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Currently properties are usually stored internally as `std::string`. However, family of GetProperty() functions return them as `const char *` using `c_str()`. The proposed `cmProp`, typedef'ed as `const std::string *` will expose properties more naturally.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmPropertyMap_h
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#define cmPropertyMap_h
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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using cmProp = const std::string*;
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/** \class cmPropertyMap
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* \brief String property map.
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*/
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class cmPropertyMap
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{
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public:
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// -- General
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//! Clear property list
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void Clear();
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// -- Properties
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//! Set the property value
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void SetProperty(const std::string& name, const char* value);
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//! Append to the property value
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void AppendProperty(const std::string& name, const std::string& value,
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bool asString = false);
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//! Get the property value
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cmProp GetPropertyValue(const std::string& name) const;
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//! Remove the property @a name from the map
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void RemoveProperty(const std::string& name);
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// -- Lists
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//! Get a sorted list of property keys
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std::vector<std::string> GetKeys() const;
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//! Get a sorted by key list of property key,value pairs
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std::vector<std::pair<std::string, std::string>> GetList() const;
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private:
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std::unordered_map<std::string, std::string> Map_;
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};
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#endif
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