,7 +1984,7 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
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firstString = "";
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for (CsPropMap::const_iterator i = sourceFileTags.begin();
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i != sourceFileTags.end(); ++i) {
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this->WriteString("<", 2);
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this->WriteString("<", 3);
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(*this->BuildFileStream)
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<< i->first << ">" << cmVS10EscapeXML(i->second) << "</" << i->first
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<< ">\n";
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|
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