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86578eccf2
Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
95 lines
2.8 KiB
CMake
95 lines
2.8 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#.rst:
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# FindBullet
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# ----------
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#
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# Try to find the Bullet physics engine
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#
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#
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#
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# ::
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#
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# This module defines the following variables
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#
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#
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#
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# ::
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#
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# BULLET_FOUND - Was bullet found
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# BULLET_INCLUDE_DIRS - the Bullet include directories
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# BULLET_LIBRARIES - Link to this, by default it includes
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# all bullet components (Dynamics,
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# Collision, LinearMath, & SoftBody)
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#
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#
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#
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# ::
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#
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# This module accepts the following variables
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#
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#
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#
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# ::
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#
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# BULLET_ROOT - Can be set to bullet install path or Windows build path
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macro(_FIND_BULLET_LIBRARY _var)
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find_library(${_var}
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NAMES
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${ARGN}
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HINTS
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${BULLET_ROOT}
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${BULLET_ROOT}/lib/Release
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${BULLET_ROOT}/lib/Debug
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${BULLET_ROOT}/out/release8/libs
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${BULLET_ROOT}/out/debug8/libs
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PATH_SUFFIXES lib
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)
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mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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set(_debug ${_release}_DEBUG)
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if(${_debug})
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set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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else()
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set(${_list} ${${_list}} ${${_release}})
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endif()
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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HINTS
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${BULLET_ROOT}/include
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${BULLET_ROOT}/src
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PATH_SUFFIXES bullet
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)
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
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# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
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# all listed variables are TRUE
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
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BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(BULLET_FOUND)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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