CMake/Source/cmBuildCommand.cxx
Brad King bca67c710f build_command: Return a "cmake --build" command-line
Re-implement the build_command() command to use "cmake --build" instead
of generating a native build tool invocation directly.  This command
will internally invoke the proper native build tool.

This avoids requiring cmGlobalGenerator::GenerateBuildCommand to produce
a string so that it can be later refactored to produce a vector with no
quoting or escaping.  It will also allow us to later teach CMake to
delay the decision about which build tool to invoke until after the
project build system is generated to disk.  For example, on Visual
Studio 10 and above the preferred command-line tool is MSBuild, but we
need to fall back to devenv if the .sln has Intel Fortran .vfproj files.
2013-11-15 14:38:18 -05:00

153 lines
4.3 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmBuildCommand.h"
#include "cmLocalGenerator.h"
#include "cmGlobalGenerator.h"
//----------------------------------------------------------------------
bool cmBuildCommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
// Support the legacy signature of the command:
//
if(2 == args.size())
{
return this->TwoArgsSignature(args);
}
return this->MainSignature(args);
}
//----------------------------------------------------------------------
bool cmBuildCommand
::MainSignature(std::vector<std::string> const& args)
{
if(args.size() < 1)
{
this->SetError("requires at least one argument naming a CMake variable");
return false;
}
// The cmake variable in which to store the result.
const char* variable = args[0].c_str();
// Parse remaining arguments.
const char* configuration = 0;
const char* project_name = 0;
const char* target = 0;
enum Doing { DoingNone, DoingConfiguration, DoingProjectName, DoingTarget };
Doing doing = DoingNone;
for(unsigned int i=1; i < args.size(); ++i)
{
if(args[i] == "CONFIGURATION")
{
doing = DoingConfiguration;
}
else if(args[i] == "PROJECT_NAME")
{
doing = DoingProjectName;
}
else if(args[i] == "TARGET")
{
doing = DoingTarget;
}
else if(doing == DoingConfiguration)
{
doing = DoingNone;
configuration = args[i].c_str();
}
else if(doing == DoingProjectName)
{
doing = DoingNone;
project_name = args[i].c_str();
}
else if(doing == DoingTarget)
{
doing = DoingNone;
target = args[i].c_str();
}
else
{
cmOStringStream e;
e << "unknown argument \"" << args[i] << "\"";
this->SetError(e.str().c_str());
return false;
}
}
// If null/empty CONFIGURATION argument, cmake --build uses 'Debug'
// in the currently implemented multi-configuration global generators...
// so we put this code here to end up with the same default configuration
// as the original 2-arg build_command signature:
//
if(!configuration || !*configuration)
{
configuration = getenv("CMAKE_CONFIG_TYPE");
}
if(!configuration || !*configuration)
{
configuration = "Release";
}
if(project_name && *project_name)
{
this->Makefile->IssueMessage(cmake::AUTHOR_WARNING,
"Ignoring PROJECT_NAME option because it has no effect.");
}
std::string makecommand = this->Makefile->GetLocalGenerator()
->GetGlobalGenerator()->GenerateCMakeBuildCommand(target, configuration,
0, true);
this->Makefile->AddDefinition(variable, makecommand.c_str());
return true;
}
//----------------------------------------------------------------------
bool cmBuildCommand
::TwoArgsSignature(std::vector<std::string> const& args)
{
if(args.size() < 2 )
{
this->SetError("called with less than two arguments");
return false;
}
const char* define = args[0].c_str();
const char* cacheValue
= this->Makefile->GetDefinition(define);
std::string configType = "Release";
const char* cfg = getenv("CMAKE_CONFIG_TYPE");
if ( cfg )
{
configType = cfg;
}
std::string makecommand = this->Makefile->GetLocalGenerator()
->GetGlobalGenerator()->GenerateCMakeBuildCommand(0, configType.c_str(),
0, true);
if(cacheValue)
{
return true;
}
this->Makefile->AddCacheDefinition(define,
makecommand.c_str(),
"Command used to build entire project "
"from the command line.",
cmCacheManager::STRING);
return true;
}