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https://github.com/reactos/CMake.git
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7ab1162eaa
Adds "include progress.make" to build.make, just like for add_executable and add_library targets. The code was copied from cmMakefileTargetGenerator::WriteCommonCodeRules().
111 lines
3.8 KiB
C++
111 lines
3.8 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmMakefileUtilityTargetGenerator.h"
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#include "cmGeneratedFileStream.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmMakefile.h"
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#include "cmSourceFile.h"
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#include "cmTarget.h"
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//----------------------------------------------------------------------------
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cmMakefileUtilityTargetGenerator
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::cmMakefileUtilityTargetGenerator(cmTarget* target):
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cmMakefileTargetGenerator(target)
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{
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this->CustomCommandDriver = OnUtility;
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}
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//----------------------------------------------------------------------------
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void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
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{
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this->CreateRuleFile();
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*this->BuildFileStream
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<< "# Utility rule file for " << this->Target->GetName() << ".\n\n";
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if(!this->NoRuleMessages)
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{
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const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")?
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"$(CMAKE_BINARY_DIR)/" : "");
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// Include the progress variables for the target.
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*this->BuildFileStream
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<< "# Include the progress variables for this target.\n"
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<< this->LocalGenerator->IncludeDirective << " " << root
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<< this->Convert(this->ProgressFileNameFull.c_str(),
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cmLocalGenerator::HOME_OUTPUT,
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cmLocalGenerator::MAKEFILE)
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<< "\n\n";
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}
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// write the custom commands for this target
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this->WriteTargetBuildRules();
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// Collect the commands and dependencies.
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std::vector<std::string> commands;
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std::vector<std::string> depends;
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// Utility targets store their rules in pre- and post-build commands.
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this->LocalGenerator->AppendCustomDepends
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(depends, this->Target->GetPreBuildCommands());
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this->LocalGenerator->AppendCustomDepends
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(depends, this->Target->GetPostBuildCommands());
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this->LocalGenerator->AppendCustomCommands
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(commands, this->Target->GetPreBuildCommands(), this->Target);
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// Depend on all custom command outputs for sources
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this->DriveCustomCommands(depends);
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this->LocalGenerator->AppendCustomCommands
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(commands, this->Target->GetPostBuildCommands(), this->Target);
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// Add dependencies on targets that must be built first.
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this->AppendTargetDepends(depends);
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// Add a dependency on the rule file itself.
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this->LocalGenerator->AppendRuleDepend(depends,
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this->BuildFileNameFull.c_str());
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// If the rule is empty add the special empty rule dependency needed
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// by some make tools.
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if(depends.empty() && commands.empty())
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{
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std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
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if(!hack.empty())
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{
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depends.push_back(hack);
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}
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}
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// Write the rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
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this->Target->GetName(),
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depends, commands, true);
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// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(this->Target->GetName(), false);
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// Write clean target
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this->WriteTargetCleanRules();
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// Write the dependency generation rule. This must be done last so
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// that multiple output pair information is available.
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this->WriteTargetDependRules();
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// close the streams
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this->CloseFileStreams();
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}
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