CMake/Source/cmLocalVisualStudio10Generator.h
Fujii Hironori f59c33a763 VS: Generate a custom command only in the least dependent target
If a custom command is assigned to multiple targets, generate the build
rule only in the least-dependent `.vcxproj` file.  Otherwise MSBuild
will run the command on the first build of a dependent target even if
its dependencies already brought the command up to date (in order to
populates its build log).

Generate targets in least-to-most-dependent order, and assign a custom
command to the least dependent target.

Added cmLocalVisualStudio10Generator::GenerateTargetsDepthFirst to call
cmVisualStudio10TargetGenerator::Generate in least-dependent order.

Moved SourcesVisited from cmVisualStudio10TargetGenerator to
cmLocalVisualStudio10Generator to avoid attaching a custom command to
multiple targets among the local generator.

Fixes: #16767
2018-04-23 13:31:28 +09:00

52 lines
1.5 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmLocalVisualStudio10Generator_h
#define cmLocalVisualStudio10Generator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <string>
#include "cmLocalVisualStudio7Generator.h"
class cmGlobalGenerator;
class cmMakefile;
/** \class cmLocalVisualStudio10Generator
* \brief Write Visual Studio 10 project files.
*
* cmLocalVisualStudio10Generator produces a Visual Studio 10 project
* file for each target in its directory.
*/
class cmLocalVisualStudio10Generator : public cmLocalVisualStudio7Generator
{
public:
///! Set cache only and recurse to false by default.
cmLocalVisualStudio10Generator(cmGlobalGenerator* gg, cmMakefile* mf);
virtual ~cmLocalVisualStudio10Generator();
/**
* Generate the makefile for this directory.
*/
void Generate() override;
void ReadAndStoreExternalGUID(const std::string& name,
const char* path) override;
std::set<cmSourceFile const*>& GetSourcesVisited(cmGeneratorTarget* target)
{
return SourcesVisited[target];
};
protected:
const char* ReportErrorLabel() const override;
bool CustomCommandUseLocal() const override { return true; }
private:
void GenerateTargetsDepthFirst(cmGeneratorTarget* target,
std::vector<cmGeneratorTarget*>& remaining);
std::map<cmGeneratorTarget*, std::set<cmSourceFile const*>> SourcesVisited;
};
#endif