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de955e4b6d
This converts the KWSys license to a pure 3-clause OSI-approved BSD License. We drop the previous license clause requiring modified versions to be plainly marked. We also update the KWSys copyright to cover the full development time range.
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*============================================================================
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KWSys - Kitware System Library
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef @KWSYS_NAMESPACE@_Directory_hxx
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#define @KWSYS_NAMESPACE@_Directory_hxx
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#include <@KWSYS_NAMESPACE@/Configure.h>
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namespace @KWSYS_NAMESPACE@
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{
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class DirectoryInternals;
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/** \class Directory
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* \brief Portable directory/filename traversal.
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*
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* Directory provides a portable way of finding the names of the files
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* in a system directory.
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*
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* Directory currently works with Windows and Unix operating systems.
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*/
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class @KWSYS_NAMESPACE@_EXPORT Directory
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{
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public:
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Directory();
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~Directory();
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/**
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* Load the specified directory and load the names of the files
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* in that directory. 0 is returned if the directory can not be
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* opened, 1 if it is opened.
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*/
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bool Load(const char*);
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/**
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* Return the number of files in the current directory.
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*/
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unsigned long GetNumberOfFiles() const;
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/**
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* Return the number of files in the specified directory.
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* A higher performance static method.
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*/
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static unsigned long GetNumberOfFilesInDirectory(const char*);
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/**
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* Return the file at the given index, the indexing is 0 based
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*/
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const char* GetFile(unsigned long) const;
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/**
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* Return the path to Open'ed directory
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*/
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const char* GetPath() const;
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/**
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* Clear the internal structure. Used internally at beginning of Load(...)
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* to clear the cache.
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*/
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void Clear();
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private:
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// Private implementation details.
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DirectoryInternals* Internal;
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Directory(const Directory&); // Not implemented.
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void operator=(const Directory&); // Not implemented.
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}; // End Class: Directory
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} // namespace @KWSYS_NAMESPACE@
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#endif
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