CMake/Modules/FindBullet.cmake
Brad King c4bb9c9d42 Convert CMake find-modules to BSD License
This adds copyright/license notification blocks CMake's find-modules.
Many of the modules had no notices at all.  Some had notices referring
to the BSD license already.  This commit normalizes existing notices and
adds missing notices.
2009-09-28 11:45:50 -04:00

84 lines
3.0 KiB
CMake

# - Try to find the Bullet physics engine
#
# This module defines the following variables
#
# BULLET_FOUND - Was bullet found
# BULLET_INCLUDE_DIRS - the Bullet include directories
# BULLET_LIBRARIES - Link to this, by default it includes
# all bullet components (Dynamics,
# Collision, LinearMath, & SoftBody)
#
# This module accepts the following variables
#
# BULLET_ROOT - Can be set to bullet install path or Windows build path
#
#=============================================================================
# Copyright 2009 Kitware, Inc.
# Copyright 2009 Philip Lowman <philip@yhbt.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distributed this file outside of CMake, substitute the full
# License text for the above reference.)
macro(_FIND_BULLET_LIBRARY _var)
find_library(${_var}
NAMES
${ARGN}
PATHS
${BULLET_ROOT}
${BULLET_ROOT}/out/release8/libs
${BULLET_ROOT}/out/debug8/libs
PATH_SUFFIXES lib
)
mark_as_advanced(${_var})
endmacro()
macro(_BULLET_APPEND_LIBRARIES _list _release)
set(_debug ${_release}_DEBUG)
if(${_debug})
set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
else()
set(${_list} ${${_list}} ${${_release}})
endif()
endmacro()
find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
PATHS
${BULLET_ROOT}/include
${BULLET_ROOT}/src
)
# Find the libraries
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
if(BULLET_FOUND)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
endif()