mirror of
https://github.com/reactos/CMake.git
synced 2024-11-28 14:01:21 +00:00
650c647160
Implement generator toolset selection (cmake -T) for VS >= 10 by setting
the PlatformToolset. Extend the RunCMake.GeneratorToolset test case to
verify CMAKE_GENERATOR_TOOLSET when the generator supports -T.
Since commit 485a940e
(VS: Simplify MSVC version reporting, 2012-08-23)
all MSVC version information is detected during the compiler id step
from the actual compiler invoked by generated build systems rather than
hard-coded in VS generators. Therefore we can set the PlatformToolset
in VS >= 10 project files and support toolsets from other VS versions.
563 lines
21 KiB
C++
563 lines
21 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmake_h
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#define cmake_h
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#include "cmSystemTools.h"
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#include "cmPropertyDefinitionMap.h"
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#include "cmPropertyMap.h"
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class cmGlobalGeneratorFactory;
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class cmGlobalGenerator;
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class cmLocalGenerator;
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class cmCacheManager;
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class cmMakefile;
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class cmCommand;
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class cmVariableWatch;
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class cmFileTimeComparison;
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class cmExternalMakefileProjectGenerator;
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class cmDocumentationSection;
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class cmPolicies;
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class cmListFileBacktrace;
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class cmTarget;
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class cmGeneratedFileStream;
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/** \brief Represents a cmake invocation.
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*
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* This class represents a cmake invocation. It is the top level class when
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* running cmake. Most cmake based GUIS should primarily create an instance
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* of this class and communicate with it.
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*
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* The basic process for a GUI is as follows:
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*
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* -# Create a cmake instance
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* -# Set the Home & Start directories, generator, and cmake command. this
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* can be done using the Set methods or by using SetArgs and passing in
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* command line arguments.
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* -# Load the cache by calling LoadCache (duh)
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* -# if you are using command line arguments with -D or -C flags then
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* call SetCacheArgs (or if for some other reason you want to modify the
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* cache), do it now.
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* -# Finally call Configure
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* -# Let the user change values and go back to step 5
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* -# call Generate
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* If your GUI allows the user to change the start & home directories then
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* you must at a minimum redo steps 2 through 7.
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*/
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class cmake
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{
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public:
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enum MessageType
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{ AUTHOR_WARNING,
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FATAL_ERROR,
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INTERNAL_ERROR,
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MESSAGE,
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WARNING,
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LOG
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};
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/** \brief Describes the working modes of cmake */
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enum WorkingMode
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{
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NORMAL_MODE, ///< Cmake runs to create project files
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/** \brief Script mode (started by using -P).
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*
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* In script mode there is no generator and no cache. Also,
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* languages are not enabled, so add_executable and things do
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* nothing.
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*/
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SCRIPT_MODE,
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/** \brief A pkg-config like mode
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*
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* In this mode cmake just searches for a package and prints the results to
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* stdout. This is similar to SCRIPT_MODE, but commands like add_library()
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* work too, since they may be used e.g. in exported target files. Started
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* via --find-package.
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*/
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FIND_PACKAGE_MODE
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};
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typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
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/// Default constructor
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cmake();
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/// Destructor
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~cmake();
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static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
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static const char *GetCMakeFilesDirectoryPostSlash() {
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return "CMakeFiles/";};
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//@{
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/**
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* Set/Get the home directory (or output directory) in the project. The
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* home directory is the top directory of the project. It is the
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* path-to-source cmake was run with. Remember that CMake processes
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* CMakeLists files by recursing up the tree starting at the StartDirectory
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* and going up until it reaches the HomeDirectory.
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*/
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void SetHomeDirectory(const char* dir);
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const char* GetHomeDirectory() const
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{
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return this->cmHomeDirectory.c_str();
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}
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void SetHomeOutputDirectory(const char* lib);
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const char* GetHomeOutputDirectory() const
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{
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return this->HomeOutputDirectory.c_str();
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}
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//@}
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//@{
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/**
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* Set/Get the start directory (or output directory). The start directory
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* is the directory of the CMakeLists.txt file that started the current
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* round of processing. Remember that CMake processes CMakeLists files by
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* recursing up the tree starting at the StartDirectory and going up until
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* it reaches the HomeDirectory.
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*/
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void SetStartDirectory(const char* dir)
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{
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this->cmStartDirectory = dir;
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cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
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}
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const char* GetStartDirectory() const
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{
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return this->cmStartDirectory.c_str();
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}
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void SetStartOutputDirectory(const char* lib)
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{
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this->StartOutputDirectory = lib;
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cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
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}
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const char* GetStartOutputDirectory() const
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{
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return this->StartOutputDirectory.c_str();
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}
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//@}
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/**
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* Handle a command line invocation of cmake.
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*/
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int Run(const std::vector<std::string>&args)
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{ return this->Run(args, false); }
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int Run(const std::vector<std::string>&args, bool noconfigure);
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/**
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* Run the global generator Generate step.
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*/
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int Generate();
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/**
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* Configure the cmMakefiles. This routine will create a GlobalGenerator if
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* one has not already been set. It will then Call Configure on the
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* GlobalGenerator. This in turn will read in an process all the CMakeList
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* files for the tree. It will not produce any actual Makefiles, or
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* workspaces. Generate does that. */
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int Configure();
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int ActualConfigure();
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int LoadCache();
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void PreLoadCMakeFiles();
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///! Create a GlobalGenerator
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cmGlobalGenerator* CreateGlobalGenerator(const char* name);
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///! Return the global generator assigned to this instance of cmake
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cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
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///! Return the global generator assigned to this instance of cmake, const
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const cmGlobalGenerator* GetGlobalGenerator() const
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{ return this->GlobalGenerator; }
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///! Return the global generator assigned to this instance of cmake
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void SetGlobalGenerator(cmGlobalGenerator *);
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///! Get the names of the current registered generators
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void GetRegisteredGenerators(std::vector<std::string>& names);
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///! Set the name of the selected generator-specific toolset.
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void SetGeneratorToolset(std::string const& ts)
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{ this->GeneratorToolset = ts; }
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///! Get the name of the selected generator-specific toolset.
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std::string const& GetGeneratorToolset() const
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{ return this->GeneratorToolset; }
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///! get the cmCachemManager used by this invocation of cmake
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cmCacheManager *GetCacheManager() { return this->CacheManager; }
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///! set the cmake command this instance of cmake should use
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void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
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/**
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* Given a variable name, return its value (as a string).
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*/
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const char* GetCacheDefinition(const char*) const;
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///! Add an entry into the cache
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void AddCacheEntry(const char* key, const char* value,
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const char* helpString,
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int type);
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/**
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* Execute commands during the build process. Supports options such
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* as echo, remove file etc.
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*/
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static int ExecuteCMakeCommand(std::vector<std::string>&);
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/**
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* Get the system information and write it to the file specified
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*/
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int GetSystemInformation(std::vector<std::string>&);
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/**
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* Add a command to this cmake instance
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*/
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void AddCommand(cmCommand* );
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void RenameCommand(const char* oldName, const char* newName);
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void RemoveCommand(const char* name);
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void RemoveUnscriptableCommands();
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/**
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* Get a command by its name
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*/
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cmCommand *GetCommand(const char *name);
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/** Get list of all commands */
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RegisteredCommandsMap* GetCommands() { return &this->Commands; }
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/** Check if a command exists. */
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bool CommandExists(const char* name) const;
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///! Parse command line arguments
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void SetArgs(const std::vector<std::string>&,
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bool directoriesSetBefore = false);
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///! Is this cmake running as a result of a TRY_COMPILE command
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bool GetIsInTryCompile() { return this->InTryCompile; }
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///! Is this cmake running as a result of a TRY_COMPILE command
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void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
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///! Parse command line arguments that might set cache values
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bool SetCacheArgs(const std::vector<std::string>&);
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typedef void (*ProgressCallbackType)
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(const char*msg, float progress, void *);
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/**
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* Set the function used by GUI's to receive progress updates
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* Function gets passed: message as a const char*, a progress
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* amount ranging from 0 to 1.0 and client data. The progress
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* number provided may be negative in cases where a message is
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* to be displayed without any progress percentage.
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*/
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void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
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///! this is called by generators to update the progress
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void UpdateProgress(const char *msg, float prog);
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///! get the cmake policies instance
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cmPolicies *GetPolicies() {return this->Policies;} ;
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///! Get the variable watch object
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cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
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/** Get the documentation entries for the supported commands.
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* If withCurrentCommands is true, the documentation for the
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* recommended set of commands is included.
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* If withCompatCommands is true, the documentation for discouraged
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* (compatibility) commands is included.
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* You probably don't want to set both to false.
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*/
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void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,
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bool withCurrentCommands = true,
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bool withCompatCommands = true) const;
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void GetPropertiesDocumentation(std::map<std::string,
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cmDocumentationSection *>&);
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void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
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void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);
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///! Set/Get a property of this target file
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void SetProperty(const char *prop, const char *value);
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void AppendProperty(const char *prop, const char *value,bool asString=false);
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const char *GetProperty(const char *prop);
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const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
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bool GetPropertyAsBool(const char *prop);
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// Get the properties
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cmPropertyMap &GetProperties() { return this->Properties; };
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///! Do all the checks before running configure
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int DoPreConfigureChecks();
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void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; }
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WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; }
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///! Debug the try compile stuff by not deleting the files
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bool GetDebugTryCompile(){return this->DebugTryCompile;}
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void DebugTryCompileOn(){this->DebugTryCompile = true;}
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/**
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* Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
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*/
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int AddCMakePaths();
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/**
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* Get the file comparison class
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*/
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cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
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/**
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* Get the path to ctest
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*/
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const char* GetCTestCommand();
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const char* GetCPackCommand();
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const char* GetCMakeCommand();
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// Do we want debug output during the cmake run.
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bool GetDebugOutput() { return this->DebugOutput; }
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void SetDebugOutputOn(bool b) { this->DebugOutput = b;}
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// Do we want trace output during the cmake run.
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bool GetTrace() { return this->Trace;}
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void SetTrace(bool b) { this->Trace = b;}
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bool GetWarnUninitialized() { return this->WarnUninitialized;}
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void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;}
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bool GetWarnUnused() { return this->WarnUnused;}
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void SetWarnUnused(bool b) { this->WarnUnused = b;}
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bool GetWarnUnusedCli() { return this->WarnUnusedCli;}
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void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;}
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bool GetCheckSystemVars() { return this->CheckSystemVars;}
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void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;}
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void MarkCliAsUsed(const std::string& variable);
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// Define a property
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void DefineProperty(const char *name, cmProperty::ScopeType scope,
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const char *ShortDescription,
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const char *FullDescription,
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bool chain = false,
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const char *variableGroup = 0);
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bool GetIsPropertyDefined(const char *name, cmProperty::ScopeType scope);
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// get property definition
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cmPropertyDefinition *GetPropertyDefinition
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(const char *name, cmProperty::ScopeType scope);
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// Is a property defined?
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bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
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bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
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/** Get the list of configurations (in upper case) considered to be
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debugging configurations.*/
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std::vector<std::string> const& GetDebugConfigs();
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// record accesses of properties and variables
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void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);
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void ReportUndefinedPropertyAccesses(const char *filename);
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// Define the properties
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static void DefineProperties(cmake *cm);
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void SetCMakeEditCommand(const char* s)
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{
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this->CMakeEditCommand = s;
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}
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void SetSuppressDevWarnings(bool v)
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{
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this->SuppressDevWarnings = v;
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this->DoSuppressDevWarnings = true;
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}
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/** Display a message to the user. */
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void IssueMessage(cmake::MessageType t, std::string const& text,
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cmListFileBacktrace const& backtrace);
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///! run the --build option
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int Build(const std::string& dir,
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const std::string& target,
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const std::string& config,
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const std::vector<std::string>& nativeOptions,
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bool clean,
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cmSystemTools::OutputOption outputflag);
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void UnwatchUnusedCli(const char* var);
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void WatchUnusedCli(const char* var);
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protected:
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void RunCheckForUnusedVariables();
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void InitializeProperties();
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int HandleDeleteCacheVariables(const char* var);
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cmPropertyMap Properties;
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std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>
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PropertyDefinitions;
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typedef
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cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
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typedef std::map<cmStdString,
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CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
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typedef std::vector<cmGlobalGeneratorFactory*> RegisteredGeneratorsVector;
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RegisteredCommandsMap Commands;
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RegisteredGeneratorsVector Generators;
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RegisteredExtraGeneratorsMap ExtraGenerators;
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void AddDefaultCommands();
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void AddDefaultGenerators();
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void AddDefaultExtraGenerators();
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void AddExtraGenerator(const char* name,
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CreateExtraGeneratorFunctionType newFunction);
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cmPolicies *Policies;
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cmGlobalGenerator *GlobalGenerator;
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cmCacheManager *CacheManager;
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std::string cmHomeDirectory;
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std::string HomeOutputDirectory;
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std::string cmStartDirectory;
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std::string StartOutputDirectory;
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bool SuppressDevWarnings;
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bool DoSuppressDevWarnings;
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std::string GeneratorToolset;
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///! read in a cmake list file to initialize the cache
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void ReadListFile(const std::vector<std::string>& args, const char *path);
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bool FindPackage(const std::vector<std::string>& args);
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///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
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/// If it is set, truncate it to 50kb
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void TruncateOutputLog(const char* fname);
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/**
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* Method called to check build system integrity at build time.
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* Returns 1 if CMake should rerun and 0 otherwise.
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*/
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int CheckBuildSystem();
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void SetDirectoriesFromFile(const char* arg);
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//! Make sure all commands are what they say they are and there is no
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/// macros.
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void CleanupCommandsAndMacros();
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void GenerateGraphViz(const char* fileName) const;
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static int SymlinkLibrary(std::vector<std::string>& args);
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static int SymlinkExecutable(std::vector<std::string>& args);
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static bool SymlinkInternal(std::string const& file,
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std::string const& link);
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static int ExecuteEchoColor(std::vector<std::string>& args);
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static int ExecuteLinkScript(std::vector<std::string>& args);
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static int WindowsCEEnvironment(const char* version,
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const std::string& name);
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static int VisualStudioLink(std::vector<std::string>& args, int type);
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static int VisualStudioLinkIncremental(std::vector<std::string>& args,
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int type,
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bool verbose);
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static int VisualStudioLinkNonIncremental(std::vector<std::string>& args,
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int type,
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bool hasManifest,
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bool verbose);
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static int ParseVisualStudioLinkCommand(std::vector<std::string>& args,
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std::vector<cmStdString>& command,
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std::string& targetName);
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static bool RunCommand(const char* comment,
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std::vector<cmStdString>& command,
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bool verbose,
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int* retCodeOut = 0);
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cmVariableWatch* VariableWatch;
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///! Find the full path to one of the cmake programs like ctest, cpack, etc.
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std::string FindCMakeProgram(const char* name) const;
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private:
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cmake(const cmake&); // Not implemented.
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void operator=(const cmake&); // Not implemented.
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ProgressCallbackType ProgressCallback;
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void* ProgressCallbackClientData;
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bool Verbose;
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bool InTryCompile;
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WorkingMode CurrentWorkingMode;
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bool DebugOutput;
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bool Trace;
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bool WarnUninitialized;
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bool WarnUnused;
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bool WarnUnusedCli;
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bool CheckSystemVars;
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std::map<cmStdString, bool> UsedCliVariables;
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std::string CMakeEditCommand;
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std::string CMakeCommand;
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std::string CXXEnvironment;
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std::string CCEnvironment;
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std::string CheckBuildSystemArgument;
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std::string CheckStampFile;
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std::string CheckStampList;
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std::string VSSolutionFile;
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std::string CTestCommand;
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std::string CPackCommand;
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bool ClearBuildSystem;
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bool DebugTryCompile;
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cmFileTimeComparison* FileComparison;
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std::string GraphVizFile;
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std::vector<std::string> DebugConfigs;
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void UpdateConversionPathTable();
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};
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#define CMAKE_STANDARD_OPTIONS_TABLE \
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{"-C <initial-cache>", "Pre-load a script to populate the cache.", \
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"When cmake is first run in an empty build tree, it creates a " \
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"CMakeCache.txt file and populates it with customizable settings " \
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"for the project. This option may be used to specify a file from " \
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"which to load cache entries before the first pass through " \
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"the project's cmake listfiles. The loaded entries take priority " \
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"over the project's default values. The given file should be a CMake " \
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"script containing SET commands that use the CACHE option, " \
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"not a cache-format file."}, \
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{"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
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"When cmake is first run in an empty build tree, it creates a " \
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"CMakeCache.txt file and populates it with customizable settings " \
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"for the project. This option may be used to specify a setting " \
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"that takes priority over the project's default value. The option " \
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"may be repeated for as many cache entries as desired."}, \
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{"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
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"This option may be used to remove one or more variables from the " \
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"CMakeCache.txt file, globbing expressions using * and ? are supported. "\
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"The option may be repeated for as many cache entries as desired.\n" \
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"Use with care, you can make your CMakeCache.txt non-working."}, \
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{"-G <generator-name>", "Specify a makefile generator.", \
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"CMake may support multiple native build systems on certain platforms. " \
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"A makefile generator is responsible for generating a particular build " \
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"system. Possible generator names are specified in the Generators " \
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"section."},\
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{"-T <toolset-name>", "Specify toolset name if supported by generator.", \
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"Some CMake generators support a toolset name to be given to the " \
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"native build system to choose a compiler. " \
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"This is supported only on specific generators:\n" \
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" Visual Studio >= 10\n" \
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"See native build system documentation for allowed toolset names."}, \
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{"-Wno-dev", "Suppress developer warnings.",\
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"Suppress warnings that are meant for the author"\
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" of the CMakeLists.txt files."},\
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{"-Wdev", "Enable developer warnings.",\
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"Enable warnings that are meant for the author"\
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" of the CMakeLists.txt files."}
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#define CMAKE_STANDARD_INTRODUCTION \
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{0, \
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"CMake is a cross-platform build system generator. Projects " \
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"specify their build process with platform-independent CMake listfiles " \
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"included in each directory of a source tree with the name " \
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"CMakeLists.txt. " \
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"Users build a project by using CMake to generate a build system " \
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"for a native tool on their platform.", 0}
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#endif
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