mirror of
https://github.com/reactos/CMake.git
synced 2024-11-23 19:49:51 +00:00
e2ec3b671b
- The find_* commands now provide a HINTS option. - The option specifies paths to be preferred over the system paths. - Many Find* modules were using two find calls with NO_DEFAULT_PATH to approximate the behavior, but that blocked users from overriding things with CMAKE_PREFIX_PATH. - This commit uses the HINTS feature to get desired behavior in only one find command call.
410 lines
13 KiB
CMake
410 lines
13 KiB
CMake
# Locates the SDL_sound library
|
|
|
|
# This module depends on SDL being found and
|
|
# must be called AFTER FindSDL.cmake is called.
|
|
|
|
# This module defines
|
|
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
|
|
# SDL_SOUND_FOUND, if false, do not try to link to SDL
|
|
# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
|
|
# to link against. This is a read-only variable and is marked INTERNAL.
|
|
# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
|
|
# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
|
|
# This is available mostly for cases this module failed to anticipate for
|
|
# and you must add additional flags. This is marked as ADVANCED.
|
|
|
|
#
|
|
# This module also defines (but you shouldn't need to use directly)
|
|
# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
|
|
# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
|
|
# And might define the following as needed
|
|
# MIKMOD_LIBRARY
|
|
# MODPLUG_LIBRARY
|
|
# OGG_LIBRARY
|
|
# VORBIS_LIBRARY
|
|
# SMPEG_LIBRARY
|
|
# FLAC_LIBRARY
|
|
# SPEEX_LIBRARY
|
|
#
|
|
# Typically, you should not use these variables directly, and you should use
|
|
# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
|
|
# (if needed) to successfully compile on your system .
|
|
#
|
|
# Created by Eric Wing.
|
|
# This module is a bit more complicated than the other FindSDL* family modules.
|
|
# The reason is that SDL_sound can be compiled in a large variety of different ways
|
|
# which are independent of platform. SDL_sound may dynamically link against other 3rd
|
|
# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
|
|
# MikMod, FLAC, Speex, and potentially others.
|
|
# Under some circumstances which I don't fully understand,
|
|
# there seems to be a requirement
|
|
# that dependent libraries of libraries you use must also be explicitly
|
|
# linked against in order to successfully compile. SDL_sound does not currently
|
|
# have any system in place to know how it was compiled.
|
|
# So this CMake module does the hard work in trying to discover which 3rd party
|
|
# libraries are required for building (if any).
|
|
# This module uses a brute force approach to create a test program that uses SDL_sound,
|
|
# and then tries to build it. If the build fails, it parses the error output for
|
|
# known symbol names to figure out which libraries are needed.
|
|
#
|
|
# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
|
|
# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
|
|
#
|
|
# On OSX, this will prefer the Framework version (if found) over others.
|
|
# People will have to manually change the cache values of
|
|
# SDL_LIBRARY to override this selectionor set the CMake environment
|
|
# CMAKE_INCLUDE_PATH to modify the search paths.
|
|
#
|
|
|
|
|
|
SET(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
|
|
MARK_AS_ADVANCED(SDL_SOUND_EXTRAS)
|
|
|
|
# Find SDL_sound.h
|
|
FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
|
|
HINTS
|
|
$ENV{SDLSOUNDDIR}/include
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/include
|
|
$ENV{SDLDIR}
|
|
PATHS
|
|
/usr/local/include/SDL
|
|
/usr/include/SDL
|
|
/usr/local/include/SDL12
|
|
/usr/local/include/SDL11 # FreeBSD ports
|
|
/usr/include/SDL12
|
|
/usr/include/SDL11
|
|
/usr/local/include
|
|
/usr/include
|
|
/sw/include/SDL # Fink
|
|
/sw/include
|
|
/opt/local/include/SDL # DarwinPorts
|
|
/opt/local/include
|
|
/opt/csw/include/SDL # Blastwave
|
|
/opt/csw/include
|
|
/opt/include/SDL
|
|
/opt/include
|
|
)
|
|
|
|
FIND_LIBRARY(SDL_SOUND_LIBRARY
|
|
NAMES SDL_sound
|
|
HINTS
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
PATHS
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
|
|
SET(SDL_SOUND_FOUND "NO")
|
|
IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
|
|
|
# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
|
|
# for the :STRING syntax if I have multiple values contained in a
|
|
# single variable. This is a problem for the SDL_LIBRARY variable
|
|
# because it does just that. When I feed this variable to the command,
|
|
# only the first value gets the appropriate modifier (e.g. -I) and
|
|
# the rest get dropped.
|
|
# To get multiple single variables to work, I must separate them with a "\;"
|
|
# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
|
|
# The solution would be to try something like:
|
|
# SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
|
|
# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
|
|
# with a temporary test project and invoke that with TRY_COMPILE.
|
|
# See message thread "Figuring out dependencies for a library in order to build"
|
|
# 2005-07-16
|
|
# TRY_COMPILE(
|
|
# MY_RESULT
|
|
# ${CMAKE_BINARY_DIR}
|
|
# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
|
|
# CMAKE_FLAGS
|
|
# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
|
|
# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
|
|
# OUTPUT_VARIABLE MY_OUTPUT
|
|
# )
|
|
|
|
# To minimize external dependencies, create a sdlsound test program
|
|
# which will be used to figure out if additional link dependencies are
|
|
# required for the link phase.
|
|
FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
|
|
"#include \"SDL_sound.h\"
|
|
#include \"SDL.h\"
|
|
int main(int argc, char* argv[])
|
|
{
|
|
Sound_AudioInfo desired;
|
|
Sound_Sample* sample;
|
|
|
|
SDL_Init(0);
|
|
Sound_Init();
|
|
|
|
/* This doesn't actually have to work, but Init() is a no-op
|
|
* for some of the decoders, so this should force more symbols
|
|
* to be pulled in.
|
|
*/
|
|
sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
|
|
|
|
Sound_Quit();
|
|
SDL_Quit();
|
|
return 0;
|
|
}"
|
|
)
|
|
|
|
# Calling
|
|
# TARGET_LINK_LIBRARIES(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
|
|
# causes problems when SDL_LIBRARY looks like
|
|
# /Library/Frameworks/SDL.framework;-framework Cocoa
|
|
# The ;-framework Cocoa seems to be confusing CMake once the OS X
|
|
# framework support was added. I was told that breaking up the list
|
|
# would fix the problem.
|
|
SET(TMP_TRY_LIBS)
|
|
FOREACH(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
|
|
SET(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
|
|
ENDFOREACH(lib)
|
|
|
|
# MESSAGE("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
|
|
|
|
# Write the CMakeLists.txt and test project
|
|
# Weird, this is still sketchy. If I don't quote the variables
|
|
# in the TARGET_LINK_LIBRARIES, I seem to loose everything
|
|
# in the SDL_LIBRARY string after the "-framework".
|
|
# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
|
|
FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
|
|
"PROJECT(DetermineSoundLibs)
|
|
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
|
|
ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c)
|
|
TARGET_LINK_LIBRARIES(DetermineSoundLibs ${TMP_TRY_LIBS})"
|
|
)
|
|
|
|
TRY_COMPILE(
|
|
MY_RESULT
|
|
${PROJECT_BINARY_DIR}/CMakeTmp
|
|
${PROJECT_BINARY_DIR}/CMakeTmp
|
|
DetermineSoundLibs
|
|
OUTPUT_VARIABLE MY_OUTPUT
|
|
)
|
|
|
|
# MESSAGE("${MY_RESULT}")
|
|
# MESSAGE(${MY_OUTPUT})
|
|
|
|
IF(NOT MY_RESULT)
|
|
|
|
# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
|
|
# I think Timidity is also compiled in statically.
|
|
# I've never had to explcitly link against Quicktime, so I'll skip that for now.
|
|
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
|
|
|
|
# Find MikMod
|
|
IF("${MY_OUTPUT}" MATCHES "MikMod_")
|
|
FIND_LIBRARY(MIKMOD_LIBRARY
|
|
NAMES libmikmod-coreaudio mikmod
|
|
PATHS
|
|
$ENV{MIKMODDIR}/lib
|
|
$ENV{MIKMODDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(MIKMOD_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
|
|
ENDIF(MIKMOD_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
|
|
|
|
# Find ModPlug
|
|
IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
|
|
FIND_LIBRARY(MODPLUG_LIBRARY
|
|
NAMES modplug
|
|
PATHS
|
|
$ENV{MODPLUGDIR}/lib
|
|
$ENV{MODPLUGDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(MODPLUG_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
|
|
ENDIF(MODPLUG_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
|
|
|
|
|
|
# Find Ogg and Vorbis
|
|
IF("${MY_OUTPUT}" MATCHES "ov_")
|
|
FIND_LIBRARY(VORBIS_LIBRARY
|
|
NAMES vorbis Vorbis VORBIS
|
|
PATHS
|
|
$ENV{VORBISDIR}/lib
|
|
$ENV{VORBISDIR}
|
|
$ENV{OGGDIR}/lib
|
|
$ENV{OGGDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(VORBIS_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
|
|
ENDIF(VORBIS_LIBRARY)
|
|
|
|
FIND_LIBRARY(OGG_LIBRARY
|
|
NAMES ogg Ogg OGG
|
|
PATHS
|
|
$ENV{OGGDIR}/lib
|
|
$ENV{OGGDIR}
|
|
$ENV{VORBISDIR}/lib
|
|
$ENV{VORBISDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(OGG_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
|
|
ENDIF(OGG_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "ov_")
|
|
|
|
|
|
# Find SMPEG
|
|
IF("${MY_OUTPUT}" MATCHES "SMPEG_")
|
|
FIND_LIBRARY(SMPEG_LIBRARY
|
|
NAMES smpeg SMPEG Smpeg SMpeg
|
|
PATHS
|
|
$ENV{SMPEGDIR}/lib
|
|
$ENV{SMPEGDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(SMPEG_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
|
|
ENDIF(SMPEG_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
|
|
|
|
|
|
# Find FLAC
|
|
IF("${MY_OUTPUT}" MATCHES "FLAC_")
|
|
FIND_LIBRARY(FLAC_LIBRARY
|
|
NAMES flac FLAC
|
|
PATHS
|
|
$ENV{FLACDIR}/lib
|
|
$ENV{FLACDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(FLAC_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
|
|
ENDIF(FLAC_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
|
|
|
|
|
|
# Hmmm...Speex seems to depend on Ogg. This might be a problem if
|
|
# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
|
|
# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
|
|
# above for here or if two ogg entries will screw up things.
|
|
IF("${MY_OUTPUT}" MATCHES "speex_")
|
|
FIND_LIBRARY(SPEEX_LIBRARY
|
|
NAMES speex SPEEX
|
|
PATHS
|
|
$ENV{SPEEXDIR}/lib
|
|
$ENV{SPEEXDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(SPEEX_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
|
|
ENDIF(SPEEX_LIBRARY)
|
|
|
|
# Find OGG (needed for Speex)
|
|
# We might have already found Ogg for Vorbis, so skip it if so.
|
|
IF(NOT OGG_LIBRARY)
|
|
FIND_LIBRARY(OGG_LIBRARY
|
|
NAMES ogg Ogg OGG
|
|
PATHS
|
|
$ENV{OGGDIR}/lib
|
|
$ENV{OGGDIR}
|
|
$ENV{VORBISDIR}/lib
|
|
$ENV{VORBISDIR}
|
|
$ENV{SPEEXDIR}/lib
|
|
$ENV{SPEEXDIR}
|
|
$ENV{SDLSOUNDDIR}/lib
|
|
$ENV{SDLSOUNDDIR}
|
|
$ENV{SDLDIR}/lib
|
|
$ENV{SDLDIR}
|
|
/usr/local/lib
|
|
/usr/lib
|
|
/sw/lib
|
|
/opt/local/lib
|
|
/opt/csw/lib
|
|
/opt/lib
|
|
)
|
|
IF(OGG_LIBRARY)
|
|
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
|
|
ENDIF(OGG_LIBRARY)
|
|
ENDIF(NOT OGG_LIBRARY)
|
|
ENDIF("${MY_OUTPUT}" MATCHES "speex_")
|
|
|
|
ELSE(NOT MY_RESULT)
|
|
SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries")
|
|
ENDIF(NOT MY_RESULT)
|
|
|
|
SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries")
|
|
SET(SDL_SOUND_FOUND "YES")
|
|
ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
|
|
|
# MESSAGE("SDL_SOUND_LIBRARIES is ${SDL_SOUND_LIBRARIES}")
|
|
|