CMake/Source/cmGlobalVisualStudio10Generator.h
Brad King 0c55729c13 VS: Add CMAKE_VS_(DEVENV|MSBUILD|MSDEV)_COMMAND variables
Since commit 5f5c92b9 (VS: Add internal APIs to find MSBuild,
devenv/VCExpress, and msdev, 2013-11-13) the VS generators have
known how to lookup the locations of their build tools directly.
Expose this information to CMake language code by defining new
variables to hold the paths to these tools.
2013-12-04 11:05:05 -05:00

126 lines
3.9 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio10Generator_h
#define cmGlobalVisualStudio10Generator_h
#include "cmGlobalVisualStudio8Generator.h"
/** \class cmGlobalVisualStudio10Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio10Generator :
public cmGlobalVisualStudio8Generator
{
public:
cmGlobalVisualStudio10Generator(const char* name,
const char* platformName, const char* additionalPlatformDefinition);
static cmGlobalGeneratorFactory* NewFactory();
virtual bool MatchesGeneratorName(const char* name) const;
virtual bool SetGeneratorToolset(std::string const& ts);
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const char* makeProgram,
const char* projectName,
const char* projectDir,
const char* targetName,
const char* config,
bool fast,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
virtual void AddPlatformDefinitions(cmMakefile* mf);
///! create the correct local generator
virtual cmLocalGenerator *CreateLocalGenerator();
virtual void Generate();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
virtual void WriteSLNHeader(std::ostream& fout);
/** Is the installed VS an Express edition? */
bool IsExpressEdition() const { return this->ExpressEdition; }
/** Is the Microsoft Assembler enabled? */
bool IsMasmEnabled() const { return this->MasmEnabled; }
/** The toolset name for the target platform. */
const char* GetPlatformToolset();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
virtual const char* GetCMakeCFGIntDir() const
{ return "$(Configuration)";}
bool Find64BitTools(cmMakefile* mf);
/** Generate an <output>.rule file path for a given command output. */
virtual std::string GenerateRuleFile(std::string const& output) const;
void PathTooLong(cmTarget* target, cmSourceFile* sf,
std::string const& sfRel);
virtual const char* GetToolsVersion() { return "4.0"; }
virtual void FindMakeProgram(cmMakefile*);
protected:
virtual const char* GetIDEVersion() { return "10.0"; }
std::string const& GetMSBuildCommand();
std::string PlatformToolset;
bool ExpressEdition;
bool MasmEnabled;
bool UseFolderProperty();
private:
class Factory;
struct LongestSourcePath
{
LongestSourcePath(): Length(0), Target(0), SourceFile(0) {}
size_t Length;
cmTarget* Target;
cmSourceFile* SourceFile;
std::string SourceRel;
};
LongestSourcePath LongestSource;
std::string MSBuildCommand;
bool MSBuildCommandInitialized;
virtual std::string FindMSBuildCommand();
virtual std::string FindDevEnvCommand();
virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
};
#endif