CMake/Source/cmPropertyMap.cxx
Brad King 96afb12087 Convert CMake to OSI-approved BSD License
This converts the CMake license to a pure 3-clause OSI-approved BSD
License.  We drop the previous license clause requiring modified
versions to be plainly marked.  We also update the CMake copyright to
cover the full development time range.
2009-09-28 11:43:28 -04:00

124 lines
2.7 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmPropertyMap.h"
#include "cmSystemTools.h"
#include "cmake.h"
cmProperty *cmPropertyMap::GetOrCreateProperty(const char *name)
{
cmPropertyMap::iterator it = this->find(name);
cmProperty *prop;
if (it == this->end())
{
prop = &(*this)[name];
}
else
{
prop = &(it->second);
}
return prop;
}
void cmPropertyMap::SetProperty(const char *name, const char *value,
cmProperty::ScopeType scope)
{
if (!name)
{
return;
}
if(!value)
{
this->erase(name);
return;
}
#ifdef CMAKE_STRICT
if (!this->CMakeInstance)
{
cmSystemTools::Error("CMakeInstance not set on a property map!");
abort();
}
else
{
this->CMakeInstance->RecordPropertyAccess(name,scope);
}
#else
(void)scope;
#endif
cmProperty *prop = this->GetOrCreateProperty(name);
prop->Set(name,value);
}
void cmPropertyMap::AppendProperty(const char* name, const char* value,
cmProperty::ScopeType scope)
{
// Skip if nothing to append.
if(!name || !value || !*value)
{
return;
}
#ifdef CMAKE_STRICT
if (!this->CMakeInstance)
{
cmSystemTools::Error("CMakeInstance not set on a property map!");
abort();
}
else
{
this->CMakeInstance->RecordPropertyAccess(name,scope);
}
#else
(void)scope;
#endif
cmProperty *prop = this->GetOrCreateProperty(name);
prop->Append(name,value);
}
const char *cmPropertyMap
::GetPropertyValue(const char *name,
cmProperty::ScopeType scope,
bool &chain) const
{
chain = false;
if (!name)
{
return 0;
}
// has the property been defined?
#ifdef CMAKE_STRICT
if (!this->CMakeInstance)
{
cmSystemTools::Error("CMakeInstance not set on a property map!");
abort();
}
else
{
this->CMakeInstance->RecordPropertyAccess(name,scope);
}
#endif
cmPropertyMap::const_iterator it = this->find(name);
if (it == this->end())
{
// should we chain up?
if (this->CMakeInstance)
{
chain = this->CMakeInstance->IsPropertyChained(name,scope);
}
return 0;
}
return it->second.GetValue();
}