CMake/Source/cmExternalMakefileProjectGenerator.cxx
Stephen Kelly 21c573f682 Remove some c_str() calls.
Use the clang RemoveCStrCalls tool to automatically migrate the
code. This was only run on linux, so does not have any positive or
negative effect on other platforms.
2014-03-11 15:03:50 +01:00

71 lines
2.1 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include <assert.h>
#include "cmExternalMakefileProjectGenerator.h"
void cmExternalMakefileProjectGenerator
::EnableLanguage(std::vector<std::string> const&,
cmMakefile *, bool)
{
}
std::string cmExternalMakefileProjectGenerator::CreateFullGeneratorName(
const std::string& globalGenerator,
const std::string& extraGenerator)
{
std::string fullName;
if (!globalGenerator.empty())
{
if (!extraGenerator.empty())
{
fullName = extraGenerator;
fullName += " - ";
}
fullName += globalGenerator;
}
return fullName;
}
std::string cmExternalMakefileProjectGenerator::GetGlobalGeneratorName(
const std::string& fullName)
{
// at least one global generator must be supported
assert(!this->SupportedGlobalGenerators.empty());
if (fullName.empty())
{
return "";
}
std::string currentName = fullName;
// if we get only the short name, take the first global generator as default
if (currentName == this->GetName())
{
return this->SupportedGlobalGenerators[0];
}
// otherwise search for the matching global generator
for (std::vector<std::string>::const_iterator
it = this->SupportedGlobalGenerators.begin();
it != this->SupportedGlobalGenerators.end();
++it)
{
if (this->CreateFullGeneratorName(*it, this->GetName())
== currentName)
{
return *it;
}
}
return "";
}