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1e48243591
This creates cmTarget::GetFeature and cmMakefile::GetFeature methods to query "build feature" properties. These methods handle local-to-global scope and per-configuration property lookup. Specific build features will be defined later.
245 lines
8.4 KiB
C++
245 lines
8.4 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmMakefileTargetGenerator_h
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#define cmMakefileTargetGenerator_h
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#include "cmLocalUnixMakefileGenerator3.h"
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class cmCustomCommand;
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class cmDependInformation;
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class cmDepends;
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class cmGeneratedFileStream;
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class cmGlobalUnixMakefileGenerator3;
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class cmLocalUnixMakefileGenerator3;
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class cmMakefile;
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class cmTarget;
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class cmSourceFile;
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/** \class cmMakefileTargetGenerator
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* \brief Support Routines for writing makefiles
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*
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*/
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class cmMakefileTargetGenerator
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{
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public:
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// constructor to set the ivars
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cmMakefileTargetGenerator(cmTarget* target);
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virtual ~cmMakefileTargetGenerator() {};
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// construct using this factory call
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static cmMakefileTargetGenerator *New(cmTarget *tgt);
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/* the main entry point for this class. Writes the Makefiles associated
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with this target */
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virtual void WriteRuleFiles() = 0;
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/* return the number of actions that have progress reporting on them */
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virtual unsigned long GetNumberOfProgressActions() {
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return this->NumberOfProgressActions;}
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std::string GetProgressFileNameFull()
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{ return this->ProgressFileNameFull; }
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cmTarget* GetTarget() { return this->Target;}
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protected:
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// create the file and directory etc
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void CreateRuleFile();
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// outputs the rules for object files and custom commands used by
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// this target
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void WriteTargetBuildRules();
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// write some common code at the top of build.make
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void WriteCommonCodeRules();
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void WriteTargetLanguageFlags();
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// write the provide require rules for this target
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void WriteTargetRequiresRules();
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// write the clean rules for this target
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void WriteTargetCleanRules();
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// write the depend rules for this target
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void WriteTargetDependRules();
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// write rules for Mac OS X Application Bundle content.
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void WriteMacOSXContentRules(cmSourceFile& source, const char* pkgloc);
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// write the rules for an object
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void WriteObjectRuleFiles(cmSourceFile& source);
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// write the build rule for an object
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void WriteObjectBuildFile(std::string &obj,
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const char *lang,
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cmSourceFile& source,
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std::vector<std::string>& depends);
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// write the depend.make file for an object
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void WriteObjectDependRules(cmSourceFile& source,
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std::vector<std::string>& depends);
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// write the build rule for a custom command
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void GenerateCustomRuleFile(const cmCustomCommand& cc);
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// write a rule to drive building of more than one output from
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// another rule
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void GenerateExtraOutput(const char* out, const char* in,
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bool symbolic = false);
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void AppendProgress(std::vector<std::string>& commands);
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// write out the variable that lists the objects for this target
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void WriteObjectsVariable(std::string& variableName,
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std::string& variableNameExternal);
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void WriteObjectsString(std::string& buildObjs);
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void WriteObjectsStrings(std::vector<std::string>& objStrings,
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std::string::size_type limit = std::string::npos);
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// write the driver rule to build target outputs
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void WriteTargetDriverRule(const char* main_output, bool relink);
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void DriveCustomCommands(std::vector<std::string>& depends);
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// Return the a string with -F flags on apple
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std::string GetFrameworkFlags();
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// append intertarget dependencies
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void AppendTargetDepends(std::vector<std::string>& depends);
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/** In order to support parallel builds for custom commands with
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multiple outputs the outputs are given a serial order, and only
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the first output actually has the build rule. Other outputs
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just depend on the first one. The check-build-system step must
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remove a dependee if the depender is missing to make sure both
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are regenerated properly. This method is used by the local
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makefile generators to register such pairs. */
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void AddMultipleOutputPair(const char* depender, const char* dependee);
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/** Create a script to hold link rules and a command to invoke the
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script at build time. */
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void CreateLinkScript(const char* name,
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std::vector<std::string> const& link_commands,
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std::vector<std::string>& makefile_commands,
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std::vector<std::string>& makefile_depends);
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/** Create a response file with the given set of options. Returns
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the relative path from the target build working directory to the
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response file name. */
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std::string CreateResponseFile(const char* name,
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std::string const& options,
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std::vector<std::string>& makefile_depends);
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/** Create lists of object files for linking and cleaning. */
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void CreateObjectLists(bool useLinkScript, bool useArchiveRules,
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bool useResponseFile, std::string& buildObjs,
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std::vector<std::string>& makefile_depends);
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virtual void CloseFileStreams();
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void RemoveForbiddenFlags(const char* flagVar, const char* linkLang,
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std::string& linkFlags);
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cmTarget *Target;
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cmLocalUnixMakefileGenerator3 *LocalGenerator;
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cmGlobalUnixMakefileGenerator3 *GlobalGenerator;
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cmMakefile *Makefile;
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const char *ConfigName;
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enum CustomCommandDriveType { OnBuild, OnDepends, OnUtility };
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CustomCommandDriveType CustomCommandDriver;
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// the full path to the build file
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std::string BuildFileName;
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std::string BuildFileNameFull;
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// the full path to the progress file
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std::string ProgressFileNameFull;
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unsigned long NumberOfProgressActions;
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bool NoRuleMessages;
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// the path to the directory the build file is in
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std::string TargetBuildDirectory;
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std::string TargetBuildDirectoryFull;
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// the stream for the build file
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cmGeneratedFileStream *BuildFileStream;
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// the stream for the flag file
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std::string FlagFileNameFull;
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cmGeneratedFileStream *FlagFileStream;
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// the stream for the info file
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std::string InfoFileNameFull;
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cmGeneratedFileStream *InfoFileStream;
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// files to clean
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std::vector<std::string> CleanFiles;
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// objects used by this target
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std::vector<std::string> Objects;
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std::vector<std::string> ExternalObjects;
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// The windows module definition source file (.def), if any.
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std::string ModuleDefinitionFile;
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// Set of object file names that will be built in this directory.
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std::set<cmStdString> ObjectFiles;
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// Set of extra output files to be driven by the build.
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std::set<cmStdString> ExtraFiles;
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typedef std::map<cmStdString, cmStdString> MultipleOutputPairsType;
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MultipleOutputPairsType MultipleOutputPairs;
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// Target name info.
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std::string TargetNameOut;
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std::string TargetNameSO;
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std::string TargetNameReal;
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std::string TargetNameImport;
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std::string TargetNamePDB;
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// Mac OS X content info.
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std::string MacContentDirectory;
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std::set<cmStdString> MacContentFolders;
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// Target-wide Fortran module output directory.
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bool FortranModuleDirectoryComputed;
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std::string FortranModuleDirectory;
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const char* GetFortranModuleDirectory();
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// Compute target-specific Fortran language flags.
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void AddFortranFlags(std::string& flags);
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// Helper to add flag for windows .def file.
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void AddModuleDefinitionFlag(std::string& flags);
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// Add language feature flags.
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void AddFeatureFlags(std::string& flags, const char* lang);
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// Feature query methods.
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const char* GetFeature(const char* feature);
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bool GetFeatureAsBool(const char* feature);
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//==================================================================
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// Convenience routines that do nothing more than forward to
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// implementaitons
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std::string Convert(const char* source,
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cmLocalGenerator::RelativeRoot relative,
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cmLocalGenerator::OutputFormat output =
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cmLocalGenerator::UNCHANGED,
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bool optional = false)
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{
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return this->LocalGenerator->Convert(source, relative, output, optional);
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}
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};
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#endif
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