mirror of
https://github.com/reactos/CMake.git
synced 2024-12-04 17:56:26 +00:00
438 lines
14 KiB
C++
438 lines
14 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmStateSnapshot.h"
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#include <algorithm>
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#include <assert.h>
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#include <iterator>
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#include <stdio.h>
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#include "cmAlgorithms.h"
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#include "cmDefinitions.h"
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#include "cmListFileCache.h"
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#include "cmPropertyMap.h"
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#include "cmState.h"
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#include "cmStateDirectory.h"
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#include "cmStatePrivate.h"
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#include "cmVersion.h"
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#include "cmake.h"
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#if !defined(_WIN32)
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#include <sys/utsname.h>
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#endif
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#if defined(__CYGWIN__)
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#include "cmSystemTools.h"
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#endif
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cmStateSnapshot::cmStateSnapshot(cmState* state)
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: State(state)
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, Position()
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{
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}
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std::vector<cmStateSnapshot> cmStateSnapshot::GetChildren()
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{
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return this->Position->BuildSystemDirectory->Children;
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}
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cmStateSnapshot::cmStateSnapshot(cmState* state,
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cmStateDetail::PositionType position)
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: State(state)
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, Position(position)
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{
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}
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cmStateEnums::SnapshotType cmStateSnapshot::GetType() const
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{
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return this->Position->SnapshotType;
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}
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void cmStateSnapshot::SetListFile(const std::string& listfile)
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{
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*this->Position->ExecutionListFile = listfile;
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}
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std::string cmStateSnapshot::GetExecutionListFile() const
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{
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return *this->Position->ExecutionListFile;
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}
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bool cmStateSnapshot::IsValid() const
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{
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return this->State && this->Position.IsValid()
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? this->Position != this->State->SnapshotData.Root()
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: false;
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}
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cmStateSnapshot cmStateSnapshot::GetBuildsystemDirectoryParent() const
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{
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cmStateSnapshot snapshot;
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if (!this->State || this->Position == this->State->SnapshotData.Root()) {
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return snapshot;
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}
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cmStateDetail::PositionType parentPos = this->Position->DirectoryParent;
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if (parentPos != this->State->SnapshotData.Root()) {
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snapshot = cmStateSnapshot(this->State,
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parentPos->BuildSystemDirectory->DirectoryEnd);
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}
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return snapshot;
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}
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cmStateSnapshot cmStateSnapshot::GetCallStackParent() const
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{
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assert(this->State);
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assert(this->Position != this->State->SnapshotData.Root());
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cmStateSnapshot snapshot;
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cmStateDetail::PositionType parentPos = this->Position;
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while (parentPos->SnapshotType == cmStateEnums::PolicyScopeType ||
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parentPos->SnapshotType == cmStateEnums::VariableScopeType) {
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++parentPos;
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}
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if (parentPos->SnapshotType == cmStateEnums::BuildsystemDirectoryType ||
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parentPos->SnapshotType == cmStateEnums::BaseType) {
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return snapshot;
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}
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++parentPos;
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while (parentPos->SnapshotType == cmStateEnums::PolicyScopeType ||
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parentPos->SnapshotType == cmStateEnums::VariableScopeType) {
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++parentPos;
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}
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if (parentPos == this->State->SnapshotData.Root()) {
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return snapshot;
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}
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snapshot = cmStateSnapshot(this->State, parentPos);
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return snapshot;
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}
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cmStateSnapshot cmStateSnapshot::GetCallStackBottom() const
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{
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assert(this->State);
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assert(this->Position != this->State->SnapshotData.Root());
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cmStateDetail::PositionType pos = this->Position;
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while (pos->SnapshotType != cmStateEnums::BaseType &&
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pos->SnapshotType != cmStateEnums::BuildsystemDirectoryType &&
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pos != this->State->SnapshotData.Root()) {
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++pos;
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}
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return cmStateSnapshot(this->State, pos);
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}
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void cmStateSnapshot::PushPolicy(cmPolicies::PolicyMap const& entry, bool weak)
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{
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cmStateDetail::PositionType pos = this->Position;
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pos->Policies = this->State->PolicyStack.Push(
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pos->Policies, cmStateDetail::PolicyStackEntry(entry, weak));
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}
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bool cmStateSnapshot::PopPolicy()
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{
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cmStateDetail::PositionType pos = this->Position;
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if (pos->Policies == pos->PolicyScope) {
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return false;
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}
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pos->Policies = this->State->PolicyStack.Pop(pos->Policies);
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return true;
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}
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bool cmStateSnapshot::CanPopPolicyScope()
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{
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return this->Position->Policies == this->Position->PolicyScope;
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}
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void cmStateSnapshot::SetPolicy(cmPolicies::PolicyID id,
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cmPolicies::PolicyStatus status)
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{
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// Update the policy stack from the top to the top-most strong entry.
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bool previous_was_weak = true;
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for (cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator psi =
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this->Position->Policies;
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previous_was_weak && psi != this->Position->PolicyRoot; ++psi) {
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psi->Set(id, status);
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previous_was_weak = psi->Weak;
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}
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}
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cmPolicies::PolicyStatus cmStateSnapshot::GetPolicy(
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cmPolicies::PolicyID id) const
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{
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cmPolicies::PolicyStatus status = cmPolicies::GetPolicyStatus(id);
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if (status == cmPolicies::REQUIRED_ALWAYS ||
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status == cmPolicies::REQUIRED_IF_USED) {
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return status;
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}
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cmLinkedTree<cmStateDetail::BuildsystemDirectoryStateType>::iterator dir =
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this->Position->BuildSystemDirectory;
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while (true) {
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assert(dir.IsValid());
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cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator leaf =
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dir->DirectoryEnd->Policies;
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cmLinkedTree<cmStateDetail::PolicyStackEntry>::iterator root =
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dir->DirectoryEnd->PolicyRoot;
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for (; leaf != root; ++leaf) {
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if (leaf->IsDefined(id)) {
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status = leaf->Get(id);
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return status;
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}
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}
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cmStateDetail::PositionType e = dir->DirectoryEnd;
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cmStateDetail::PositionType p = e->DirectoryParent;
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if (p == this->State->SnapshotData.Root()) {
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break;
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}
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dir = p->BuildSystemDirectory;
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}
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return status;
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}
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bool cmStateSnapshot::HasDefinedPolicyCMP0011()
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{
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return !this->Position->Policies->IsEmpty();
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}
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const char* cmStateSnapshot::GetDefinition(std::string const& name) const
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{
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assert(this->Position->Vars.IsValid());
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return cmDefinitions::Get(name, this->Position->Vars, this->Position->Root);
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}
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bool cmStateSnapshot::IsInitialized(std::string const& name) const
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{
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return cmDefinitions::HasKey(name, this->Position->Vars,
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this->Position->Root);
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}
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void cmStateSnapshot::SetDefinition(std::string const& name,
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std::string const& value)
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{
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this->Position->Vars->Set(name, value.c_str());
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}
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void cmStateSnapshot::RemoveDefinition(std::string const& name)
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{
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this->Position->Vars->Set(name, nullptr);
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}
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std::vector<std::string> cmStateSnapshot::UnusedKeys() const
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{
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return this->Position->Vars->UnusedKeys();
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}
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std::vector<std::string> cmStateSnapshot::ClosureKeys() const
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{
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return cmDefinitions::ClosureKeys(this->Position->Vars,
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this->Position->Root);
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}
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bool cmStateSnapshot::RaiseScope(std::string const& var, const char* varDef)
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{
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if (this->Position->ScopeParent == this->Position->DirectoryParent) {
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cmStateSnapshot parentDir = this->GetBuildsystemDirectoryParent();
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if (!parentDir.IsValid()) {
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return false;
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}
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// Update the definition in the parent directory top scope. This
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// directory's scope was initialized by the closure of the parent
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// scope, so we do not need to localize the definition first.
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if (varDef) {
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parentDir.SetDefinition(var, varDef);
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} else {
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parentDir.RemoveDefinition(var);
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}
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return true;
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}
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// First localize the definition in the current scope.
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cmDefinitions::Raise(var, this->Position->Vars, this->Position->Root);
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// Now update the definition in the parent scope.
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this->Position->Parent->Set(var, varDef);
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return true;
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}
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template <typename T, typename U, typename V>
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void InitializeContentFromParent(T& parentContent, T& thisContent,
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U& parentBacktraces, U& thisBacktraces,
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V& contentEndPosition)
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{
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std::vector<std::string>::const_iterator parentBegin = parentContent.begin();
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std::vector<std::string>::const_iterator parentEnd = parentContent.end();
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std::vector<std::string>::const_reverse_iterator parentRbegin =
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cmMakeReverseIterator(parentEnd);
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std::vector<std::string>::const_reverse_iterator parentRend =
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parentContent.rend();
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parentRbegin = std::find(parentRbegin, parentRend, cmPropertySentinal);
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std::vector<std::string>::const_iterator parentIt = parentRbegin.base();
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thisContent = std::vector<std::string>(parentIt, parentEnd);
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std::vector<cmListFileBacktrace>::const_iterator btIt =
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parentBacktraces.begin() + std::distance(parentBegin, parentIt);
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std::vector<cmListFileBacktrace>::const_iterator btEnd =
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parentBacktraces.end();
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thisBacktraces = std::vector<cmListFileBacktrace>(btIt, btEnd);
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contentEndPosition = thisContent.size();
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}
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void cmStateSnapshot::SetDefaultDefinitions()
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{
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/* Up to CMake 2.4 here only WIN32, UNIX and APPLE were set.
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With CMake must separate between target and host platform. In most cases
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the tests for WIN32, UNIX and APPLE will be for the target system, so an
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additional set of variables for the host system is required ->
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CMAKE_HOST_WIN32, CMAKE_HOST_UNIX, CMAKE_HOST_APPLE.
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WIN32, UNIX and APPLE are now set in the platform files in
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Modules/Platforms/.
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To keep cmake scripts (-P) and custom language and compiler modules
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working, these variables are still also set here in this place, but they
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will be reset in CMakeSystemSpecificInformation.cmake before the platform
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files are executed. */
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#if defined(_WIN32)
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this->SetDefinition("WIN32", "1");
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this->SetDefinition("CMAKE_HOST_WIN32", "1");
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this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", "Windows");
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#else
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this->SetDefinition("UNIX", "1");
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this->SetDefinition("CMAKE_HOST_UNIX", "1");
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struct utsname uts_name;
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if (uname(&uts_name) >= 0) {
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this->SetDefinition("CMAKE_HOST_SYSTEM_NAME", uts_name.sysname);
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}
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#endif
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#if defined(__CYGWIN__)
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std::string legacy;
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if (cmSystemTools::GetEnv("CMAKE_LEGACY_CYGWIN_WIN32", legacy) &&
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cmSystemTools::IsOn(legacy.c_str())) {
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this->SetDefinition("WIN32", "1");
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this->SetDefinition("CMAKE_HOST_WIN32", "1");
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}
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#endif
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#if defined(__APPLE__)
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this->SetDefinition("APPLE", "1");
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this->SetDefinition("CMAKE_HOST_APPLE", "1");
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#endif
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#if defined(__sun__)
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this->SetDefinition("CMAKE_HOST_SOLARIS", "1");
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#endif
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char temp[1024];
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sprintf(temp, "%d", cmVersion::GetMinorVersion());
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this->SetDefinition("CMAKE_MINOR_VERSION", temp);
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sprintf(temp, "%d", cmVersion::GetMajorVersion());
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this->SetDefinition("CMAKE_MAJOR_VERSION", temp);
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sprintf(temp, "%d", cmVersion::GetPatchVersion());
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this->SetDefinition("CMAKE_PATCH_VERSION", temp);
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sprintf(temp, "%d", cmVersion::GetTweakVersion());
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this->SetDefinition("CMAKE_TWEAK_VERSION", temp);
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this->SetDefinition("CMAKE_VERSION", cmVersion::GetCMakeVersion());
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this->SetDefinition("CMAKE_FILES_DIRECTORY",
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cmake::GetCMakeFilesDirectory());
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// Setup the default include file regular expression (match everything).
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this->Position->BuildSystemDirectory->Properties.SetProperty(
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"INCLUDE_REGULAR_EXPRESSION", "^.*$");
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}
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void cmStateSnapshot::SetDirectoryDefinitions()
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{
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this->SetDefinition("CMAKE_SOURCE_DIR", this->State->GetSourceDirectory());
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this->SetDefinition("CMAKE_CURRENT_SOURCE_DIR",
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this->State->GetSourceDirectory());
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this->SetDefinition("CMAKE_BINARY_DIR", this->State->GetBinaryDirectory());
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this->SetDefinition("CMAKE_CURRENT_BINARY_DIR",
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this->State->GetBinaryDirectory());
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}
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void cmStateSnapshot::InitializeFromParent()
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{
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cmStateDetail::PositionType parent = this->Position->DirectoryParent;
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assert(this->Position->Vars.IsValid());
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assert(parent->Vars.IsValid());
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*this->Position->Vars =
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cmDefinitions::MakeClosure(parent->Vars, parent->Root);
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InitializeContentFromParent(
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parent->BuildSystemDirectory->IncludeDirectories,
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this->Position->BuildSystemDirectory->IncludeDirectories,
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parent->BuildSystemDirectory->IncludeDirectoryBacktraces,
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this->Position->BuildSystemDirectory->IncludeDirectoryBacktraces,
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this->Position->IncludeDirectoryPosition);
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InitializeContentFromParent(
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parent->BuildSystemDirectory->CompileDefinitions,
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this->Position->BuildSystemDirectory->CompileDefinitions,
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parent->BuildSystemDirectory->CompileDefinitionsBacktraces,
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this->Position->BuildSystemDirectory->CompileDefinitionsBacktraces,
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this->Position->CompileDefinitionsPosition);
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InitializeContentFromParent(
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parent->BuildSystemDirectory->CompileOptions,
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this->Position->BuildSystemDirectory->CompileOptions,
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parent->BuildSystemDirectory->CompileOptionsBacktraces,
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this->Position->BuildSystemDirectory->CompileOptionsBacktraces,
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this->Position->CompileOptionsPosition);
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}
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cmState* cmStateSnapshot::GetState() const
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{
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return this->State;
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}
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cmStateDirectory cmStateSnapshot::GetDirectory() const
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{
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return cmStateDirectory(this->Position->BuildSystemDirectory, *this);
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}
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void cmStateSnapshot::SetProjectName(const std::string& name)
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{
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this->Position->BuildSystemDirectory->ProjectName = name;
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}
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std::string cmStateSnapshot::GetProjectName() const
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{
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return this->Position->BuildSystemDirectory->ProjectName;
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}
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void cmStateSnapshot::InitializeFromParent_ForSubdirsCommand()
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{
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std::string currentSrcDir = this->GetDefinition("CMAKE_CURRENT_SOURCE_DIR");
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std::string currentBinDir = this->GetDefinition("CMAKE_CURRENT_BINARY_DIR");
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this->InitializeFromParent();
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this->SetDefinition("CMAKE_SOURCE_DIR", this->State->GetSourceDirectory());
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this->SetDefinition("CMAKE_BINARY_DIR", this->State->GetBinaryDirectory());
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this->SetDefinition("CMAKE_CURRENT_SOURCE_DIR", currentSrcDir);
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this->SetDefinition("CMAKE_CURRENT_BINARY_DIR", currentBinDir);
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}
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bool cmStateSnapshot::StrictWeakOrder::operator()(
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const cmStateSnapshot& lhs, const cmStateSnapshot& rhs) const
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{
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return lhs.Position.StrictWeakOrdered(rhs.Position);
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}
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bool operator==(const cmStateSnapshot& lhs, const cmStateSnapshot& rhs)
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{
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return lhs.Position == rhs.Position;
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}
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bool operator!=(const cmStateSnapshot& lhs, const cmStateSnapshot& rhs)
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{
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return lhs.Position != rhs.Position;
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}
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