mirror of
https://github.com/reactos/CMake.git
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0cce556b5f
Use CMAKE_OSX_SYSROOT and CMAKE_OSX_DEPLOYMENT_TARGET to set the Xcode SDKROOT and MACOSX_DEPLOYMENT_TARGET build settings. This is necessary because some versions of Xcode select a different compiler based on these settings. We need to make sure the compiler identified during language initialization matches what will be used for the actual build.
111 lines
2.6 KiB
Plaintext
111 lines
2.6 KiB
Plaintext
// !$*UTF8*$!
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sourceTree = "<group>";
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buildRules = (
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productType = "com.apple.product-type.tool";
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isa = PBXProject;
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buildConfigurationList = 1DEB928908733DD80010E9CD;
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compatibilityVersion = "Xcode 3.1";
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developmentRegion = English;
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hasScannedForEncodings = 1;
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knownRegions = (
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en,
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files = (
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inputPaths = (
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outputPaths = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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shellScript = "echo \"GCC_VERSION=$GCC_VERSION\"";
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showEnvVarsInLog = 0;
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files = (
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isa = XCBuildConfiguration;
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buildSettings = {
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PRODUCT_NAME = CompilerId@id_lang@;
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name = Debug;
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};
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isa = XCBuildConfiguration;
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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ONLY_ACTIVE_ARCH = YES;
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CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)";
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SYMROOT = .;
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@id_toolset@
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@id_deployment_target@
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@id_sdkroot@
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};
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name = Debug;
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};
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isa = XCConfigurationList;
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
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isa = XCConfigurationList;
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
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