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43de8c8628
something like this: ENABLE_LANGUAGE(ASM-ATT) IF(CMAKE_ASM-ATT_COMPILER_WORKS) ... do assembler stufff ELSE(CMAKE_ASM-ATT_COMPILER_WORKS) ... fallback to generic C/C++ ENDIF(CMAKE_ASM-ATT_COMPILER_WORKS) Alex
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmGlobalVisualStudio6Generator_h
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#define cmGlobalVisualStudio6Generator_h
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#include "cmGlobalVisualStudioGenerator.h"
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class cmTarget;
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/** \class cmGlobalVisualStudio6Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio6Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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cmGlobalVisualStudio6Generator();
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static cmGlobalGenerator* New() {
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return new cmGlobalVisualStudio6Generator; }
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalVisualStudio6Generator::GetActualName();}
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static const char* GetActualName() {return "Visual Studio 6";}
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char* additionalOptions,
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const char *targetName,
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const char* config,
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bool ignoreErrors,
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bool fast);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputDSWFile();
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virtual void OutputDSWFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteDSWFile(std::ostream& fout,
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cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGInitDirectory() { return "$(IntDir)"; }
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private:
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void GenerateConfigurations(cmMakefile* mf);
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void WriteDSWFile(std::ostream& fout);
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void WriteDSWHeader(std::ostream& fout);
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void WriteProject(std::ostream& fout,
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const char* name, const char* path, cmTarget &t);
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void WriteExternalProject(std::ostream& fout,
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const char* name, const char* path,
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const std::vector<std::string>& dependencies);
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void WriteDSWFooter(std::ostream& fout);
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};
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#endif
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