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86578eccf2
Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
51 lines
1.8 KiB
CMake
51 lines
1.8 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#.rst:
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# Findosg
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# -------
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#
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#
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#
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#
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#
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# NOTE: It is highly recommended that you use the new
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# FindOpenSceneGraph.cmake introduced in CMake 2.6.3 and not use this
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# Find module directly.
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#
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# This is part of the Findosg* suite used to find OpenSceneGraph
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# components. Each component is separate and you must opt in to each
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# module. You must also opt into OpenGL and OpenThreads (and Producer
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# if needed) as these modules won't do it for you. This is to allow you
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# control over your own system piece by piece in case you need to opt
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# out of certain components or change the Find behavior for a particular
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# module (perhaps because the default FindOpenGL.cmake module doesn't
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# work with your system as an example). If you want to use a more
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# convenient module that includes everything, use the
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# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
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#
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# Locate osg This module defines
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#
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# OSG_FOUND - Was the Osg found? OSG_INCLUDE_DIR - Where to find the
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# headers OSG_LIBRARIES - The libraries to link against for the OSG (use
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# this)
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#
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# OSG_LIBRARY - The OSG library OSG_LIBRARY_DEBUG - The OSG debug
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# library
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#
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# $OSGDIR is an environment variable that would correspond to the
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# ./configure --prefix=$OSGDIR used in building osg.
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#
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# Created by Eric Wing.
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# Header files are presumed to be included like
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# #include <osg/PositionAttitudeTransform>
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# #include <osgUtil/SceneView>
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include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
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OSG_FIND_PATH (OSG osg/PositionAttitudeTransform)
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OSG_FIND_LIBRARY(OSG osg)
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(osg DEFAULT_MSG OSG_LIBRARY OSG_INCLUDE_DIR)
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