CMake/Source/cmMakefile.h
Alexander Neundorf 4878c00905 ENH: add the IMPORT keyword to ADD_EXECUTABLE(), which generates an
"imported" executable target. This can then be used e.g. with
ADD_CUSTOM_COMMAND() to generate stuff. It adds a second container for
"imported" targets, and FindTarget() now takes an additional argument bool
useImportedTargets to specify whether you also want to search in the
imported targets or only in the "normal" targets.

Alex
2007-05-22 10:24:59 -04:00

822 lines
26 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmMakefile_h
#define cmMakefile_h
#include "cmData.h"
#include "cmSystemTools.h"
#include "cmTarget.h"
#include "cmListFileCache.h"
#include "cmCacheManager.h"
#include "cmPropertyMap.h"
#if defined(CMAKE_BUILD_WITH_CMAKE)
#include "cmSourceGroup.h"
#endif
#include <cmsys/RegularExpression.hxx>
class cmFunctionBlocker;
class cmCommand;
class cmInstallGenerator;
class cmLocalGenerator;
class cmMakeDepend;
class cmSourceFile;
class cmTest;
class cmVariableWatch;
class cmake;
/** \class cmMakefile
* \brief Process the input CMakeLists.txt file.
*
* Process and store into memory the input CMakeLists.txt file.
* Each CMakeLists.txt file is parsed and the commands found there
* are added into the build process.
*/
class cmMakefile
{
public:
/**
* Return the major and minor version of the cmake that
* was used to write the currently loaded cache, note
* this method will not work before the cache is loaded.
*/
unsigned int GetCacheMajorVersion();
unsigned int GetCacheMinorVersion();
/**
* Construct an empty makefile.
*/
cmMakefile();
cmMakefile(const cmMakefile& mf);
/**
* Destructor.
*/
~cmMakefile();
/**
* Read and parse a CMakeLists.txt file.
*/
bool ReadListFile(const char* listfile,
const char* external= 0,
std::string* fullPath= 0);
/**
* Add a function blocker to this makefile
*/
void AddFunctionBlocker(cmFunctionBlocker *fb)
{ this->FunctionBlockers.push_back(fb);}
void RemoveFunctionBlocker(cmFunctionBlocker *fb)
{ this->FunctionBlockers.remove(fb);}
void RemoveFunctionBlocker(const cmListFileFunction& lff);
/**
* Add file to the written file list. These file should not be in the list
* of dependencies because they cause infinite loops.
*/
void AddWrittenFile(const char* file);
bool HasWrittenFile(const char* file);
/**
* Check if there are any infinite loops
*/
bool CheckInfiniteLoops();
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
const std::vector<std::string> *cmakeArgs,
std::string *output);
/**
* Specify the makefile generator. This is platform/compiler
* dependent, although the interface is through a generic
* superclass.
*/
void SetLocalGenerator(cmLocalGenerator*);
///! Get the current makefile generator.
cmLocalGenerator* GetLocalGenerator()
{ return this->LocalGenerator;}
/**
* Perform FinalPass, Library dependency analysis etc before output of the
* makefile.
*/
void ConfigureFinalPass();
/**
* run the final pass on all commands.
*/
void FinalPass();
/**
* Print the object state to std::cout.
*/
void Print();
/** Add a custom command to the build. */
void AddCustomCommandToTarget(const char* target,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
cmTarget::CustomCommandType type,
const char* comment, const char* workingDir,
bool escapeOldStyle = true);
void AddCustomCommandToOutput(const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
void AddCustomCommandToOutput(const char* output,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
void AddCustomCommandOldStyle(const char* target,
const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* source,
const cmCustomCommandLines& commandLines,
const char* comment);
/**
* Add a define flag to the build.
*/
void AddDefineFlag(const char* definition);
void RemoveDefineFlag(const char* definition);
cmTarget* AddNewTarget(cmTarget::TargetType type, const char* name, bool isImported);
/**
* Add an executable to the build.
*/
cmTarget* AddExecutable(const char *exename,
const std::vector<std::string> &srcs,
bool excludeFromAll = false);
/**
* Add a utility to the build. A utiltity target is a command that
* is run every time the target is built.
*/
void AddUtilityCommand(const char* utilityName, bool excludeFromAll,
const std::vector<std::string>& depends,
const char* workingDirectory,
const char* command,
const char* arg1=0,
const char* arg2=0,
const char* arg3=0,
const char* arg4=0);
void AddUtilityCommand(const char* utilityName, bool excludeFromAll,
const char* workingDirectory,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
bool escapeOldStyle = true,
const char* comment = 0);
/**
* Add a link library to the build.
*/
void AddLinkLibrary(const char*);
void AddLinkLibrary(const char*, cmTarget::LinkLibraryType type);
void AddLinkLibraryForTarget(const char *tgt, const char*,
cmTarget::LinkLibraryType type);
void AddLinkDirectoryForTarget(const char *tgt, const char* d);
/**
* Add a link directory to the build.
*/
void AddLinkDirectory(const char*);
/**
* Get the list of link directories
*/
std::vector<std::string>& GetLinkDirectories()
{
return this->LinkDirectories;
}
const std::vector<std::string>& GetLinkDirectories() const
{
return this->LinkDirectories;
}
void SetLinkDirectories(const std::vector<std::string>& vec)
{
this->LinkDirectories = vec;
}
/**
* Add a subdirectory to the build.
*/
void AddSubDirectory(const char*, bool excludeFromAll=false,
bool preorder = false);
void AddSubDirectory(const char* fullSrcDir,const char *fullBinDir,
bool excludeFromAll, bool preorder,
bool immediate);
/**
* Configure a subdirectory
*/
void ConfigureSubDirectory(cmLocalGenerator *);
/**
* Add an include directory to the build.
*/
void AddIncludeDirectory(const char*, bool before = false);
/**
* Add a variable definition to the build. This variable
* can be used in CMake to refer to lists, directories, etc.
*/
void AddDefinition(const char* name, const char* value);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, const char* value,
const char* doc,
cmCacheManager::CacheEntryType type);
/**
* Add bool variable definition to the build.
*/
void AddDefinition(const char* name, bool);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, bool, const char* doc);
/**
* Remove a variable definition from the build. This is not valid
* for cache entries, and will only affect the current makefile.
*/
void RemoveDefinition(const char* name);
/**
* Specify the name of the project for this build.
*/
void SetProjectName(const char*);
/**
* Get the name of the project for this build.
*/
const char* GetProjectName()
{
return this->ProjectName.c_str();
}
/**
* Set the name of the library.
*/
void AddLibrary(const char *libname, int shared,
const std::vector<std::string> &srcs,
bool excludeFromAll = false);
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Add a source group for consideration when adding a new source.
*/
void AddSourceGroup(const char* name, const char* regex=0,
const char* parent=0);
#endif
/**
* Add an auxiliary directory to the build.
*/
void AddExtraDirectory(const char* dir);
/**
* Add an auxiliary directory to the build.
*/
void MakeStartDirectoriesCurrent()
{
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
this->StartOutputDirectory.c_str());
}
//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is where
* CMakeSetup or configure was run. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
*/
void SetHomeDirectory(const char* dir);
const char* GetHomeDirectory() const
{
return this->cmHomeDirectory.c_str();
}
void SetHomeOutputDirectory(const char* lib);
const char* GetHomeOutputDirectory() const
{
return this->HomeOutputDirectory.c_str();
}
//@}
//@{
/**
* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
*/
void SetStartDirectory(const char* dir)
{
this->cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
this->cmStartDirectory =
cmSystemTools::CollapseFullPath(this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
this->cmStartDirectory.c_str());
}
const char* GetStartDirectory() const
{
return this->cmStartDirectory.c_str();
}
void SetStartOutputDirectory(const char* lib)
{
this->StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
this->StartOutputDirectory =
cmSystemTools::CollapseFullPath(this->StartOutputDirectory.c_str());
cmSystemTools::MakeDirectory(this->StartOutputDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
this->StartOutputDirectory.c_str());
}
const char* GetStartOutputDirectory() const
{
return this->StartOutputDirectory.c_str();
}
//@}
const char* GetCurrentDirectory() const
{
return this->cmStartDirectory.c_str();
}
const char* GetCurrentOutputDirectory() const
{
return this->StartOutputDirectory.c_str();
}
/* Get the current CMakeLists.txt file that is being processed. This
* is just used in order to be able to 'branch' from one file to a second
* transparently */
const char* GetCurrentListFile() const
{
return this->cmCurrentListFile.c_str();
}
//@}
/**
* Set a regular expression that include files must match
* in order to be considered as part of the depend information.
*/
void SetIncludeRegularExpression(const char* regex)
{
this->IncludeFileRegularExpression = regex;
}
const char* GetIncludeRegularExpression()
{
return this->IncludeFileRegularExpression.c_str();
}
/**
* Set a regular expression that include files that are not found
* must match in order to be considered a problem.
*/
void SetComplainRegularExpression(const char* regex)
{
this->ComplainFileRegularExpression = regex;
}
const char* GetComplainRegularExpression()
{
return this->ComplainFileRegularExpression.c_str();
}
/**
* Get the list of targets
*/
cmTargets &GetTargets() { return this->Targets; }
const cmTargets &GetImportedTargets() const { return this->ImportedTargets; }
cmTarget* FindTarget(const char* name, bool useImportedTargets);
/**
* Get a list of include directories in the build.
*/
std::vector<std::string>& GetIncludeDirectories()
{
return this->IncludeDirectories;
}
const std::vector<std::string>& GetIncludeDirectories() const
{
return this->IncludeDirectories;
}
void SetIncludeDirectories(const std::vector<std::string>& vec)
{
this->IncludeDirectories = vec;
}
/**
* Mark include directories as system directories.
*/
void AddSystemIncludeDirectory(const char* dir);
bool IsSystemIncludeDirectory(const char* dir);
/** Expand out any arguements in the vector that have ; separated
* strings into multiple arguements. A new vector is created
* containing the expanded versions of all arguments in argsIn.
* This method differes from the one in cmSystemTools in that if
* the CmakeLists file is version 1.2 or earlier it will check for
* source lists being used without ${} around them
*/
void ExpandSourceListArguments(std::vector<std::string> const& argsIn,
std::vector<std::string>& argsOut,
unsigned int startArgumentIndex);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then a null pointer is returned.
*/
cmSourceFile* GetSource(const char* sourceName) const;
///! Add a new cmSourceFile to the list of sources for this makefile.
cmSourceFile* AddSource(cmSourceFile const&);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then create the source file and return it. generated
* indicates if it is a generated file, this is used in determining
* how to create the source file instance e.g. name
*/
cmSourceFile* GetOrCreateSource(const char* sourceName,
bool generated = false);
/**
* Obtain a list of auxiliary source directories.
*/
std::vector<std::string>& GetAuxSourceDirectories()
{return this->AuxSourceDirectories;}
//@{
/**
* Return a list of extensions associated with source and header
* files
*/
const std::vector<std::string>& GetSourceExtensions() const
{return this->SourceFileExtensions;}
const std::vector<std::string>& GetHeaderExtensions() const
{return this->HeaderFileExtensions;}
//@}
/**
* Given a variable name, return its value (as a string).
* If the variable is not found in this makefile instance, the
* cache is then queried.
*/
const char* GetDefinition(const char*) const;
const char* GetSafeDefinition(const char*) const;
const char* GetRequiredDefinition(const char* name) const;
bool IsDefinitionSet(const char*) const;
/**
* Get the list of all variables in the current space. If argument
* cacheonly is specified and is greater than 0, then only cache
* variables will be listed.
*/
std::vector<std::string> GetDefinitions(int cacheonly=0) const;
/** Test a boolean cache entry to see if it is true or false,
* returns false if no entry defined.
*/
bool IsOn(const char* name) const;
bool IsSet(const char* name) const;
/**
* Get a list of preprocessor define flags.
*/
const char* GetDefineFlags()
{return this->DefineFlags.c_str();}
/**
* Make sure CMake can write this file
*/
bool CanIWriteThisFile(const char* fileName);
/**
* Get the vector of used command instances.
*/
const std::vector<cmCommand*>& GetUsedCommands() const
{return this->UsedCommands;}
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Get the vector source groups.
*/
const std::vector<cmSourceGroup>& GetSourceGroups() const
{ return this->SourceGroups; }
/**
* Get the source group
*/
cmSourceGroup* GetSourceGroup(const char* name);
#endif
/**
* Get the vector of list files on which this makefile depends
*/
const std::vector<std::string>& GetListFiles() const
{ return this->ListFiles; }
///! When the file changes cmake will be re-run from the build system.
void AddCMakeDependFile(const char* file)
{ this->ListFiles.push_back(file);}
/**
* Get the list file stack as a string
*/
std::string GetListFileStack();
/**
* Get the vector of files created by this makefile
*/
const std::vector<std::string>& GetOutputFiles() const
{ return this->OutputFiles; }
void AddCMakeOutputFile(const char* file)
{ this->OutputFiles.push_back(file);}
/**
* Expand all defined variables in the string.
* Defined variables come from the this->Definitions map.
* They are expanded with ${var} where var is the
* entry in the this->Definitions map. Also @var@ is
* expanded to match autoconf style expansions.
*/
const char *ExpandVariablesInString(std::string& source) const;
const char *ExpandVariablesInString(std::string& source, bool escapeQuotes,
bool noEscapes,
bool atOnly = false,
const char* filename = 0,
long line = -1,
bool removeEmpty = false,
bool replaceAt = true) const;
/**
* Remove any remaining variables in the string. Anything with ${var} or
* @var@ will be removed.
*/
void RemoveVariablesInString(std::string& source,
bool atOnly = false) const;
/**
* Expand variables in the makefiles ivars such as link directories etc
*/
void ExpandVariables();
/**
* Replace variables and #cmakedefine lines in the given string.
* See cmConfigureFileCommand for details.
*/
void ConfigureString(const std::string& input, std::string& output,
bool atOnly, bool escapeQuotes);
/**
* Copy file but change lines acording to ConfigureString
*/
int ConfigureFile(const char* infile, const char* outfile,
bool copyonly, bool atOnly, bool escapeQuotes);
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* find what source group this source is in
*/
cmSourceGroup& FindSourceGroup(const char* source,
std::vector<cmSourceGroup> &groups);
#endif
void RegisterData(cmData*);
void RegisterData(const char*, cmData*);
cmData* LookupData(const char*) const;
/**
* Execute a single CMake command. Returns true if the command
* succeeded or false if it failed.
*/
bool ExecuteCommand(const cmListFileFunction& lff);
/** Check if a command exists. */
bool CommandExists(const char* name) const;
/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
///! Enable support for named language, if nil then all languages are
///enabled.
void EnableLanguage(std::vector<std::string>const& languages);
/**
* Set/Get the name of the parent directories CMakeLists file
* given a current CMakeLists file name
*/
cmCacheManager *GetCacheManager() const;
/**
* Get the variable watch. This is used to determine when certain variables
* are accessed.
*/
#ifdef CMAKE_BUILD_WITH_CMAKE
cmVariableWatch* GetVariableWatch() const;
#endif
///! Display progress or status message.
void DisplayStatus(const char*, float);
/**
* Expand the given list file arguments into the full set after
* variable replacement and list expansion.
*/
void ExpandArguments(std::vector<cmListFileArgument> const& inArgs,
std::vector<std::string>& outArgs);
/**
* Get the instance
*/
cmake *GetCMakeInstance() const;
/**
* Get all the source files this makefile knows about
*/
const std::vector<cmSourceFile*> &GetSourceFiles() const
{return this->SourceFiles;}
std::vector<cmSourceFile*> &GetSourceFiles() {return this->SourceFiles;}
/**
* Is there a source file that has the provided source file as an output?
* if so then return it
*/
cmSourceFile *GetSourceFileWithOutput(const char *outName);
/**
* Add a macro to the list of macros. The arguments should be name of the
* macro and a documentation signature of it
*/
void AddMacro(const char* name, const char* signature);
///! Add a new cmTest to the list of tests for this makefile.
cmTest* CreateTest(const char* testName);
/** Get a cmTest pointer for a given test name, if the name is
* not found, then a null pointer is returned.
*/
cmTest* GetTest(const char* testName) const;
const std::vector<cmTest*> *GetTests() const;
std::vector<cmTest*> *GetTests();
/**
* Get a list of macros as a ; separated string
*/
void GetListOfMacros(std::string& macros);
/**
* Return a location of a file in cmake or custom modules directory
*/
std::string GetModulesFile(const char* name);
///! Set/Get a property of this directory
void SetProperty(const char *prop, const char *value);
const char *GetProperty(const char *prop);
const char *GetPropertyOrDefinition(const char *prop);
const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
bool GetPropertyAsBool(const char *prop);
// Get the properties
cmPropertyMap &GetProperties() { return this->Properties; };
typedef std::map<cmStdString, cmStdString> DefinitionMap;
///! Initialize a makefile from its parent
void InitializeFromParent();
///! Set/Get the preorder flag
void SetPreOrder(bool p) { this->PreOrder = p; }
bool GetPreOrder() { return this->PreOrder; }
void AddInstallGenerator(cmInstallGenerator* g)
{ this->InstallGenerators.push_back(g); }
std::vector<cmInstallGenerator*>& GetInstallGenerators()
{ return this->InstallGenerators; }
// Define the properties
static void DefineProperties(cmake *cm);
protected:
// add link libraries and directories to the target
void AddGlobalLinkInformation(const char* name, cmTarget& target);
std::string Prefix;
std::vector<std::string> AuxSourceDirectories; //
std::string cmStartDirectory;
std::string StartOutputDirectory;
std::string cmHomeDirectory;
std::string HomeOutputDirectory;
std::string cmCurrentListFile;
std::string ProjectName; // project name
// libraries, classes, and executables
cmTargets Targets;
cmTargets ImportedTargets;
std::vector<cmSourceFile*> SourceFiles;
// Tests
std::vector<cmTest*> Tests;
// The include and link-library paths. These may have order
// dependency, so they must be vectors (not set).
std::vector<std::string> IncludeDirectories;
std::vector<std::string> LinkDirectories;
// The set of include directories that are marked as system include
// directories.
std::set<cmStdString> SystemIncludeDirectories;
std::vector<std::string> ListFiles; // list of command files loaded
std::vector<std::string> OutputFiles; // list of command files loaded
cmTarget::LinkLibraryVectorType LinkLibraries;
std::vector<cmInstallGenerator*> InstallGenerators;
std::string IncludeFileRegularExpression;
std::string ComplainFileRegularExpression;
std::vector<std::string> SourceFileExtensions;
std::vector<std::string> HeaderFileExtensions;
std::string DefineFlags;
#if defined(CMAKE_BUILD_WITH_CMAKE)
std::vector<cmSourceGroup> SourceGroups;
#endif
DefinitionMap Definitions;
std::vector<cmCommand*> UsedCommands;
cmLocalGenerator* LocalGenerator;
bool IsFunctionBlocked(const cmListFileFunction& lff);
private:
void ReadSources(std::ifstream& fin, bool t);
friend class cmMakeDepend; // make depend needs direct access
// to the Sources array
void PrintStringVector(const char* s, const
std::vector<std::pair<cmStdString, bool> >& v) const;
void PrintStringVector(const char* s,
const std::vector<std::string>& v) const;
void AddDefaultDefinitions();
std::list<cmFunctionBlocker *> FunctionBlockers;
typedef std::map<cmStdString, cmData*> DataMapType;
DataMapType DataMap;
typedef std::map<cmStdString, cmStdString> StringStringMap;
StringStringMap MacrosMap;
std::map<cmStdString, bool> SubDirectoryOrder;
// used in AddDefinition for performance improvement
DefinitionMap::key_type TemporaryDefinitionKey;
cmsys::RegularExpression cmDefineRegex;
cmsys::RegularExpression cmDefine01Regex;
cmPropertyMap Properties;
// should this makefile be processed before or after processing the parent
bool PreOrder;
// stack of list files being read
std::deque<cmStdString> ListFileStack;
};
#endif