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https://github.com/reactos/CMake.git
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bca67c710f
Re-implement the build_command() command to use "cmake --build" instead of generating a native build tool invocation directly. This command will internally invoke the proper native build tool. This avoids requiring cmGlobalGenerator::GenerateBuildCommand to produce a string so that it can be later refactored to produce a vector with no quoting or escaping. It will also allow us to later teach CMake to delay the decision about which build tool to invoke until after the project build system is generated to disk. For example, on Visual Studio 10 and above the preferred command-line tool is MSBuild, but we need to fall back to devenv if the .sln has Intel Fortran .vfproj files.
153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmBuildCommand.h"
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#include "cmLocalGenerator.h"
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#include "cmGlobalGenerator.h"
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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// Support the legacy signature of the command:
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//
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if(2 == args.size())
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{
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return this->TwoArgsSignature(args);
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}
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return this->MainSignature(args);
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}
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::MainSignature(std::vector<std::string> const& args)
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{
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if(args.size() < 1)
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{
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this->SetError("requires at least one argument naming a CMake variable");
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return false;
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}
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// The cmake variable in which to store the result.
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const char* variable = args[0].c_str();
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// Parse remaining arguments.
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const char* configuration = 0;
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const char* project_name = 0;
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const char* target = 0;
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enum Doing { DoingNone, DoingConfiguration, DoingProjectName, DoingTarget };
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Doing doing = DoingNone;
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for(unsigned int i=1; i < args.size(); ++i)
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{
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if(args[i] == "CONFIGURATION")
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{
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doing = DoingConfiguration;
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}
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else if(args[i] == "PROJECT_NAME")
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{
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doing = DoingProjectName;
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}
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else if(args[i] == "TARGET")
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{
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doing = DoingTarget;
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}
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else if(doing == DoingConfiguration)
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{
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doing = DoingNone;
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configuration = args[i].c_str();
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}
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else if(doing == DoingProjectName)
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{
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doing = DoingNone;
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project_name = args[i].c_str();
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}
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else if(doing == DoingTarget)
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{
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doing = DoingNone;
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target = args[i].c_str();
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}
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else
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{
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cmOStringStream e;
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e << "unknown argument \"" << args[i] << "\"";
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this->SetError(e.str().c_str());
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return false;
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}
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}
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// If null/empty CONFIGURATION argument, cmake --build uses 'Debug'
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// in the currently implemented multi-configuration global generators...
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// so we put this code here to end up with the same default configuration
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// as the original 2-arg build_command signature:
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//
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if(!configuration || !*configuration)
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{
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configuration = getenv("CMAKE_CONFIG_TYPE");
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}
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if(!configuration || !*configuration)
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{
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configuration = "Release";
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}
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if(project_name && *project_name)
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{
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this->Makefile->IssueMessage(cmake::AUTHOR_WARNING,
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"Ignoring PROJECT_NAME option because it has no effect.");
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}
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std::string makecommand = this->Makefile->GetLocalGenerator()
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->GetGlobalGenerator()->GenerateCMakeBuildCommand(target, configuration,
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0, true);
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this->Makefile->AddDefinition(variable, makecommand.c_str());
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return true;
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}
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//----------------------------------------------------------------------
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bool cmBuildCommand
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::TwoArgsSignature(std::vector<std::string> const& args)
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{
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if(args.size() < 2 )
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{
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this->SetError("called with less than two arguments");
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return false;
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}
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const char* define = args[0].c_str();
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const char* cacheValue
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= this->Makefile->GetDefinition(define);
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std::string configType = "Release";
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const char* cfg = getenv("CMAKE_CONFIG_TYPE");
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if ( cfg )
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{
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configType = cfg;
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}
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std::string makecommand = this->Makefile->GetLocalGenerator()
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->GetGlobalGenerator()->GenerateCMakeBuildCommand(0, configType.c_str(),
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0, true);
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if(cacheValue)
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{
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return true;
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}
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this->Makefile->AddCacheDefinition(define,
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makecommand.c_str(),
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"Command used to build entire project "
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"from the command line.",
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cmCacheManager::STRING);
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return true;
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}
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