CMake/Source/cmProjectCommand.cxx
Alexander Neundorf 43de8c8628 ENH: add OPTIONAL keyword to ENABLE_LANGUAGE, so it will be possible to do
something like this:

ENABLE_LANGUAGE(ASM-ATT)
IF(CMAKE_ASM-ATT_COMPILER_WORKS)
  ... do assembler stufff
ELSE(CMAKE_ASM-ATT_COMPILER_WORKS)
  ... fallback to generic C/C++
ENDIF(CMAKE_ASM-ATT_COMPILER_WORKS)

Alex
2007-06-28 09:09:26 -04:00

79 lines
2.4 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "cmProjectCommand.h"
// cmProjectCommand
bool cmProjectCommand::InitialPass(std::vector<std::string> const& args)
{
if(args.size() < 1 )
{
this->SetError("PROJECT called with incorrect number of arguments");
return false;
}
this->Makefile->SetProjectName(args[0].c_str());
std::string bindir = args[0];
bindir += "_BINARY_DIR";
std::string srcdir = args[0];
srcdir += "_SOURCE_DIR";
this->Makefile->AddCacheDefinition
(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
this->Makefile->AddCacheDefinition
(srcdir.c_str(),
this->Makefile->GetCurrentDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
bindir = "PROJECT_BINARY_DIR";
srcdir = "PROJECT_SOURCE_DIR";
this->Makefile->AddDefinition(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory());
this->Makefile->AddDefinition(srcdir.c_str(),
this->Makefile->GetCurrentDirectory());
this->Makefile->AddDefinition("PROJECT_NAME", args[0].c_str());
// Set the CMAKE_PROJECT_NAME variable to be the highest-level
// project name in the tree. This is always the first PROJECT
// command encountered.
if(!this->Makefile->GetDefinition("CMAKE_PROJECT_NAME"))
{
this->Makefile->AddDefinition("CMAKE_PROJECT_NAME", args[0].c_str());
}
std::vector<std::string> languages;
if(args.size() > 1)
{
for(size_t i =1; i < args.size(); ++i)
{
languages.push_back(args[i]);
}
}
else
{
// if no language is specified do c and c++
languages.push_back("C");
languages.push_back("CXX");
}
this->Makefile->EnableLanguage(languages, false);
return true;
}