CMake/Source/cmBuildCommand.cxx
Petr Kmoch de8be9ef7d Add projectDir parameter to GenerateBuildCommand
Extend the cmGlobalGenerator::GenerateBuildCommand virtual method
signature with a "projectDir" parameter specifying the top of the
project build tree for which the build command will be generated.
Populate it from call sites in cmGlobalGenerator::Build where a
fully-generated build tree should be available.
2013-04-12 11:35:35 -04:00

170 lines
4.8 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmBuildCommand.h"
#include "cmLocalGenerator.h"
#include "cmGlobalGenerator.h"
//----------------------------------------------------------------------
bool cmBuildCommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
// Support the legacy signature of the command:
//
if(2 == args.size())
{
return this->TwoArgsSignature(args);
}
return this->MainSignature(args);
}
//----------------------------------------------------------------------
bool cmBuildCommand
::MainSignature(std::vector<std::string> const& args)
{
if(args.size() < 1)
{
this->SetError("requires at least one argument naming a CMake variable");
return false;
}
// The cmake variable in which to store the result.
const char* variable = args[0].c_str();
// Parse remaining arguments.
const char* configuration = 0;
const char* project_name = 0;
const char* target = 0;
enum Doing { DoingNone, DoingConfiguration, DoingProjectName, DoingTarget };
Doing doing = DoingNone;
for(unsigned int i=1; i < args.size(); ++i)
{
if(args[i] == "CONFIGURATION")
{
doing = DoingConfiguration;
}
else if(args[i] == "PROJECT_NAME")
{
doing = DoingProjectName;
}
else if(args[i] == "TARGET")
{
doing = DoingTarget;
}
else if(doing == DoingConfiguration)
{
doing = DoingNone;
configuration = args[i].c_str();
}
else if(doing == DoingProjectName)
{
doing = DoingNone;
project_name = args[i].c_str();
}
else if(doing == DoingTarget)
{
doing = DoingNone;
target = args[i].c_str();
}
else
{
cmOStringStream e;
e << "unknown argument \"" << args[i] << "\"";
this->SetError(e.str().c_str());
return false;
}
}
const char* makeprogram
= this->Makefile->GetDefinition("CMAKE_MAKE_PROGRAM");
if(!makeprogram)
{
this->Makefile->IssueMessage(
cmake::FATAL_ERROR,
"build_command() requires CMAKE_MAKE_PROGRAM to be defined. "
"Call project() or enable_language() first.");
return true;
}
// If null/empty CONFIGURATION argument, GenerateBuildCommand uses 'Debug'
// in the currently implemented multi-configuration global generators...
// so we put this code here to end up with the same default configuration
// as the original 2-arg build_command signature:
//
if(!configuration || !*configuration)
{
configuration = getenv("CMAKE_CONFIG_TYPE");
}
if(!configuration || !*configuration)
{
configuration = "Release";
}
// If null/empty PROJECT_NAME argument, use the Makefile's project name:
//
if(!project_name || !*project_name)
{
project_name = this->Makefile->GetProjectName();
}
// If null/empty TARGET argument, GenerateBuildCommand omits any mention
// of a target name on the build command line...
//
std::string makecommand = this->Makefile->GetLocalGenerator()
->GetGlobalGenerator()->GenerateBuildCommand
(makeprogram, project_name, 0, 0, target, configuration, true, false);
this->Makefile->AddDefinition(variable, makecommand.c_str());
return true;
}
//----------------------------------------------------------------------
bool cmBuildCommand
::TwoArgsSignature(std::vector<std::string> const& args)
{
if(args.size() < 2 )
{
this->SetError("called with less than two arguments");
return false;
}
const char* define = args[0].c_str();
const char* cacheValue
= this->Makefile->GetDefinition(define);
std::string makeprogram = args[1];
std::string configType = "Release";
const char* cfg = getenv("CMAKE_CONFIG_TYPE");
if ( cfg )
{
configType = cfg;
}
std::string makecommand = this->Makefile->GetLocalGenerator()
->GetGlobalGenerator()->GenerateBuildCommand
(makeprogram.c_str(), this->Makefile->GetProjectName(), 0, 0,
0, configType.c_str(), true, false);
if(cacheValue)
{
return true;
}
this->Makefile->AddCacheDefinition(define,
makecommand.c_str(),
"Command used to build entire project "
"from the command line.",
cmCacheManager::STRING);
return true;
}