CMake/Source/cmExternalMakefileProjectGenerator.cxx
Ben Boeckel 4a352d43bb Notify extra generators about languages
Some generators can use the any enabled languages to add extra support
in the relevant build tool. One such is Eclipse since there are many
plugins available for various languages.
2013-11-19 11:48:18 -05:00

71 lines
2.2 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include <assert.h>
#include "cmExternalMakefileProjectGenerator.h"
void cmExternalMakefileProjectGenerator
::EnableLanguage(std::vector<std::string> const&,
cmMakefile *, bool)
{
}
std::string cmExternalMakefileProjectGenerator::CreateFullGeneratorName(
const char* globalGenerator,
const char* extraGenerator)
{
std::string fullName;
if (globalGenerator)
{
if (extraGenerator && *extraGenerator)
{
fullName = extraGenerator;
fullName += " - ";
}
fullName += globalGenerator;
}
return fullName;
}
const char* cmExternalMakefileProjectGenerator::GetGlobalGeneratorName(
const char* fullName)
{
// at least one global generator must be supported
assert(!this->SupportedGlobalGenerators.empty());
if (fullName==0)
{
return 0;
}
std::string currentName = fullName;
// if we get only the short name, take the first global generator as default
if (currentName == this->GetName())
{
return this->SupportedGlobalGenerators[0].c_str();
}
// otherwise search for the matching global generator
for (std::vector<std::string>::const_iterator
it = this->SupportedGlobalGenerators.begin();
it != this->SupportedGlobalGenerators.end();
++it)
{
if (this->CreateFullGeneratorName(it->c_str(), this->GetName())
== currentName)
{
return it->c_str();
}
}
return 0;
}