mirror of
https://github.com/reactos/CMake.git
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86578eccf2
Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmScriptGenerator.h"
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#include "cmSystemTools.h"
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#include <cmConfigure.h>
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cmScriptGenerator::cmScriptGenerator(
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const std::string& config_var,
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std::vector<std::string> const& configurations)
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: RuntimeConfigVariable(config_var)
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, Configurations(configurations)
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, ConfigurationName("")
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, ConfigurationTypes(CM_NULLPTR)
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, ActionsPerConfig(false)
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{
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}
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cmScriptGenerator::~cmScriptGenerator()
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{
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}
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void cmScriptGenerator::Generate(
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std::ostream& os, const std::string& config,
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std::vector<std::string> const& configurationTypes)
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{
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this->ConfigurationName = config;
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this->ConfigurationTypes = &configurationTypes;
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this->GenerateScript(os);
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this->ConfigurationName = "";
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this->ConfigurationTypes = CM_NULLPTR;
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}
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static void cmScriptGeneratorEncodeConfig(const std::string& config,
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std::string& result)
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{
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for (const char* c = config.c_str(); *c; ++c) {
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if (*c >= 'a' && *c <= 'z') {
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result += "[";
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result += static_cast<char>(*c + 'A' - 'a');
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result += *c;
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result += "]";
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} else if (*c >= 'A' && *c <= 'Z') {
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result += "[";
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result += *c;
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result += static_cast<char>(*c + 'a' - 'A');
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result += "]";
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} else {
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result += *c;
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}
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}
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}
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std::string cmScriptGenerator::CreateConfigTest(const std::string& config)
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{
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std::string result = "\"${";
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result += this->RuntimeConfigVariable;
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result += "}\" MATCHES \"^(";
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if (!config.empty()) {
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cmScriptGeneratorEncodeConfig(config, result);
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}
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result += ")$\"";
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return result;
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}
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std::string cmScriptGenerator::CreateConfigTest(
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std::vector<std::string> const& configs)
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{
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std::string result = "\"${";
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result += this->RuntimeConfigVariable;
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result += "}\" MATCHES \"^(";
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const char* sep = "";
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for (std::vector<std::string>::const_iterator ci = configs.begin();
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ci != configs.end(); ++ci) {
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result += sep;
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sep = "|";
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cmScriptGeneratorEncodeConfig(*ci, result);
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}
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result += ")$\"";
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return result;
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}
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void cmScriptGenerator::GenerateScript(std::ostream& os)
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{
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// Track indentation.
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Indent indent;
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// Generate the script possibly with per-configuration code.
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this->GenerateScriptConfigs(os, indent);
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}
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void cmScriptGenerator::GenerateScriptConfigs(std::ostream& os,
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Indent const& indent)
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{
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if (this->ActionsPerConfig) {
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this->GenerateScriptActionsPerConfig(os, indent);
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} else {
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this->GenerateScriptActionsOnce(os, indent);
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}
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}
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void cmScriptGenerator::GenerateScriptActions(std::ostream& os,
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Indent const& indent)
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{
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if (this->ActionsPerConfig) {
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// This is reached for single-configuration build generators in a
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// per-config script generator.
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this->GenerateScriptForConfig(os, this->ConfigurationName, indent);
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}
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}
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void cmScriptGenerator::GenerateScriptForConfig(std::ostream& /*unused*/,
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const std::string& /*unused*/,
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Indent const& /*unused*/)
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{
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// No actions for this generator.
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}
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bool cmScriptGenerator::GeneratesForConfig(const std::string& config)
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{
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// If this is not a configuration-specific rule then we install.
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if (this->Configurations.empty()) {
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return true;
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}
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// This is a configuration-specific rule. Check if the config
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// matches this rule.
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std::string config_upper = cmSystemTools::UpperCase(config);
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for (std::vector<std::string>::const_iterator i =
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this->Configurations.begin();
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i != this->Configurations.end(); ++i) {
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if (cmSystemTools::UpperCase(*i) == config_upper) {
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return true;
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}
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}
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return false;
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}
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void cmScriptGenerator::GenerateScriptActionsOnce(std::ostream& os,
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Indent const& indent)
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{
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if (this->Configurations.empty()) {
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// This rule is for all configurations.
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this->GenerateScriptActions(os, indent);
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} else {
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// Generate a per-configuration block.
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std::string config_test = this->CreateConfigTest(this->Configurations);
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os << indent << "if(" << config_test << ")\n";
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this->GenerateScriptActions(os, indent.Next());
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os << indent << "endif(" << config_test << ")\n";
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}
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}
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void cmScriptGenerator::GenerateScriptActionsPerConfig(std::ostream& os,
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Indent const& indent)
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{
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if (this->ConfigurationTypes->empty()) {
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// In a single-configuration generator there is only one action
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// and it applies if the runtime-requested configuration is among
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// the rule's allowed configurations. The configuration built in
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// the tree does not matter for this decision but will be used to
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// generate proper target file names into the code.
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this->GenerateScriptActionsOnce(os, indent);
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} else {
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// In a multi-configuration generator we produce a separate rule
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// in a block for each configuration that is built. We restrict
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// the list of configurations to those to which this rule applies.
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bool first = true;
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for (std::vector<std::string>::const_iterator i =
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this->ConfigurationTypes->begin();
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i != this->ConfigurationTypes->end(); ++i) {
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const char* config = i->c_str();
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if (this->GeneratesForConfig(config)) {
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// Generate a per-configuration block.
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std::string config_test = this->CreateConfigTest(config);
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os << indent << (first ? "if(" : "elseif(") << config_test << ")\n";
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this->GenerateScriptForConfig(os, config, indent.Next());
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first = false;
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}
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}
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if (!first) {
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if (this->NeedsScriptNoConfig()) {
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os << indent << "else()\n";
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this->GenerateScriptNoConfig(os, indent.Next());
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}
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os << indent << "endif()\n";
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}
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}
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}
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