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4448f175c8
Don't require re-building the world when changing cmAlgorithms.h.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2014 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmInstalledFile_h
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#define cmInstalledFile_h
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#include "cmGeneratorExpression.h"
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/** \class cmInstalledFile
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* \brief Represents a file intended for installation.
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*
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* cmInstalledFile represents a file intended for installation.
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*/
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class cmInstalledFile
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{
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public:
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typedef cmsys::auto_ptr<cmCompiledGeneratorExpression>
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CompiledGeneratorExpressionPtrType;
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typedef std::vector<cmCompiledGeneratorExpression*>
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ExpressionVectorType;
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struct Property
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{
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Property();
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~Property();
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ExpressionVectorType ValueExpressions;
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};
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typedef std::map<std::string, Property> PropertyMapType;
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cmInstalledFile();
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~cmInstalledFile();
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void RemoveProperty(const std::string& prop);
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void SetProperty(cmMakefile const* mf,
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const std::string& prop, const char *value);
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void AppendProperty(cmMakefile const* mf,
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const std::string& prop, const char* value,bool asString=false);
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bool HasProperty(const std::string& prop) const;
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bool GetProperty(const std::string& prop, std::string& value) const;
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bool GetPropertyAsBool(const std::string& prop) const;
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void GetPropertyAsList(const std::string& prop,
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std::vector<std::string>& list) const;
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void SetName(cmMakefile* mf, const std::string& name);
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std::string const& GetName() const;
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cmCompiledGeneratorExpression const& GetNameExpression() const;
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PropertyMapType const& GetProperties() const { return this->Properties; }
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private:
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std::string Name;
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cmCompiledGeneratorExpression* NameExpression;
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PropertyMapType Properties;
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};
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#endif
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