Use the `BUILD_RPATH` property and reference the CMake-computed location of the runtime libraries.
Append to `CMAKE_CUDA_FLAGS` instead of overwriting it.
On Windows with MSVC-like host compilers we must honor the standard libraries chosen by the `Platform/Windows-MSVC` module. Otherwise C code linked into the CUDA binary that expects to have these libraries available may not link.
An executable using CUDA and C should link as CUDA.