CMake/Source/cmake.h

757 lines
28 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmake_h
#define cmake_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <cstddef>
#include <functional>
#include <map>
#include <memory>
#include <set>
#include <stack>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "cmGeneratedFileStream.h"
#include "cmInstalledFile.h"
#include "cmListFileCache.h"
#include "cmMessageType.h"
#include "cmState.h"
#include "cmStateSnapshot.h"
#include "cmStateTypes.h"
#if !defined(CMAKE_BOOTSTRAP)
# include "cm_jsoncpp_value.h"
#endif
class cmExternalMakefileProjectGeneratorFactory;
class cmFileAPI;
class cmFileTimeCache;
class cmGlobalGenerator;
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmMessenger;
class cmVariableWatch;
struct cmDocumentationEntry;
/** \brief Represents a cmake invocation.
*
* This class represents a cmake invocation. It is the top level class when
* running cmake. Most cmake based GUIs should primarily create an instance
* of this class and communicate with it.
*
* The basic process for a GUI is as follows:
*
* -# Create a cmake instance
* -# Set the Home directories, generator, and cmake command. this
* can be done using the Set methods or by using SetArgs and passing in
* command line arguments.
* -# Load the cache by calling LoadCache (duh)
* -# if you are using command line arguments with -D or -C flags then
* call SetCacheArgs (or if for some other reason you want to modify the
* cache), do it now.
* -# Finally call Configure
* -# Let the user change values and go back to step 5
* -# call Generate
* If your GUI allows the user to change the home directories then
* you must at a minimum redo steps 2 through 7.
*/
class cmake
{
public:
enum Role
{
RoleInternal, // no commands
RoleScript, // script commands
RoleProject // all commands
};
enum DiagLevel
{
DIAG_IGNORE,
DIAG_WARN,
DIAG_ERROR
};
/** \brief Describes the working modes of cmake */
enum WorkingMode
{
NORMAL_MODE, ///< Cmake runs to create project files
/** \brief Script mode (started by using -P).
*
* In script mode there is no generator and no cache. Also,
* languages are not enabled, so add_executable and things do
* nothing.
*/
SCRIPT_MODE,
/** \brief A pkg-config like mode
*
* In this mode cmake just searches for a package and prints the results to
* stdout. This is similar to SCRIPT_MODE, but commands like add_library()
* work too, since they may be used e.g. in exported target files. Started
* via --find-package.
*/
FIND_PACKAGE_MODE
};
/** \brief Define log level constants. */
enum LogLevel
{
LOG_UNDEFINED,
LOG_ERROR,
LOG_WARNING,
LOG_NOTICE,
LOG_STATUS,
LOG_VERBOSE,
LOG_DEBUG,
LOG_TRACE
};
struct GeneratorInfo
{
std::string name;
std::string baseName;
std::string extraName;
bool supportsToolset;
bool supportsPlatform;
std::vector<std::string> supportedPlatforms;
std::string defaultPlatform;
bool isAlias;
};
struct FileExtensions
{
bool Test(std::string const& ext) const
{
return (this->unordered.find(ext) != this->unordered.end());
}
std::vector<std::string> ordered;
std::unordered_set<std::string> unordered;
};
using InstalledFilesMap = std::map<std::string, cmInstalledFile>;
static const int NO_BUILD_PARALLEL_LEVEL = -1;
static const int DEFAULT_BUILD_PARALLEL_LEVEL = 0;
/// Default constructor
cmake(Role role, cmState::Mode mode);
/// Destructor
~cmake();
cmake(cmake const&) = delete;
cmake& operator=(cmake const&) = delete;
#if !defined(CMAKE_BOOTSTRAP)
Json::Value ReportVersionJson() const;
Json::Value ReportCapabilitiesJson() const;
#endif
std::string ReportCapabilities() const;
//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is the
* path-to-source cmake was run with.
*/
void SetHomeDirectory(const std::string& dir);
std::string const& GetHomeDirectory() const;
void SetHomeOutputDirectory(const std::string& dir);
std::string const& GetHomeOutputDirectory() const;
//@}
/**
* Handle a command line invocation of cmake.
*/
int Run(const std::vector<std::string>& args)
{
return this->Run(args, false);
}
int Run(const std::vector<std::string>& args, bool noconfigure);
/**
* Run the global generator Generate step.
*/
int Generate();
/**
* Configure the cmMakefiles. This routine will create a GlobalGenerator if
* one has not already been set. It will then Call Configure on the
* GlobalGenerator. This in turn will read in an process all the CMakeList
* files for the tree. It will not produce any actual Makefiles, or
* workspaces. Generate does that. */
int Configure();
int ActualConfigure();
//! Break up a line like VAR:type="value" into var, type and value
static bool ParseCacheEntry(const std::string& entry, std::string& var,
std::string& value,
cmStateEnums::CacheEntryType& type);
int LoadCache();
bool LoadCache(const std::string& path);
bool LoadCache(const std::string& path, bool internal,
std::set<std::string>& excludes,
std::set<std::string>& includes);
bool SaveCache(const std::string& path);
bool DeleteCache(const std::string& path);
void PreLoadCMakeFiles();
//! Create a GlobalGenerator
cmGlobalGenerator* CreateGlobalGenerator(const std::string& name);
//! Return the global generator assigned to this instance of cmake
cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
//! Return the global generator assigned to this instance of cmake, const
const cmGlobalGenerator* GetGlobalGenerator() const
{
return this->GlobalGenerator;
}
//! Return the full path to where the CMakeCache.txt file should be.
static std::string FindCacheFile(const std::string& binaryDir);
//! Return the global generator assigned to this instance of cmake
void SetGlobalGenerator(cmGlobalGenerator*);
//! Get the names of the current registered generators
void GetRegisteredGenerators(std::vector<GeneratorInfo>& generators,
bool includeNamesWithPlatform = true) const;
//! Set the name of the selected generator-specific instance.
void SetGeneratorInstance(std::string const& instance)
{
this->GeneratorInstance = instance;
this->GeneratorInstanceSet = true;
}
//! Set the name of the selected generator-specific platform.
void SetGeneratorPlatform(std::string const& ts)
{
this->GeneratorPlatform = ts;
this->GeneratorPlatformSet = true;
}
//! Set the name of the selected generator-specific toolset.
void SetGeneratorToolset(std::string const& ts)
{
this->GeneratorToolset = ts;
this->GeneratorToolsetSet = true;
}
const std::vector<std::string>& GetSourceExtensions() const
{
return this->SourceFileExtensions.ordered;
}
bool IsSourceExtension(const std::string& ext) const
{
return this->SourceFileExtensions.Test(ext);
}
const std::vector<std::string>& GetHeaderExtensions() const
{
return this->HeaderFileExtensions.ordered;
}
bool IsHeaderExtension(const std::string& ext) const
{
return this->HeaderFileExtensions.Test(ext);
}
const std::vector<std::string>& GetCudaExtensions() const
{
return this->CudaFileExtensions.ordered;
}
bool IsCudaExtension(const std::string& ext) const
{
return this->CudaFileExtensions.Test(ext);
}
const std::vector<std::string>& GetFortranExtensions() const
{
return this->FortranFileExtensions.ordered;
}
bool IsFortranExtension(const std::string& ext) const
{
return this->FortranFileExtensions.Test(ext);
}
// Strips the extension (if present and known) from a filename
std::string StripExtension(const std::string& file) const;
/**
* Given a variable name, return its value (as a string).
*/
const char* GetCacheDefinition(const std::string&) const;
//! Add an entry into the cache
void AddCacheEntry(const std::string& key, const char* value,
const char* helpString, int type);
bool DoWriteGlobVerifyTarget() const;
std::string const& GetGlobVerifyScript() const;
std::string const& GetGlobVerifyStamp() const;
void AddGlobCacheEntry(bool recurse, bool listDirectories,
bool followSymlinks, const std::string& relative,
const std::string& expression,
const std::vector<std::string>& files,
const std::string& variable,
cmListFileBacktrace const& bt);
/**
* Get the system information and write it to the file specified
*/
int GetSystemInformation(std::vector<std::string>&);
//! Parse environment variables
void LoadEnvironmentPresets();
//! Parse command line arguments
void SetArgs(const std::vector<std::string>& args);
//! Is this cmake running as a result of a TRY_COMPILE command
bool GetIsInTryCompile() const;
void SetIsInTryCompile(bool b);
//! Parse command line arguments that might set cache values
bool SetCacheArgs(const std::vector<std::string>&);
using ProgressCallbackType = std::function<void(const std::string&, float)>;
/**
* Set the function used by GUIs to receive progress updates
* Function gets passed: message as a const char*, a progress
* amount ranging from 0 to 1.0 and client data. The progress
* number provided may be negative in cases where a message is
* to be displayed without any progress percentage.
*/
void SetProgressCallback(ProgressCallbackType f);
//! this is called by generators to update the progress
void UpdateProgress(const std::string& msg, float prog);
#if !defined(CMAKE_BOOTSTRAP)
//! Get the variable watch object
cmVariableWatch* GetVariableWatch() { return this->VariableWatch.get(); }
#endif
std::vector<cmDocumentationEntry> GetGeneratorsDocumentation();
//! Set/Get a property of this target file
void SetProperty(const std::string& prop, const char* value);
void AppendProperty(const std::string& prop, const char* value,
bool asString = false);
const char* GetProperty(const std::string& prop);
bool GetPropertyAsBool(const std::string& prop);
//! Get or create an cmInstalledFile instance and return a pointer to it
cmInstalledFile* GetOrCreateInstalledFile(cmMakefile* mf,
const std::string& name);
cmInstalledFile const* GetInstalledFile(const std::string& name) const;
InstalledFilesMap const& GetInstalledFiles() const
{
return this->InstalledFiles;
}
//! Do all the checks before running configure
int DoPreConfigureChecks();
void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; }
WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; }
//! Debug the try compile stuff by not deleting the files
bool GetDebugTryCompile() { return this->DebugTryCompile; }
void DebugTryCompileOn() { this->DebugTryCompile = true; }
/**
* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
*/
int AddCMakePaths();
/**
* Get the file comparison class
*/
cmFileTimeCache* GetFileTimeCache() { return this->FileTimeCache.get(); }
bool WasLogLevelSetViaCLI() const { return this->LogLevelWasSetViaCLI; }
//! Get the selected log level for `message()` commands during the cmake run.
LogLevel GetLogLevel() const { return this->MessageLogLevel; }
void SetLogLevel(LogLevel level) { this->MessageLogLevel = level; }
static LogLevel StringToLogLevel(const std::string& levelStr);
bool HasCheckInProgress() const
{
return !this->CheckInProgressMessages.empty();
}
std::size_t GetCheckInProgressSize() const
{
return this->CheckInProgressMessages.size();
}
std::string GetTopCheckInProgressMessage()
{
auto message = this->CheckInProgressMessages.top();
this->CheckInProgressMessages.pop();
return message;
}
void PushCheckInProgressMessage(std::string message)
{
this->CheckInProgressMessages.emplace(std::move(message));
}
//! Do we want debug output during the cmake run.
bool GetDebugOutput() { return this->DebugOutput; }
void SetDebugOutputOn(bool b) { this->DebugOutput = b; }
//! Should `message` command display context.
bool GetShowLogContext() const { return this->LogContext; }
void SetShowLogContext(bool b) { this->LogContext = b; }
//! Do we want trace output during the cmake run.
bool GetTrace() { return this->Trace; }
void SetTrace(bool b) { this->Trace = b; }
bool GetTraceExpand() { return this->TraceExpand; }
void SetTraceExpand(bool b) { this->TraceExpand = b; }
void AddTraceSource(std::string const& file)
{
this->TraceOnlyThisSources.push_back(file);
}
std::vector<std::string> const& GetTraceSources() const
{
return this->TraceOnlyThisSources;
}
cmGeneratedFileStream& GetTraceFile() { return this->TraceFile; }
void SetTraceFile(std::string const& file);
bool GetWarnUninitialized() { return this->WarnUninitialized; }
void SetWarnUninitialized(bool b) { this->WarnUninitialized = b; }
bool GetWarnUnused() { return this->WarnUnused; }
void SetWarnUnused(bool b) { this->WarnUnused = b; }
bool GetWarnUnusedCli() { return this->WarnUnusedCli; }
void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b; }
bool GetCheckSystemVars() { return this->CheckSystemVars; }
void SetCheckSystemVars(bool b) { this->CheckSystemVars = b; }
void MarkCliAsUsed(const std::string& variable);
/** Get the list of configurations (in upper case) considered to be
debugging configurations.*/
std::vector<std::string> GetDebugConfigs();
void SetCMakeEditCommand(std::string const& s)
{
this->CMakeEditCommand = s;
}
std::string const& GetCMakeEditCommand() const
{
return this->CMakeEditCommand;
}
cmMessenger* GetMessenger() const { return this->Messenger.get(); }
/**
* Get the state of the suppression of developer (author) warnings.
* Returns false, by default, if developer warnings should be shown, true
* otherwise.
*/
bool GetSuppressDevWarnings() const;
/**
* Set the state of the suppression of developer (author) warnings.
*/
void SetSuppressDevWarnings(bool v);
/**
* Get the state of the suppression of deprecated warnings.
* Returns false, by default, if deprecated warnings should be shown, true
* otherwise.
*/
bool GetSuppressDeprecatedWarnings() const;
/**
* Set the state of the suppression of deprecated warnings.
*/
void SetSuppressDeprecatedWarnings(bool v);
/**
* Get the state of treating developer (author) warnings as errors.
* Returns false, by default, if warnings should not be treated as errors,
* true otherwise.
*/
bool GetDevWarningsAsErrors() const;
/**
* Set the state of treating developer (author) warnings as errors.
*/
void SetDevWarningsAsErrors(bool v);
/**
* Get the state of treating deprecated warnings as errors.
* Returns false, by default, if warnings should not be treated as errors,
* true otherwise.
*/
bool GetDeprecatedWarningsAsErrors() const;
/**
* Set the state of treating developer (author) warnings as errors.
*/
void SetDeprecatedWarningsAsErrors(bool v);
/** Display a message to the user. */
void IssueMessage(
MessageType t, std::string const& text,
cmListFileBacktrace const& backtrace = cmListFileBacktrace()) const;
//! run the --build option
int Build(int jobs, const std::string& dir,
const std::vector<std::string>& targets, const std::string& config,
const std::vector<std::string>& nativeOptions, bool clean,
bool verbose);
//! run the --open option
bool Open(const std::string& dir, bool dryRun);
void UnwatchUnusedCli(const std::string& var);
void WatchUnusedCli(const std::string& var);
cmState* GetState() const { return this->State.get(); }
void SetCurrentSnapshot(cmStateSnapshot const& snapshot)
{
this->CurrentSnapshot = snapshot;
}
cmStateSnapshot GetCurrentSnapshot() const { return this->CurrentSnapshot; }
protected:
void RunCheckForUnusedVariables();
int HandleDeleteCacheVariables(const std::string& var);
using RegisteredGeneratorsVector = std::vector<cmGlobalGeneratorFactory*>;
RegisteredGeneratorsVector Generators;
using RegisteredExtraGeneratorsVector =
std::vector<cmExternalMakefileProjectGeneratorFactory*>;
RegisteredExtraGeneratorsVector ExtraGenerators;
void AddScriptingCommands();
void AddProjectCommands();
void AddDefaultGenerators();
void AddDefaultExtraGenerators();
cmGlobalGenerator* GlobalGenerator = nullptr;
std::map<std::string, DiagLevel> DiagLevels;
std::string GeneratorInstance;
std::string GeneratorPlatform;
std::string GeneratorToolset;
bool GeneratorInstanceSet = false;
bool GeneratorPlatformSet = false;
bool GeneratorToolsetSet = false;
//! read in a cmake list file to initialize the cache
void ReadListFile(const std::vector<std::string>& args,
const std::string& path);
bool FindPackage(const std::vector<std::string>& args);
//! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
/// If it is set, truncate it to 50kb
void TruncateOutputLog(const char* fname);
/**
* Method called to check build system integrity at build time.
* Returns 1 if CMake should rerun and 0 otherwise.
*/
int CheckBuildSystem();
void SetDirectoriesFromFile(const std::string& arg);
//! Make sure all commands are what they say they are and there is no
/// macros.
void CleanupCommandsAndMacros();
void GenerateGraphViz(const std::string& fileName) const;
private:
ProgressCallbackType ProgressCallback;
WorkingMode CurrentWorkingMode = NORMAL_MODE;
bool DebugOutput = false;
bool Trace = false;
bool TraceExpand = false;
cmGeneratedFileStream TraceFile;
bool WarnUninitialized = false;
bool WarnUnused = false;
bool WarnUnusedCli = true;
bool CheckSystemVars = false;
std::map<std::string, bool> UsedCliVariables;
std::string CMakeEditCommand;
std::string CXXEnvironment;
std::string CCEnvironment;
std::string CheckBuildSystemArgument;
std::string CheckStampFile;
std::string CheckStampList;
std::string VSSolutionFile;
std::string EnvironmentGenerator;
FileExtensions SourceFileExtensions;
FileExtensions HeaderFileExtensions;
FileExtensions CudaFileExtensions;
FileExtensions FortranFileExtensions;
bool ClearBuildSystem = false;
bool DebugTryCompile = false;
std::unique_ptr<cmFileTimeCache> FileTimeCache;
std::string GraphVizFile;
InstalledFilesMap InstalledFiles;
#if !defined(CMAKE_BOOTSTRAP)
std::unique_ptr<cmVariableWatch> VariableWatch;
std::unique_ptr<cmFileAPI> FileAPI;
#endif
std::unique_ptr<cmState> State;
cmStateSnapshot CurrentSnapshot;
std::unique_ptr<cmMessenger> Messenger;
std::vector<std::string> TraceOnlyThisSources;
LogLevel MessageLogLevel = LogLevel::LOG_STATUS;
bool LogLevelWasSetViaCLI = false;
bool LogContext = false;
std::stack<std::string> CheckInProgressMessages;
void UpdateConversionPathTable();
//! Print a list of valid generators to stderr.
void PrintGeneratorList();
std::unique_ptr<cmGlobalGenerator> EvaluateDefaultGlobalGenerator();
void CreateDefaultGlobalGenerator();
void AppendGlobalGeneratorsDocumentation(std::vector<cmDocumentationEntry>&);
void AppendExtraGeneratorsDocumentation(std::vector<cmDocumentationEntry>&);
};
#define CMAKE_STANDARD_OPTIONS_TABLE \
{ "-S <path-to-source>", "Explicitly specify a source directory." }, \
{ "-B <path-to-build>", "Explicitly specify a build directory." }, \
{ "-C <initial-cache>", "Pre-load a script to populate the cache." }, \
{ "-D <var>[:<type>]=<value>", "Create or update a cmake cache entry." }, \
{ "-U <globbing_expr>", "Remove matching entries from CMake cache." }, \
{ "-G <generator-name>", "Specify a build system generator." }, \
{ "-T <toolset-name>", \
"Specify toolset name if supported by generator." }, \
{ "-A <platform-name>", \
"Specify platform name if supported by generator." }, \
{ "-Wdev", "Enable developer warnings." }, \
{ "-Wno-dev", "Suppress developer warnings." }, \
{ "-Werror=dev", "Make developer warnings errors." }, \
{ "-Wno-error=dev", "Make developer warnings not errors." }, \
{ "-Wdeprecated", "Enable deprecation warnings." }, \
{ "-Wno-deprecated", "Suppress deprecation warnings." }, \
{ "-Werror=deprecated", \
"Make deprecated macro and function warnings " \
"errors." }, \
{ \
"-Wno-error=deprecated", \
"Make deprecated macro and function warnings " \
"not errors." \
}
#define FOR_EACH_C90_FEATURE(F) F(c_function_prototypes)
#define FOR_EACH_C99_FEATURE(F) \
F(c_restrict) \
F(c_variadic_macros)
#define FOR_EACH_C11_FEATURE(F) F(c_static_assert)
#define FOR_EACH_C_FEATURE(F) \
F(c_std_90) \
F(c_std_99) \
F(c_std_11) \
FOR_EACH_C90_FEATURE(F) \
FOR_EACH_C99_FEATURE(F) \
FOR_EACH_C11_FEATURE(F)
#define FOR_EACH_CXX98_FEATURE(F) F(cxx_template_template_parameters)
#define FOR_EACH_CXX11_FEATURE(F) \
F(cxx_alias_templates) \
F(cxx_alignas) \
F(cxx_alignof) \
F(cxx_attributes) \
F(cxx_auto_type) \
F(cxx_constexpr) \
F(cxx_decltype) \
F(cxx_decltype_incomplete_return_types) \
F(cxx_default_function_template_args) \
F(cxx_defaulted_functions) \
F(cxx_defaulted_move_initializers) \
F(cxx_delegating_constructors) \
F(cxx_deleted_functions) \
F(cxx_enum_forward_declarations) \
F(cxx_explicit_conversions) \
F(cxx_extended_friend_declarations) \
F(cxx_extern_templates) \
F(cxx_final) \
F(cxx_func_identifier) \
F(cxx_generalized_initializers) \
F(cxx_inheriting_constructors) \
F(cxx_inline_namespaces) \
F(cxx_lambdas) \
F(cxx_local_type_template_args) \
F(cxx_long_long_type) \
F(cxx_noexcept) \
F(cxx_nonstatic_member_init) \
F(cxx_nullptr) \
F(cxx_override) \
F(cxx_range_for) \
F(cxx_raw_string_literals) \
F(cxx_reference_qualified_functions) \
F(cxx_right_angle_brackets) \
F(cxx_rvalue_references) \
F(cxx_sizeof_member) \
F(cxx_static_assert) \
F(cxx_strong_enums) \
F(cxx_thread_local) \
F(cxx_trailing_return_types) \
F(cxx_unicode_literals) \
F(cxx_uniform_initialization) \
F(cxx_unrestricted_unions) \
F(cxx_user_literals) \
F(cxx_variadic_macros) \
F(cxx_variadic_templates)
#define FOR_EACH_CXX14_FEATURE(F) \
F(cxx_aggregate_default_initializers) \
F(cxx_attribute_deprecated) \
F(cxx_binary_literals) \
F(cxx_contextual_conversions) \
F(cxx_decltype_auto) \
F(cxx_digit_separators) \
F(cxx_generic_lambdas) \
F(cxx_lambda_init_captures) \
F(cxx_relaxed_constexpr) \
F(cxx_return_type_deduction) \
F(cxx_variable_templates)
#define FOR_EACH_CXX_FEATURE(F) \
F(cxx_std_98) \
F(cxx_std_11) \
F(cxx_std_14) \
F(cxx_std_17) \
F(cxx_std_20) \
FOR_EACH_CXX98_FEATURE(F) \
FOR_EACH_CXX11_FEATURE(F) \
FOR_EACH_CXX14_FEATURE(F)
#define FOR_EACH_CUDA_FEATURE(F) \
F(cuda_std_03) \
F(cuda_std_11) \
F(cuda_std_14) \
F(cuda_std_17) \
F(cuda_std_20)
#endif